Sanctifier en-Vec

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Sanctifier en-Vec

Creature — Human Cleric

Protection from black and from red ((Remember the acronym debt.) This can't be damaged, enchanted, equipped, blocked or targeted by anything black or red. Anything black or red attached to this immediately falls off.)

When this enters the battlefield, exile all cards that are black or red from all graveyards.

If a black or red permanent, spell, or card not on the battlefield would be put into a graveyard, exile it instead.

legendofa on Why Does Mark Rosewater not …

1 month ago

KaraZorEl Have you checked out the Old-school 93/94 or Premodern formats, or maybe Pauper?

The original Ravnica sets pretty much broke down the mechanical ally/enemy dichotomy. There's still the philosophical conflict, but that's really fallen off for the cards. Once in a while something like Sanctifier en-Vec or Change the Equation comes around. I think the developers just decided there was more useful space in exploring all color combinations, instead of only allies. How do you feel about cards like Soltari Guerrillas or Mystic Snake? And I'd like to see another Planar Chaos-style set.

Big money cards, yeah, that's an issue. Competitive Magic is getting really hard to transition into if you're not willing to spend on cardboard. My old car was worth less than most Modern decks.

Unfortunately, power creep, and moreso here complexity creep, is a fact of life in TCGs, since the alternatives are stagnation and regression. There's only so many parallel designs and side-grades you can do. And I would argue that M:tG has done really good in controlling power creep compared to other major TCGs. There's actually a ton of failed games that powercrept themselves out of existence within months--they couldn't keep up with themselves. For the Mahamoti Djinn, those early sets had no rarity balance. The Djinn was a rare, and is an underwhelming uncommon today. Lightning Bolt was a common, and it's too strong for Standard and a staple pretty much everywhere shows up. Demonic Tutor and Celestial Prism were both uncommon.

Modern Horizons sets just succeeded too well. They were designed to shake up the format a little bit, and ended up redefining it. Mission accomplished? But I think I saw somewhere that they aren't planning on any more direct-to-Modern sets in the near future.

None of this is meant to invalidate your thoughts, just offer another perspective. I'm learning that I tend to have a pretty permissive attitude toward what the game can offer me. Of course, there are absolutely things I would change if I could (six new sets per year is way too much, settings can get super cramped in only one set--I have no idea what happened on Kaldheim), but in general, I don't have any strong reactions to what's being put out. I do have a line on what I think is unreasonable, and the game hasn't hit it yet for me.

DMFF on

1 year ago

Firstly, welcome to the MTG community! Modern is definitely a more hostile format, but Soul Sisters can hold their own, especially in Orzhov. One of my close friends in my "close friends playgroup" built his own rendition of Orzhov Soul Sisters as well and it can certainly give any aggro deck a run for its money. Since Lifegain is more of a Control-esque strategy, I do have a few suggestions for your main and side:

Main: - Fatal Push, Solitude (ik a little more expensive, but so so good), or Path to Exile for cheap/"free" removal of onboard threats. I would cut 2-3 copies of March of Otherworldly Light since it requires more resources, but can be great in the mid/late game.

  • Guide of Souls, the new Soul Brother! (It could be called Soul Siblings!) This card is a more powerful version of the Soul Sisters, so I definitely recommend running 4x of this card once it drops in MH3. I would drop the 4x Auriok Champion for this due to the lower mana cost and higher power level.

  • Thoughtseize is a great handrip card and the -2 life is barely noticeable in your build. Until you pick up any copies, I would move Inquisition of Kozilek into your main board for better control and knowledge of your opponent's gameplan right from game 1. I would also suggest a combination of both of these cards in your mainboard to equal 6 total. My wife runs 3 of each in her own rendition of the meta Yawgmoth deck.

  • I would cut the Ghost Quarters for Field of Ruin, reduce them to 2 or 3 copies and move them to your mainboard, cutting some basic lands. My wife actually runs this in her mainboard to mess with greedy manabases to great success.

Side: - Having both Sanctifier en-Vec & Rest in Peace is a bit redundant. I would personally cut them both and replace with 3 or 4 Leyline of the Void to have a good chance of hurting Graveyard strategies before turn 1 even starts. Keep all the Surgical Extractions in though because it is great targeted GY removal that can outright cripple decks.

