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Dire Fleet Warmonger's Face Beating Festival

Pauper EDH* Aggro Aristocrats BR (Rakdos) Voltron

Scarecrow1779


Maybeboard


This deck is pretty simple. It wants to turn the Warmonger into a big, trampling pile of commander damage as quickly as possible.

The speed game plan is demonstrated by the creatures that can give the Warmonger haste when he comes down on turn 3. As soon as they give him haste, he can even eat them to turn into a 5/5 with trample. On turn 4, the goal is to repeat, except with a pump spell or a spell that gives double strike. The decent amount of redundancy on all of these parts makes killing a player on turn 4 pretty likely.

For the remaining 2 players that are now probably teaming up on you, the plan is largely the same. You have some instants like Undying Evil to help keep your commander alive, a good number of token generators to make sure your growing Orc has plenty to eat, and lots more pump and double strike spells to help finish things off. The main change is that once you're in the mid-game, you have enough mana to do things like steal somebody's blocking creature with a theft spell, sacrifice it to your commander, then swing in for the kill.

The single transmute tutor (Shred Memory) is meant to search for a double strike spell, effectively giving you 7 copies in the deck.

Pacifism auras aren't a huge problem for this deck because we have other sac outlets that can get the commander out from under those auras. The biggest weakness of this deck is probably going to be efficient control decks that run lots of instant speed bounce spells. These get around our instants that prevent regular old death, and they can be played after we invest in sacrificing creatures and buff spells, but before damage is dealt. If there's a lot of these in your meta, you should probably find room for Pyroblast and Red Elemental Blast, since those will also help keep the commander from getting counterspelled by those same decks.

The other big thing I want to keep an eye on with this deck is how much good the supporting threats do (like Mortician Beetle, Hobblefiend, and Voracious Null). These are meant to provide redundancy to the theft/sac combo and alternate threats if the commander is removed too many times. However, we'll see if they carry their weight properly.

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95% Casual

Competitive

Date added 3 years
Last updated 3 years
Legality

This deck is Pauper EDH legal.

Cards 100
Avg. CMC 2.15
Tokens Dinosaur 1/1 R, Dwarf 1/1 R, Goat 0/1 W, Goblin 1/1 R, Human Soldier 1/1 W, Phyrexian Germ 0/0 B, Phyrexian Myr 1/1 C, Satyr 1/1 R, Zombie 2/2 B, Zombie Army 0/0 B
Folders Pauper EDH
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