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| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Serra's Sanctum
Legendary Land
: Add for each enchantment you control.
jethstriker on Unbalanced Cycles in MtG
5 days ago
The original boon cycle was designed by Richard Garfield himself, and he was aware that Ancestral Recall was significantly more powerful than the rest. That's why he put it at rare while the rest are at common. So right from the beginning the creator of the game himself already set the tone that cycles aren't meant to be created equal. What I don't like in cycles is almost always red gets the short end:
The color-aligned legendary lands of Urza's Saga. Tolarian Academy is broken, followed by powerhouses Gaea's Cradle and Serra's Sanctum, followed far down the line is the decent Phyrexian Tower, then at the very bottom is Shivan Gorge.
In more recent times they created another "force" cycle in Modern Horizons. Again blue is on top with Force of Negation, followed by Force of Vigor and Force of Despair. Then once again red is at the bottom with white with Force of Rage and Force of Virtue.
The worst I can remember is they omitted red entirely in a cycle. In Mirage they printed 3 tutors: Enlightened Tutor, Mystical Tutor, and Worldly Tutor. The following set came Vampiric Tutor. Then Weatherlight came and there was no red tutor on it. I just personally imagine that Gamble is the unofficial red member of the tutor cycle to clear my mind on this.
Idoneity on
A Flourishing Benignity
3 months ago
Thank you, iischris! It's a long-lived baby of mine.
I used to run the Witness, but realized that the only thing I really care to get back is Serra's Sanctum. The recursion package consists entirely of Petrified Field and Hall of Heliod's Generosity.
JoshRigone on
A Merry Fellow
3 months ago
- Sterling Grove
- Copy Enchantment
- Adagia, Windswept Bastion
- All Will Be One
- As Foretold
- Banish to Another Universe
- Commune with Spirits
- Commune with the Gods
- Calix, Destiny's Hand
- Brilliant Restoration
- Campus Renovation
- Cloud Key
- Dance of the Manse
- Destiny Spinner
- Eidolon of Blossoms
- Enchantress's Presence
- Estrid's Invocation
- Hall of Heliod's Generosity
- Idyllic Tutor
- Sphere of Safety
- Starfield of Nyx
indieinside on
Growing Blooms And Wild Thorns
3 months ago
Obviously, this would be a proxy card because of the price, but Serra's Sanctum would be pretty strong in this deck. I would for sure consider saving up for Enlightened Tutor. I think that Destiny Spinner would be a cool consideration, too.
hyalopterouslemur on Testing brackets with Merfolk combos
7 months ago
I was lucky. I started playing back when duals were under $100. If I'd known Magic would be around this long, I would've invested in even more duals.
FWIW, you can just use pain lands or shocks or something like that instead of OG duals. The most important thing is that they don't enter tapped. Though with pain lands, you can't Nature's Lore, Skyshroud Claim or Farseek into them.
I have found that mana bases tend to be where most of my money goes. Well, if I had to buy OG duals and Gaea's Cradle and Serra's Sanctum and the like today, that would be where most of my money would go. I'll give you an example: My Ghave, Guru of Spores deck
https://tappedout.net/mtg-decks/ghave-guru-of-spores-aristocrats-1/?cb=1744497806
costs $3.2K at Card Kingdom. The mana portion of that costs some 40 times what the non-mana portion costs.
moo1234 on Card creation challenge
1 year ago
Crucius the mad
Legendary Creature - Sphinx
Flying, lifelink
At the beginning of each upkeep put 2 -1/-1 counter on each Æther-Liche you control
: "Create 2 artifacts tokens called "etherium" with "sacrifice etherium, return target creature from your graveyard to the battlefield, It becomes an artifact and an Æther-Liche in addition to it's other types,"
5/7
The more the esperites replaced their flesh, bones and souls with his invention, the more they hated him.
I truly despise esper cards usually, mostly because when I first played standard I could not deal with Teferi esper control (because I was bad at the game) and ever since I've had a stigma for these cards. I do however like graveyard shenanigans and Esper can do graveyard shenanigans. So this is a very expensive but very powerful (and lore consistent) graveyard shenanigans commander.
Anyway there's never actually been a land called Serra's Realm, there has been Serra's Sanctum (which is just a little bit good), so create a ridiculously powerful legendary land called Serra's realm, but you sacrifice it after 5 turns
Profet93 on
Apple Accessories, Now with Malware
1 year ago
KibaAlpha +1 because of your name and deck's name.
Cloud Key - Ramp out enchantments more easily
I also concur with iMechanic's suggestion of Darksteel Mutation.
Serra's Sanctum - Ramp
Starfield of Nyx might be worth considering as well? Idk how that works with aura's exactly but seems cool
Gidgetimer on Pattern Recognition #296 - Enchanté
2 years ago
I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.
You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.
The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.
The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.
Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.
This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.











