Whispersilk Cloak

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Whispersilk Cloak

Artifact — Equipment

Equipped creature can't be blocked and has shroud. (It can't be the target of spells or abilities.)

Equip (: Attach this to target creature you control. Equip only as a sorcery. This enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)

xraider on Eldrazi babyyy

2 days ago

Here, specially for my apprentice, some spicy additions.

And remember—every time I kick your ass, you grow stronger. Feel your hate. Embrace your anger. Let it fuel your power, and you will become an Eldrazi yourself. Then, finally, you’ll crush everyone… including me.

Mana & Card Advantage

Mind's Eye – Passive card draw each turn.

Palantir of Orthanc – Repeatable value, politics or pressure.

Conduit of Ruin – Ramp and tutor for your Eldrazi.

Liberator, Urza's Battlethopter – Flash outlet for colorless spells + grows over time.

Equipment & Support

Whispersilk Cloak – Grants shroud and unblockable: perfect for protecting key creatures.

Massive Eldrazi Threats

It That Heralds the End

Kozilek, Butcher of Truth

Kozilek, the Broken Reality

Pathrazer of Ulamog

Ulamog, the Defiler

Breaker of Creation

Spells & Utility

Null Elemental Blast

Finishers & Protection

Akroma's Memorial – Grants an army of buffs to all creatures.

Ugin, the Spirit Dragon – Board control, removal, and a win-con.

Taida on That's a real nice deck ya got there

3 weeks ago

Nice concept of deck. One thing that other comments have mentioned, you are a bit split between something more akin to a Voltron deck and killing everybody with Commander damage and gracefully "borrowing" their library. In my oppinion the latter is the more interesting one, so its good to see a few dose of unblockable effects and doubling the triggers. To follow with this, I would add some more like Prowler's Helm or Whispersilk Cloak for equipments, or Adric, Mathematical Genius and Lithoform Engine for the triggers.

Now for using the graciously conceded cards from your opponents, I suggest Gonti, Night Minister, you end up generating a ton of treasures for free; and you can also include Agent of Treachery, not really for the first effect, but for allowing you to draw a lot of cards, keeping your hand full. I also do not think you will struggle with paying 7 mana for it, seeing how much ramp you have already in the deck.

For counters, I do not like Arcane Denial. In its place (and in general) I like to add counters that do not stay dead in your hand if you don't have a good target for them. Three Steps Ahead, Spellgyre, Archmage's Charm or Sublime Epiphany.

I also feel that the deck could benefit greatly from some tutors, as getting some of the trigger doublers, a protection or interaction piece or just the more game-ending equipments/auras like Eldrazi Conscription whenever you need them makes such a difference.

Finally, I would heavily the inclusion of MDFC lands. Even very cheap Zendikar ones. They are so flexible and don't become a dead card in your hand if you end up drawing them later in the game.

NV_1980 on Gargle my Yargle V2

1 month ago

Hi fellow Yargle and Multani wielder! You've given me a few ideas on what I would change about my take on this deck. Hopefully you won't mind if I return the favor :)

Most notably, you have very little in here to prevent token decks from swamping you with too many creatures to block. I've solved this by adding stuff like Crawlspace, Jaheira's Respite, No Mercy and Silent Arbiter. There's more ways you can add to make Yargle/Multani very hard to stop as well. Prowler's Helm and Whispersilk Cloak for instance.

Anyways, looks good otherwise! Have fun with the deck.

Mortlocke on Gishath Spared No Expense!!!

2 months ago

lhetrick13,

I'm always a fan of Dinosaur decks and am always happy to offer my critique to try and help the deck builder's vision. I don't see any of the current Gamechangers in your list so I must ask - why do you think your deck is a bracket 4 deck? Does it fare well against Stax and Combo archetypes? Does it consistently threaten to kill a player off/establish a threatening board between turns 5 and 8? I'm not trying to say this in a mean way or anything, mostly just curious as to what kind of decks you want this list to be facing off against.

I would suggest the inclusion of some evasion for your Commander. Given the high variance of the format there will be times when Gishath won't be the biggest creature on the battlefield, and therefore won't be allowed to deal combat damage. Including old favorites such as Rogue's Passage or Whispersilk Cloak will guarantee damage and ideally more dinosaurs on your field. On that note, have you considered the relatively new Roaming Throne? It's a great option for doubling your Commander's ability triggers.

You have a cool deck, and I'd love to hear more about your games and victories. I also have my own dinosaur deck. Check it out, give it a +1 if you would feel so inclined:


The Predator of Predators

Commander / EDH Mortlocke

SCORE: 397 | 120 COMMENTS | 49504 VIEWS | IN 162 FOLDERS


I'm curious if you have a special dino playmat, or maybe a special deckbox to house your deck? I recently put in a commission for a deck box for my Dinos and it turned out crazy awesome. Check my deck page for more on that :)

Lionheart0115 on wolverine

5 months ago

Here's some tips to improve your deck. Id tone down your lands from 47 to 38-40 lands. Maybe add some bounce lands like Gruul Turf, Guildless Commons, Arid Archway fetch lands like Evolving Wilds, Terramorphic Expanse, Myriad Landscape, Mountain Valley, Wooded Foothills Prismatic Vista Ect. Theres's way more, but I aint gonna list them all off. That way you'll have more ways to trigger your landfall and in the case of fetch lands, thin your deck out.

Some random cards id look into possibly adding would be Fight Rigging, Bear Umbra Mutant's Prey, Ancient Animus, Pounce, Prey Upon, Pit Fight Boxing Ring Rancor, Alpha Authority, Sticky Fingers, Fireshrieker, Whispersilk Cloak ect

Most of my recommendations either give you access to -fighting (Which would trigger Wolverines +1/+1 counter trigger even when if its not your turn. That way you wouldnt have to rely on someone attacking you and blocking) -Double strike (Since Wolverine doubles damage without saying "Double Strike", He would go from a 2/2 that doubles damage so 4/2 effectively. To a 2/2 that attacks twice and doubles damage, so effectively an 8/2) -Protection (You want him to be really hard to kill even though he has regeneration, plenty of removal still has "This creature cant be regenerated" slapped at the end of it. So Aura's that make Wolverine either even harder to target or respond to before he mops the floor with your opponents the better.

seshiro_of_the_orochi on How to keep Nekusar on …

1 year ago

I mean, Swiftfoot Boots and Lightning Greaves seem obvious. Next best things are Whispersilk Cloak and maybe Mask of Avacyn. Kaya's Ghostform and similar cards might work as well.

Profet93 on Uncle Istvan and the Shadow Crew

1 year ago

indieinside

Hey I'm not feeling well for the past few days. I want to take the time to provide some feedback for this deck when I can fully examine it. For now, cabal stronghold should be cut because you don't have enough basics.

Maybe add a Whispersilk Cloak and a Buried Ruin? Perhaps cut one of your swords? Body and mind seems the weakest.

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