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Format | Legality |
1v1 Commander | Legal |
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Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
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Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
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Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Torpor Orb
Artifact
Creatures entering the battlefield don't cause abilities to trigger.







NeoLegacy on
Dread Naught
2 months ago
After discovering, Consign to Memory I decided it was worth more than both Torpor Orb and Doorkeeper Thrull. Who am I kidding? This deck's soul purpose is to get Phyrexian Dreadnought out ASAP. You either do within the first few turns, or you lose, simple as that!
NeoLegacy on
UW Stiflenought
2 months ago
Nice setup, I too have a deck built around Phyrexian Dreadnought, super fun to play with. Ever thought about adding in, Torpor Orb?
NeoLegacy on
Dread Naught
2 months ago
Forever evolving... So, decided to drop out the Spell Pierce for good old fashioned Counterspell. And I came across Doorkeeper Thrull and really liked what this guy can do, and give me another cheap flyer. Can it not only help get my Phyrexian Dreadnought and Eater of Days out without negative consequence. But helps keep other players creatures and artifacts from triggering abilities, and all at the same cost of Torpor Orb. Felt this was a win/win.
kamarupa on
Dread Naught
2 months ago
Regarding fetch lands: there's an old saying "deck thinning is deck winning" which comes from the idea that the fewer lands there in a deck, the more likely you are to draw cards that improve your game-state. This is [probably] not actually true, but they probably don't necessitate adding more lands to compensate for their sacrifice. Personally, my issue is that a fetch+shock land costing 3 life for 1 untapped land is just too steep for most decks. Like, I'm not into giving my opponent a free Lightning Bolt if I can avoid it. That said, I'm quite certain I'm in the minority on that position. There are, however, still many options when it comes to dual lands. I prefer fast, slow, and pathway lands. (Seachrome Coast, Deserted Beach, and Hengegate Pathway Flip, respectively.
I'd be very tempted to run 2-3 copies Enlightened Tutor as it gets you both Torpor Orb and your beatstick creatures. Might as well take advantage of that splash of white!
Mortlocke on
A Pulverizer? Perrie the Pulverizer?!
3 months ago
Hi Baron777,
Just responding to your post here. I hope you don't mind. Just for my own understanding, I think you need to clarify what kind of decks you want to play against. When you say "This is designed as a fun 6-7 level deck that..." This tells me nothing. When discussing your deck I suggest following this prompt:
- My deck has a budget of...
- My manabase has the most efficient lands available/most cheap and slow utility tapped lands and tapped fetches/a mix between the two
- My deck threatens to kill an opponent between turns x and y/The most important turns for my deck are between x and y when my deck can pop off when doing z.
Based off of the previously mentioned cards in your post - namely Solemnity and Torpor Orb it sounds like your meta has a lot of particularly nasty control magic that can absolutely one card you out of a game. Therefore I suggest adding both more ramp and more interaction - you're in the colors for it:
-
More ramp: Staples such as Nature's Lore, Rampant Growth, Kodama's Reach/Cultivate are missing
-
More tutors such as: Worldly Tutor, Sylvan Tutor and Enlightened Tutor
-
Try experimenting with proliferation: options as well Karn's Bastion, Inexorable Tide, or even Sword of Truth and Justice can keep Shield counters on your creatures making them continuously difficult to deal with
-
More removal: Adding spells like Naturalize, Voidslime, Farewell, Counterspell, Beast Within, Generous Gift, Mana Drain, Force of Will, Plasm Capture, Arcane Denial, Dovin's Veto
In summary, I think your deck doesn't match what it's playing against. You need to have more consistency if you are going up against opponents who are going to completely lock you out of a game. To get that, you need to make sure you can target problem permanents as often as possible.
Baron777 on Too slow for aggro, too …
3 months ago
So I have hit a brick wall when it comes to fine tuning this Perrie deck.
A Pulverizer? Perrie the Pulverizer?!
Commander / EDH
42 VIEWS
The win con is that of a aggro beat down, but the conditions to meet it make the deck far too slow for aggro. But if I take turns to set up even the lowest of PL 1 decks could make a wide or tall enough board to not break through.
Furthermore the commander has Atraxa levels of "kill on sight", and typically people will save their removal for it, and the deck can't really recover its pieces well.
It also has way too many common work arounds in the form of Torpor Orb and Solemnity.
But before I put this deck in the trash, I figured I'd come by and see if there's anything I'm very obviously missing from this deck.
GregariousG on
Manifest the Deadly Disguise
8 months ago
To dylan.575:
Kaust is definitely a commander that screams, “I’m working harder to do my thing than you are.” Yes, the draw of Kaust is the surprise element. There is nothing better than an opponent using panic removal on a manifested land. However, Kaust’s problem is that he supports a draft mechanic. As well, Sultai, particularly and , have more impactful morph creatures. However, there should be more resources as Magic will return to Tarkir in 2025. As well, I’m hoping that Disguise will be an evergreen mechanic. For me, this deck needs more ways to manifest and cloak. Ugin's Mastery, Veiled Ascension, and Mastery of the Unseen pull plenty of weight for me. Though it isn’t a permanent, Hide in Plain Sight is too good to not play.
