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How to become a dragonmaster

Ever wanted to become a dragonmaster? Be ready to cast powerful and impactful creatures that will burn alive and eat your opponents.

Since I started plying magic, I always wanted to have a deck built around dragons. My dream came true in 2010, when I created my first Dragon deck. At that time I was very naïve, so I didn't understand mana curve propperly, making me have alot of problems having a successful experience with the deck, as it was full of 7 mana costed creatures. When Dragons of Tarkir came out, I couldn't be happier. Dragons in a lot of different color combinations? Hell yeah! I rushed to my LGS and bought a fat box of the set. There I opened Dragonlord Atarka and Harbinger of the Hunt. Furthermore, I was able to trade with a friend of mine to get Atarka, World Render. I had the idea then to add to my deck to add my sweet gruul dragons. I also took advantage of the new colour to get me some ramp in the deck. I also splashed in order to be able to put Sarkhan Unbroken in the deck. It was very sad to remove from the mainboard my old expensive dragons, specially Balefire Dragon, but my deck had to become a lot faster to do stuff. Sadly, after playing a lot with the deck, I feel the splash was a mistake, and I have returned to gruul. The temur version of the deck: Temur dragons. I think that if I ever get some fetches and shock lands I may replay that deck. TLDR: This deck has been changed a lot of times, and I think this is the best version I've come to.

I will order them by mana cost and explain why they are in the deck.

1.-Thunderbreak Regent: This is by far the best dragon with a CMC of 4. A 4/4 red flyer for 4 mana? Sure. Being this a tribal deck, it makes his ability a lot more valuable, because if you get your opponents low enough, this dragon will disencourage them to throw their removal. With the help of our ramp package, you usually cast it at turn 3. In conclusion, it is a really good early beater with a very impactful ability.

2.-Verix Bladewing: The stats on this beasty boy are really good, and if it gets late in the game it can kind of copy itself when casted for just three more mana. He competes with Thunderbreak Regent for the best CMC 4 dragon ever. Really nice dragon but I only run two because he is legendary and we don't want to draw it when we have one on the board. This dragon is new to this iteration of the deck, and I'll see if it really performs.

3.-Glorybringer: It has haste, and you should almost every time exert him, because its a free removal spell, and this deck needs them to be able to swing without the fear of dying. One of the all-stars of the deck for sure. We are not running a playset of this dragon because we need some space for other dragons.

4.-Thundermaw Hellkite: One of the best dragons in this deck. Just his stats (5/5, flying, haste) make him a pain in the ass for the oponent but the main reason why it is in this deck is for the combos. The last ability is a game changer. It destroys any chumpblockers the opponents may have, giving you the opportunity to deliver the final blow. As Glorybringer, we aren't running a playset of him because we need room for other dragons.

5.-Lathliss, Dragon Queen: This dragon is really insane if we can put it in play before our other dragons, as it has a lot of synergy with the rest of our deck. Even if we can't cast other dragons, a 6/6 flyer wins games most of the times. It has some nasty combos and has firebreathing for our dragons if we need some extra damage. This dragon is a new addition to the deck, and we are running only one because 6 mana is kind of expensive and we want to be playing our cards as fast as possible in this deck.

6.-Atarka, World Render: This is the most synergistic dragon of the deck. If your opponents do not kill her before she can turn sideways and don't have flyers, they lose the game 100% of the time. By the time you cast her, you should have at least another dragon on board, so her ability of giving double strike is going to be so important to close out the game. Furthermore, she has trample, so good luck for your opponent trying to chump-block her. The true star of the deck and a really good removal dark hole.

7.-Dragonlord Atarka: There's not much to say about the card that isn't self-explanatory. 8/8 trampler that deals 5 damage distributed as you choose is just good. Never feel bad tapping out to cast her, as she can win the game by herself.

1.-Dragonmaster Outcast: He draws removal, can act as a chump-blocker, and makes use of you ramp to flood your board with dragons. Cast it early and make your opponent panic or cast it late and make use of the tokens. In this iteration we only run two of them.

2.-Sarkhan, Fireblood: The temur version of the deck ran Sarkhan Unbroken, and this is his replacement. A lot cheaper to cast, ramps us a lot and also filters our hand. In that sense, he is similar to the one we ran, but this one doesn't protect himself, and his ultimate is not quite as good as his Tarkir version (but we really don't care because to be honest that never happened). If we cast him on turn 3 and survives, we can cast Dragonlord Atarka on turn 4, which is really nice.

1.-Dragonlord's Servant: It's a solid 2-drop that makes casting dragons cheaper and 3 toughness is good enough to make it a good blocker aswell, so there is no reason why the deck wouldn't want to run 4 of them. Our ideal hand should have at least 1 of them.

2.-Rampant Growth: Just the usual green ramp. They fix our mana and enable Dragonmaster Outcast and Nissa, Vastwood Seer   a turn earlier.

3.-Rattleclaw Mystic: Mana fixing in early game and you can pretend it's a big morph creature in late game. If you don't have dragons in your hand (something that shouldn't happen) it may be better to cast this instead of a Dragonlord's Servant. You may wonder why we run this card that makes blue mana, it is because I have it from the temur version of the deck, and it still makes red and green mana.

4.-Nissa, Vastwood Seer  : When you cast her, it replaces itself with a forest and if she survives and turns into a planeswalker, her +1 ability is going to be your best friend. She can also protect herself, and her ultimate is nice, but the main reason the deck has her is the ramp and her +1 when she becomes a planeswalker.

5.-Shaman of Forgotten Ways: This is the new mana dork of the deck, has the same role as our Sarkhan: casting a 7 drop dragon on turn 4. In some cases against a nasty control player, if the games goes super late, you may be able to use his ability to (almost) win the game. It's also a good body in the field, a 2/3 for three is not that bad. I first thought of running Draconic Disciple, but I think this is better. If you think differently, tell me why so I can maybe reconsider.

1.-Lightning Bolt: We are running red, why not. We can play with the numbers between this and Draconic Roar, as we are definitely running more in the sideboard.

2.-Draconic Roar: Just think of it as a double Lightning Bolt in this deck. Sure, revealing a dragon is not ideal, but you will probably cast it soon anyways.

1.-Lightning Bolt

2.-Lava Coil: It kills almost everything, and deals with some pesky phoenix and recursion.

Work in progress :(

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92% Casual

Competitive

Date added 4 years
Last updated 2 years
Legality

This deck is Modern legal.

Rarity (main - side)

9 - 0 Mythic Rares

24 - 6 Rares

8 - 9 Uncommons

4 - 0 Commons

Cards 60
Avg. CMC 3.05
Tokens Ashaya, the Awoken World, Dragon 5/5 R, Karox Bladewing 4/4 R, Morph 2/2 C
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