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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Ulvenwald Tracker
Creature — Human Shaman
, : Target creature you control fights another target creature. (Each deals damage equal to its power to the other.)
NV_1980 on
Blanka, Pumpspells & Ramp
2 days ago
Interesting deck, Beckores. There's a few issues with it though. First one: hexproof. Blanka needs more of it, especially considering he's your only real chance at dealing damage to the opposition. Swiftfoot Boots or Champion's Helm are highly recommended. More instant spells that can provide similar protection are options as well. Good ones include Snakeskin Veil, Gaea's Gift and Tamiyo's Safekeeping. Also, I'd really consider Gift of the Viper because for its casting cost it's grossly overpowered.
Second issue: lack of defense. Blanka is your offense. Since you don't have the means to give him vigilance, your deck lacks any other defensive measures (so right now, all you can try to do is outpace your opponents and hope their decks don't have any creature removal to get rid of Blanka). This is not likely to work very well. Opponents that go wide on you, can be dealt with through cards like Crawlspace and Silent Arbiter. To keep from being overrun by weenies, I'd also consider adding some mass-removal to the deck. Perhaps something like Pyrohemia. This is an expensive card to obtain though, so cheaper one-time wipes like Earthquake or Slagstorm could work just as well.
Third issue: there's no removal options in the deck. Not sure what your pod/meta is like, but there are some enchantments and artifacts out there that can be a real pain in the neck against a deck like this. Ensnaring Bridge, Righteous Aura and No Mercy are all pretty problematic for your deck. Therefore, I'd highly recommend you add a few cards to deal with opposing enchantments/artifacts. For Gruul, one of my all-time favorites are Decimate and Hull Breach. Speaking of removal, Ulvenwald Tracker is excellent to remove creatures when you combine him with Blanka.
Hope any of the above helps. Good luck.
jozef on
A New Dawn for the Humankind 2.0
2 weeks ago
Some creatures to consider:
Angel of Glory's Rise, Bounty Agent, Champion of the Parish, Silk, Web Weaver, Giant Killer, Mikaeus, the Lunarch, Thalia's Lieutenant, Thraben Doomsayer, Verge Rangers, Guide of Souls, Devout Chaplain, Archetype of Courage, Odric, Master Tactician, Timeless Witness, Haliya, Guided by Light, Ulvenwald Tracker, Cosmogrand Zenith, Metallic Mimic
Other spells to think about:
Flawless Maneuver, Increasing Devotion, Door of Destinies, Herald's Horn![]()
TheVectornaut on
Wolf Pack
1 year ago
I have a mono green wolf deck that I might be able to offer some suggestions from. My deck is mostly built around using Silverfur Partisan with multitarget spells like Strength of the Tajuru or Setessan Tactics to get a huge army which can then be leveraged for further value with the likes of Shamanic Revelation and Cryptolith Rite. Since you already have Band Together and some other combat tricks, Partisan could be a pretty good fit here without needing many changes. One mechanic I also like in wolves is kinship on Wolf-Skull Shaman. Not only are a lot of wolf-adjacent cards elves (Wren's Run Packmaster, both Tolsimirs, 5 of your own creatures), but many shamans can also benefit wolf token spam (Essence Warden, Master of the Wild Hunt, Nullmage Shepherd, Ulvenwald Tracker, Wild Beastmaster, etc.) If I was going to cut anything, I'd probably start with the non-Garruk black cards followed by some of the somewhat unneeded ramp and Hydra's Growth which you don't even have a trample target for. You could even consider rotating into Naya to play Voja, Jaws of the Conclave
as a bomb.
Benwatts14 on
Rhonas vs. The World
1 year ago
Love the build I run a Rhonas fight themed deck as well. Any reason no Ulvenwald Tracker? Cheap creature that is a repeatable fight on a stick. +1 overall
Belfore on
Street Fighter MTG EDH
2 years ago
Silent Arbiter and/or Dueling Grounds, also Ulvenwald Tracker to make the fights one on one per say. Along with the fighting theme you could look at Tahngarth, Talruum Hero. If you want to lean into some of your fighters I would look at Feather, the Redeemed when leaning into blanka and Ken. For some more ideas you might consider looking at the gatherer with a text of name search for Fight, duel, and/or brawl since those should help fit your theme idea.
NV_1980 on
ITS TIME TO SLAM NOW
2 years ago
Nice deck. I bit low on the land-count though; even with the ramp/dorks/rocks you've added. Ulvenwald Tracker would be brilliant in here.
wallisface on
Fight
2 years ago
idfkgabe and Balinor5: I think I need to state this deck is intended fir competitive, top-tier play.
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Swiftfoot Boots is better than Lightning Greaves but both are still pretty universally bad in Modern for most of the reasons I already stated.
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“unequip” isn’t a thing. I’d have to have a second creature in play to move the equipment to, in the case of Lightning Greaves. Boardstates in Modern are small so there’s no guarantee i’d have 2 creatures in play - furthermore this whole interaction defeats the purpose of having protection to begin with. Its too clumsy and messy.
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Ulvenwald Tracker is slow, weak, and requires a ton of mana. The opponent can also very easily and leisurely respond to it before it can tap. It also dies to W&6. Its a bad card.
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I run Glissa Sunslayer in the Pioneer version of this deck, but imo its too slow for Modern. Knight of the Ebon Legion doesn’t really help me at all. Orcish Bowmasters are intended to slow the game down, gum up the board, deal with low-toughness threats, and be incidentally game-winning in some matchups.
idfkgabe on
Fight
2 years ago
Yes of course but its you can unequip it for zero mana then do a spell then equip it again, makes it basically non kill able. Also Ulvenwald Tracker can also be helpful too.
| Have (1) | gildan_bladeborn |
| Want (1) | C0LDE |





