Sideboard


Maybeboard


This is an extort version of my other orzhov pauper deck, Two Faces, Two Deaths. I tried to switch the purpose of the deck from an aggro deck based on auras and creatures to a more control/midrange version with extort as the main ability. As you can see I kept the two previous win conditions, the Nightsky Mimic and the Edge of the Divinity, adding some extort creature and more mana-light spell to extort more. I tried this version for a while on cockatrice and in real, and it seem to me more solid than the aggro one. Keeping 3 separate win conditions allow me to react more effectively to a wider range of decks.

This deck can make a great advantage in life point, as I have creatures with lifelink and 12 creatures with extort (plus 4 lands, but 4 lp doesn't matter so much), so I usually win the damage exchange. Is not so difficult to have a 4/4 lifelink on turn 2 or 3. Not to mention the Nightsky Mimic, which can became, if transformed and enchanted, a flying 7/7: but I rarely do it, cause is usually better to keep your win conditions separate.

The extort ability is particularly strong cause it enhance the gap in life point between the two players, and they are not damages, but life-loss. Bye bye, Fog.

INSIGHT

drops:

Nip Gwyllion: not so much to say: do you want a 2nd turn 4/4 lifelink? Enjoy.

Edge of the Divinity: Your bread and butter. Your main source of damage, use it carefully. Is better to use it on a nip gwillion or a Tithe Drinker. Why? Well, cause the weak point of an aura without hexproof creatures is that is too easy to do a 2x1 destroying one enchanted creature. So if I have to lose a creature, I prefer the weak ones, not the bigger and useful ones. Of course, if the situation is auspicious, just enchant kinping's pet for a nice 5/5 flyer. [OBSOLETE:I use it on Deftblade Elite sometimes, but just accordingly to the opponent's deck: can I make a good use of a 2/3 with provoke ability? Can I kill some of his important creatures? If the answer is yes, than let's enchant our little soldier and go kill them!]

Mana Tithe: a white counter? wow! Ok, it is so strange and useless most of the time, but can seriously disrupt an opponent turn, for the affordable price of one . And normally it is totally unexpected. Its main problem is that after the first one the opponent will always have one mana free for the relevant spells, so I will run just a couple of them. And they are usually the first cards that I switch with the sideboard.

Beckon Apparition: great spell. Split colour and instant, so activate Nightsky Mimic, specific grave removal vs flashback cards and Unearth, it give us a multicolored flying spirit ready to become a 4/4 with Edge of the Divinity, and counter Diabolic Edict and Chainer's Edict.

drops:

Chainer's Edict: pretty the same as Cruel Edict or Diabolic Edict (this one is better, being an instant), as I rarely reach 7 land with this deck, if I do not flood. And I don't want to. Nice removal, can't properly target but a couple in mainboard are always good. It's never a useless card and is really strong vs low creatures deck, like aura with the hexproof creatures, infect, Kiln Fiend.

Tithe Drinker: Well, this creature is not bad at all. I tried her a little bit, it work pretty well: you can extort, has lifelink, help you transform your Nightsky Mimic.. She still doesn't fully convince me. 1 in constitution is too low, and I already have many fragile creatures, it cost two colored mana, and I am more focused on the white part. I accept suggestions. By the way, she's decent, and is a good creature to enchant with Edge of Divinity

Nightsky Mimic: your bigger source of damage. Doesn't matter who your opponent is, having an attacking 4/4 flying is always bad. For them. Sometimes, if I have him on my first hand with a nip gwillion, I do not cast the nip on first turn: I cast him on second and then the nip on 3rd turn. Depending from the situation, we have to chose between carefully use your bicolor spell, in order to activate the mimic more times, or just cast them. Anyway, an extort deck always want to cast its spell slowly, in order to extort.

Basilica Screecher: a cute bat which fly, extort and has a decent 2 in constitution. The other version of this deck fears most Cuombajj Witches and Electrickery, so this bat is one of the main source of extortion.

Sign in Blood: I need cards to cast, so I can keep extorting my opponent, and I do not mind the life loss. The only problem is the double black mana, but a good point of this spell is that we can use it offensively. As a last resource, of course. A really good alternative, if you do not fancy the mana intensive is the now available Night's Whisper.

drops:

Kingpin's Pet: really strong, a 2/2 flying that allow you to start to extort. And enchanted become a really nice beater.

