Serra's Sanctum

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Big Apple Highlander Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Serra's Sanctum

Legendary Land

: Add for each enchantment you control.

indieinside on Growing Blooms And Wild Thorns

6 days ago

Obviously, this would be a proxy card because of the price, but Serra's Sanctum would be pretty strong in this deck. I would for sure consider saving up for Enlightened Tutor. I think that Destiny Spinner would be a cool consideration, too.

hyalopterouslemur on Testing brackets with Merfolk combos

4 months ago

I was lucky. I started playing back when duals were under $100. If I'd known Magic would be around this long, I would've invested in even more duals.

FWIW, you can just use pain lands or shocks or something like that instead of OG duals. The most important thing is that they don't enter tapped. Though with pain lands, you can't Nature's Lore, Skyshroud Claim or Farseek into them.

I have found that mana bases tend to be where most of my money goes. Well, if I had to buy OG duals and Gaea's Cradle and Serra's Sanctum and the like today, that would be where most of my money would go. I'll give you an example: My Ghave, Guru of Spores deck

https://tappedout.net/mtg-decks/ghave-guru-of-spores-aristocrats-1/?cb=1744497806

costs $3.2K at Card Kingdom. The mana portion of that costs some 40 times what the non-mana portion costs.

moo1234 on Card creation challenge

1 year ago

Crucius the mad

Legendary Creature - Sphinx

Flying, lifelink

At the beginning of each upkeep put 2 -1/-1 counter on each Æther-Liche you control

: "Create 2 artifacts tokens called "etherium" with "sacrifice etherium, return target creature from your graveyard to the battlefield, It becomes an artifact and an Æther-Liche in addition to it's other types,"

5/7

The more the esperites replaced their flesh, bones and souls with his invention, the more they hated him.


I truly despise esper cards usually, mostly because when I first played standard I could not deal with Teferi esper control (because I was bad at the game) and ever since I've had a stigma for these cards. I do however like graveyard shenanigans and Esper can do graveyard shenanigans. So this is a very expensive but very powerful (and lore consistent) graveyard shenanigans commander.

Anyway there's never actually been a land called Serra's Realm, there has been Serra's Sanctum (which is just a little bit good), so create a ridiculously powerful legendary land called Serra's realm, but you sacrifice it after 5 turns

Profet93 on Apple Accessories, Now with Malware

1 year ago

KibaAlpha +1 because of your name and deck's name.

Cloud Key - Ramp out enchantments more easily

I also concur with iMechanic's suggestion of Darksteel Mutation.

Serra's Sanctum - Ramp

Starfield of Nyx might be worth considering as well? Idk how that works with aura's exactly but seems cool

Gidgetimer on Pattern Recognition #296 - Enchanté

1 year ago

I feel like you skipped over a whole slew of the development of Enchantress as an archetype and therefore presented it as being a deck in search of a win con before Theros. It has always been tier 2 jank in legacy, but it was powerful enough to take occasional large tournament wins.

You mentioned Urza's block and mention the two cards with "Enchantress" in their name but not Serra's Sanctum or Replenish. The latter two actually make it into competitive eternal decks and Yavimaya Enchantress does not.

The Sanctum in particular is extremely important to the way the deck developed. The plan in many eternal enchantress decks is legitimately to hardcast Emrakul, the Aeons Torn. This still takes until turn 5 or 6 and is durdly as hell for the format, but all that mana from the Sanctum makes it a legitimate plan. Alternatively the win condition in many others is to plop down a Sigil of the Empty Throne and go wide with 4/4 angels. I even have a friend who ran Words of War as a wincon, again greatly aided by the Sanctum.

The "dig to the combo" you mention that is actually played is Helm/RIP and is the third commonly played wincon. And I'm not sure I agree with the assessment that it defies expectations, or should be abandoned in favor of playing blue. At its heart Enchantress as an archetype is GWx control and the wincon can be almost anything.

Wincons from Theros were never even added to eternal Enchantress, they kept the old wincons and added at most a few Eidolon of Blossoms and a few Doomwake Giant. The return to Theros did give us Destiny Spinner who is a wincon that is run. MH2 also had a large impact on eternal Enchantress by adding Sythis, Harvest's Hand and Sanctum Weaver.

This isn't to say that there haven't been strong enchantments coming out recently. Or that it isn't nice that they are supporting the archetype to an extent that a standard deck can be made out of it. It is just that if one wants to talk about the evolution of the archetype it should be done primarily in the context of competitive eternal formats where it will remain unchanged until a card changes the archetype. With mentions of rotating and casual formats to show the archetype across the whole of Magic.

pbandjames on Anikthea, Egg & Cheese

2 years ago

No automatic include of Serra's Sanctum? I know it depends on what the nuts and bolts are of the deck but you'll be netting the same mana as Gaea's Cradle if we are just looking at the Commander.

all_good666 on Foxinator ... MAXIMIZE!! *PRIMER*

2 years ago

Hey NV_1980, just circling back on this list. I made a similar deck to the one you've already brewed up, with a few small changes here and there. Noted a few cards below, but I really like the direction you're going with this!

Serra's Sanctum - an obvious inclusion for any white deck with an enchatment focus. Totally understand the (potential) financial limitations, but if your playgroup or LGS are okay with running proxies, give er' a rip.

Eldrazi Conscription - arguably the best/most bad*ss aura you can run and would synchronize perfectly with Light-Paws' ability and fast track a win in most scenarios

Angelic Destiny - more of a gimme for mono-white auras, but the repeatability & addition of flying/first strike make this a solid inclusion for a voltron deck.

Extraplanar Lens - (IMO) best non-green mono color ramp you can get in EDH with very little possibility of opponents being able to take advantage of it given the scarcity of Snow-Covered Plains at a normal commander table.

Got a few other variations from your list here if you're interested: https://www.moxfield.com/decks/lK8kh6_UZE-dwM1q-tdGnQ - hope this helps!

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