Hopefully this will be helpful for you, let me know if you have any questions!

wallisface on

1 year ago

With the upcoming Mh3, there’s two cards you may want to consider fitting into this brew: Sorin of House Markov  Flip, and Guide of Souls.

I really strongly feel like your mainboard needs 22 (maybe even 23?) lands instead of 21.

As far as your sideboard goes, it feels like you are particularly weak to the opponents interaction and/or combo strategies. In that vein i’d run something like:

————————————

In relation to some of the cards already in your sideboard selection, i’d suggest against them for the following reasons:

  • Stony Silence doesn’t do enough to artifacts decks, as many don’t use activated abilities too often - namely this hurts Scales, but not-really Affinity.

  • Inquisition of Kozilek is good against control and some kinds of combo. But only being able to hit 3-or-less mana makes this awkward against both. Combo decks you should already have answers for with my above suggestions. I don’t see this deck beating control whatever it does, so i don’t think there’s point trying to fight it with this card.

  • Kor Firewalker is only useful versus burn. Your deck should have absolutely no problem beating burn naturally, so this isn’t needed.

  • Sanctifier en-Vec feels like overkill if you’re already running Rest in Peace. Furthermore, it’s more red-hate in a deck already generally positioned well against a lot if red gameplans

  • Ghost Quarter i’m not sure why you’re running this? I assume for tron, but this really won’t slow them down enough to matter, and is more likely to mess with your own tempo.

  • Surgical Extraction is generally only good versus combo, but requires being in a deck with a LOT if ways to force discard/mill so you can reliably exile what you need to.

nbarry223 on Ways to STOP T0 GRIEF/FURY …

1 year ago

While not a t1 or t0 answer, I’ve always liked copy creatures like Phyrexian Metamorph to answer Fury, letting us 2 for 1 on the backend essentially.

As far as answers, the best I’ve got is Surge of Salvation or Sanctifier en-Vec/Defense Grid/Void Mirror/Elesh Norn, Mother of Machines if we can ignore the turn premises.

As far as other cards, there’s things like Silence that stops them from casting further spells if played before they resolve, otherwise the reanimate effects can just be used in response.

There’s also all the various 1 mana counters. I don’t really know of a good answer to the turn 1 double Grief - it is pretty suppressive honestly.

Crow_Umbra on Burakos's Crew

1 year ago

No prob dnthymamai! Totally understandable regarding the infinite combos; I know they can be polarizing among players. If your playgroup ever changes their mind, I'd recommend adding that combo for sure.

If you're looking for more graveyard/aristocrats hate, I'd recommend:

I think you can probably swap out Changeling Outcast for something else. Since Burakos can fill any role in the party, they have less need for Changelings than Nalia de'Arnise might. Zhentarim Bandit or Preacher of the Schism could be some options for more Treasure support or draw. Preacher as a 2/4 with Deathtouch for 3 mana alone is pretty nice.

nbarry223 on Sideboard Tech vs. Scam

2 years ago

My game plan is completely different from scam. I am mainly asking for a combo deck, so the early targeted discard hurts, and I don’t have too much in the way of early blockers, so they can get in early with Ragavan, Nimble Pilferer and snowball sometimes.

Blood Moon also hurts a bit, but can be played around or removed. Their game plan almost feels meant to counter my specific deck (amulet titan) so was just wondering if anyone has some out of the box solutions. As of right now, my best options are removal or Veil of Summer but was wondering if there were any “silver bullets” like Sanctifier en-Vec which essentially invalidates their whole deck (can’t be removed beyond Engineered Explosives and freely blocks Fury).

nbarry223 on Sideboard Tech vs. Scam

2 years ago

What's some good sideboard tech vs. the Scam Deck? (R/B aggro with discard/moon and MH2 elementals)

Asking for a mainly green deck with access to splashing any color(s).

I've been toying around with the idea of Darksteel Myr as a blocker that they can't remove because Sanctifier en-Vec is a little too much commitment to to come down early. A more realistic option to help out is Veil of Summer since it has other uses.

Is there any other options that would help improve matchups vs. this deck, don't worry about colors when suggesting.

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