
Combos Browse all Suggest
- Krark-Clan Ironworks + Sword of the Meek + Thopter Foundry
- Ashnod's Altar + Sword of the Meek + Thopter Foundry
- Impact Tremors + Sword of the Meek + Thopter Foundry
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Sword of the Meek
Artifact — Equipment
Equipped creature gets +1/+2.
Equip (: Attach this to target creature you control. Equip only as a sorcery. This card enters the battlefield unattached and stays on the battlefield if the creature this card is attached to leaves the battlefield.)
Whenever a 1/1 creature enters the battlefield under your control, you may return this card from your graveyard to the battlefield, then attach this to that creature.





CommanderNeyo on
How to Destroy tokens with Breya
2 months ago
Have you considered Loyal Apprentice? Creates a thopter every turn, which is handy.
Also, +1 for the Thopter Foundry and Sword of the Meek combo. Have you considered Time Sieve? Gives you infinite turns once you have the other two out and 5+ mana.
mcchickendude on Urza's Saga and Sword of …
5 months ago
I have an Urza's Saga in play with 2 lore counters. I have no artifact permanents in play but I do have a Sword of the Meek in my graveyard. I activate Urza's Saga's ability to create a Construct 0/0 C. Will this count as a 1/1 entering the battlefield for Sword of the Meek to trigger and return from the graveyard then attach to the Construct 0/0 C?
wallisface on
I will drown you in Thopters
8 months ago
I would highly recommend Sword of the Meek as a way to make as many thopters as you want (just keep sacing the sword and have it come back equipped to your new thopter).
Assuming you’re including the sword, Urza, Lord High Artificer is then another anazing piece for letting you make infinite thopters (as the sword can tap for mana before you sac it)
Gidgetimer on All the combos
9 months ago
I need a little more clarification on the objective of the deck. Are you wanting a deck with the longest list of combos, a deck with a large number of completely unique combos that you want to draw naturally, or a deck with a large number of completely unique combos and you will tutor the last piece? Each different style is going to require different combos.
Without any specific guidance on how you want to build the deck I am just going to list some of my favorites. I'll just list off cards, LMK if you need an explanation for any.
-
Thopter Foundry/Sword of the Meek/Krark-Clan Ironworks(or Ashnod's Altar)
-
Melira, Sylvok Outcast/Sac outlet/Murderous Redcap (or Kitchen Finks)
-
Mikaeus, the Unhallowed/Triskelion (or Walking Ballista and a sac outlet)
-
Yawgmoth, Thran Physician/Blood Artist/two undying creatures
PaulMuadDib on
Judge tower
1 year ago
I pulled a few from manaless dredge because they can be confusing.
Narcomoeba -- This is a good one to watch for with the mill effects you have
Salvage Titan -- recurrence from graveyard, could easily be missed
Vengevine -- another classic recurrence from graveyard
Prized Amalgam -- could be easy to miss it leaving graveyard with these other graveyard creatures
Sword of the Meek -- ditto
Raging River -- confusing attack enchantment
Launch the Fleet -- strive targeting effect
Well of Knowledge -- conditional effect plus card draw
Night Soil -- this one exiles the two creatures as a cost, might be worth weirdness
Hoarder's Greed -- choice + draw cards
Vodalian Illusionist -- phasing
Shimmering Efreet -- more phasing
Chandra, Pyromaster -- I noticed you didn't add any planeswalkers, here's a random suggestion
Yawgmoth's Will -- more recurrence from graveyard
Balduvian Shaman -- turns a white enchantment to colorshift and add cumulative upkeep
Tombstone Stairwell -- creates creatures to aid in confusing rules
Panglacial Wurm -- classic judge's tower card, once you search a library you have to cast it
Hexdrinker -- slightly confusing level up ability plus possible "protection from everything" ability
wallisface on
Thopters!
2 years ago
Also just something else i’ve noticed, Sword of the Meek won’t work with Tempered Steel or Chief of the Foundry, as the buffs will mean the creature is no longer a 1/1.
Keeping that in mind, here’s an example list incorporating my suggestions:
-
4x Glimmervoid
-
6x Island
-
7x Plains
-
3x Welding Jar
wallisface on
Thopters!
2 years ago
Some thoughts:
-
i think you might want another playset of 1-mana cards. At the moment you have very little to do turn 1, and effectively starting a full turn behind your opponent is a really dangerous place to be.
-
instead of Sparring Construct i’d suggest Arcbound Worker and/or Arcbound Javelineer.
-
Chief of the Foundry and Etherium Sculptor are both kindof “meh” because neither particularly helps your board state in any meaningful way. Better options could include Welding Jar (protects the stuff that matters), Throne of Geth (lets you sac the Walker to make thopters, importantly lets you sacrifice to avoid your creature being exiled), and Emry, Lurker of the Loch (helps you assemble your combo a lot more reliably).
-
i think your list can get away with only 22 lands.
-
personally i’d only run 3 copies of Sword of the Meek, particularly if you end up playing Emry. Drawing one is great but the second one is almost never helpful.
Have (1) | metalmagic |
Want (0) |