You are 100% correct on your assessment for instants and sorceries. My build really wants to manifest and cloak the top card, which makes these two cards types even worse. Because of that, I use permanent types that do similar things to the instants and sorceries that were previously in the deck. The thing I found about Kaust, whether testing, playing, or research, is that Kaust has to make the gameplay experience “fair”. “Fair” for who? Fair for Kaust, and just Kaust. That means Kaust needs to slow down the game and shut off game elements he doesn’t utilize. The biggest change in success was shutting off ETB triggers. ETB triggers are simply too good. Almost every deck is playing a creature with ETB triggers, except Kaust for the most part. That isn’t fair and it shows. Torpor Orb, Hushbringer, and Doorkeeper Thrull are some of the best cards in the deck. You could add more Torpor Orb-effects, but I prefer these two because they have flying. You also notice that I’m playing some stax creatures, like Void Winnower and Yasharn, Implacable Earth. I'm gonna point out Yasharn because I don’t use any sacrifice elements outside of fetchlands. Though yahsarn’s ETB will be shut off, I will gladly pay that price to stop players from sacrificing treasures. I’m to the point where I want to add more stax elements to the deck. I agree with your assessment about “on attack” creatures, except for Phlage, Titan of Fire's Fury. Phlage has been great both with and without a Torpor Orb on the field.
Your version has cost reduction, which is something I should put back into the deck. I was using Trinisphere but it was just ok. I thought about putting in Hydra Omnivore and Kamahl, Heart of Krosa in my version. I had Silverback Elder and it ended up on my “maybe” list. I’d be careful of Helm of Awakening cause I won’t want to reduce cost for everyone. I’m an old school player but I’m moving away from the auto inclusion of Lightning Greaves and/or Swiftfoot Boots. I’m finding that lots of ramp acts as recursion and protection for decks. What is Dawn Charm doing for you? I cut Expose the Culprit for Teleportation Circle and I have no regrets. Your top end is good. I like the new Eldrazi support that I added to mine. Because my Kaust builds just makes tons of mana, I can just hard cast Eldrazi. Let’s keep helping each other to make Kaust great!
GregariousG on
Somebody's Watching Me | *Primer*
8 months ago
To dylan.575:
Kaust is definitely a commander that screams, “I’m working harder to do my thing than you are.” Yes, the draw of Kaust is the surprise element. There is nothing better than an opponent using panic removal on a manifested land. However, Kaust’s problem is that he supports a draft mechanic. As well, Sultai, particularly and , have more impactful morph creatures. However, there should be more resources as Magic will return to Tarkir in 2025. As well, I’m hoping that Disguise will be an evergreen mechanic. For me, this deck needs more ways to manifest and cloak. Ugin's Mastery, Veiled Ascension, and Mastery of the Unseen pull plenty of weight for me. Though it isn’t a permanent, Hide in Plain Sight is too good to not play.
You are 100% correct on your assessment for instants and sorceries. My build really wants to manifest and cloak the top card, which makes these two cards types even worse. Because of that, I use permanent types that do similar things to the instants and sorceries that were previously in the deck. The thing I found about Kaust, whether testing, playing, or research, is that Kaust has to make the gameplay experience “fair”. “Fair” for who? Fair for Kaust, and just Kaust. That means Kaust needs to slow down the game and shut off game elements he doesn’t utilize. The biggest change in success was shutting off ETB triggers. ETB triggers are simply too good. Almost every deck is playing a creature with ETB triggers, except Kaust for the most part. That isn’t fair and it shows. Torpor Orb, Hushbringer, and Doorkeeper Thrull are some of the best cards in the deck. You could add more Torpor Orb-effects, but I prefer these two because they have flying. You also notice that I’m playing some stax creatures, like Void Winnower and Yasharn, Implacable Earth. I'm gonna point out Yasharn because I don’t use any sacrifice elements outside of fetchlands. Though yahsarn’s ETB will be shut off, I will gladly pay that price to stop players from sacrificing treasures. I’m to the point where I want to add more stax elements to the deck. I agree with your assessment about “on attack” creatures, except for Phlage, Titan of Fire's Fury. Phlage has been great both with and without a Torpor Orb on the field.
Your version has cost reduction, which is something I should put back into the deck. I was using Trinisphere but it was just ok. I thought about putting in Hydra Omnivore and Kamahl, Heart of Krosa in my version. I had Silverback Elder and it ended up on my “maybe” list. I’d be careful of Helm of Awakening cause I won’t want to reduce cost for everyone. I’m an old school player but I’m moving away from the auto inclusion of Lightning Greaves and/or Swiftfoot Boots. I’m finding that lots of ramp acts as recursion and protection for decks. What is Dawn Charm doing for you? I cut Expose the Culprit for Teleportation Circle and I have no regrets. Your top end is good. I like the new Eldrazi support that I added to mine. Because my Kaust builds just makes tons of mana, I can just hard cast Eldrazi. Let’s keep helping each other to make Kaust great!
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