Syphon Life: just 1x of this card, cause it’s normally not so strong, but it become really useful in late game. It’s synergic with the extort ability, and with it you can make a good use of lands in the late game. After sideboard take it out vs aggro or in general vs faster deck.

drops: (tecnically)

Snuff Out: I just discovered this card. It seem great! I'm still testing it. To be able to cast something when your are tapped out is always good, and in this deck I do not care so much about lifeloss. Even better: as I can cast it paying my life, I can extort freely!

drops: (tecnically)

Gurmag Angler: I do not need to explain it, I think. The best part of him is that is not rare that we extort while casting him, a 5/5 big frog. Just don't remove from the grave your Syphon Life or the edicts.

LANDS

Not so much to say, but anyway: I tested many mana bases, and I prefer right now to run 21 lands: I need them to extort more! And in late game I can use them with syphoon life. I run 6-7 double colour lands like Scoured Barrens and Orzhov Basilica, which can help the recurrence of the first (for a life point... ) or better of Bojuka Bog. Regarding the least, I think is good to keep a couple of it in the main deck, cause is always good vs monoB, fog, flashbacks etc... This means that you can't use Secluded Steppe, as you can't be too slow, and I already have 7 lands that come into play tapped. So I can't afford other 2 slow lands. If needed, chose among Secluded Steppe and Bojuka Bog accordingly to your meta.

SIDEBOARD

Unmake: 3 is pretty expensive for a removal, but this is really good. The exile is really strong in pauper, it prevent grave recurrence, pass indestructible creature and is a multicolored spell, so kill Guardian of the Guildpact and the hybrid cost make it easy to pay. The instant speed allow you to transform the Nightsky Mimic in the opponent's turn, which can be helpful. In an extort deck this is fairly expensive, so I keep it in sideboard

Beckon Apparition: After the first game is really common that you change the 2x Mana Tithe for another couple of this.

Circle of Protection: Green and Circle of Protection: Red: not so much to say, right? The green one help us vs infect, stompy or auras, the red one vs burn and Kiln Fiend.

Holy Light: I love this instant. It doesn't kill any of my creatures, and is so strong vs fairies, goblin, tokens, the stupid hexproof creatures (before they got enchanted/pumped, of course) and some monoB decks. Actually I noticed that is difficult to use it affectively, and the 3 cmc doesn't help. Suggestion would be appreciated. A fair alternative is Shrivel, but is not instant and kill my creatures too.

Disenchant: I don't have to explain it, do I? If you run a version with more enchantment and Ethereal Armor use Seal of Cleansing. If your meta is full of affinity, go with Dust to Dust. I tested Revoke Existence for a while,

CONCLUSIONS

I use this deck from a while, tested it on cockatrice and in real, and I must say is pretty stable. I can work a little bit with the cards that I put in the maybeboard, which I analized in the previous section, but is just a matter of taste and meta, I think. Not a tier 1, but I'm confident it can be considered a tier 1.5/2. Please note that is actually not an easy deck to play. You don't have easy match ups, (beside burn maybe), and you have to carefully calibrate your spell: you have to decide if you really need to cast it, or if you can wait to extort a little more the next turn. In this deck, every single life point matter. I won (and lost) many games just for a bunch of life points. It's in general ok to suffer some damages, as you can regain life, but you must have the ability to understand when the damages are too many and when they are manageable.

MATCH UPS Show

MAYBEBOARD Show

Paesant Show

Suggestions

Updates Add

After a discussion with some players in my community, I think I will go to modify this deck. Not radically maybe, but consistently. The problem, they said, it's the ambiguity of this deck: I have aggro cards (bicolor creatures, mimic, Edge of the Divinity) and midrange cards (the ones with the extort ability). I thought that to balance this two style is one of the strenght point of this deck, but they said (and they are more expert than me) that the risk is to not do neither the one, nor the other. So I think I'll switch toward the midrange version, but not too much. I'm stubborn: still thinking that a little aggro component can help. We will see. The cards I want to use are mostly in the maybe-board section.

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Date added 8 years
Last updated 1 year
Key combos
Legality

This deck is Pauper legal.

Cards 60
Avg. CMC 2.00
Tokens Spirit 1/1 WB
Folders popping, New deck Ideas, Pauper decks, Competitive, Possible MTGO Decks, pauper, Pauper, Pauper, pauper, Pauper
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