Palace Sentinels

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Palace Sentinels

Creature — Human Soldier

When Palace Sentinels enters the battlefield, you become the monarch.

trippy_mcfly on Cumly Cube

2 weeks ago

Introducing Cumly Cube 1.4.1! 4 months ago, Cumly Cube 1.4 was released. This was the final major update. As promised, minor tweaks would continue, both to fix any remaining imbalances and keep the card pool fresh. The following 19 swaps should help remove some dominant strategies, specifically by curtailing the power of the “green slop” archetype. The additions also add a lot of new excitement to the cube in only 19 cards; there are multiple cards that introduce the monarch into the game, making this a more central mechanic of Cumly Cube, and there is one card that can be used as a niche combo finish with a Cumly Cube staple.

Here are the changes, provided with brief justifications:

REMOVED:

  1. Artifact Mutation: too powerful
  2. Aura Mutation: too powerful
  3. Captain Sisay: too powerful
  4. Chromatic Lantern: mana fixing should not be this easy
  5. Druid of the Anima: too obvious a choice of Cumly
  6. Endbringer: too powerful in multiplayer
  7. Explosive Vegetation: mana fixing should not be this easy
  8. Firemind Vessel: mana fixing should not be this easy
  9. Gilded Goose: too obvious a choice of Cumly
  10. Gilded Lotusfoil: too much ramp
  11. Glissa Sunseeker: too hateful against artifact decks
  12. Growth Spasm: too much ramp
  13. Growth Spiral: too much ramp
  14. Jetmir, Nexus of Revels: too obvious a choice of Cumly
  15. Joiner Adept: too obvious a choice of Cumly
  16. Karakas: too powerful
  17. Library of Alexandria: too powerful
  18. Muldrotha, the Gravetide: too powerful
  19. Worldfire: an iconic Cumly Cube card, but sadly too unbalanced due to the ability to float mana and cast your Cumly after, almost certainly winning the game. This strategy still exists with Apocalypse, but is less of a guarantee now

ADDED:

  1. Afterlife Insurance: supports the Spirit creature type and instant synergies
  2. Arcane Encyclopedia: supports artifact decks
  3. Court of Ardenvale: the monarch is now supported more heavily in Cumly Cube
  4. Eldrazi Confluence: supports Eldrazi decks
  5. Fiend Hunter: supports the Human creature type
  6. Horizon of Progress: a utility land to help with mana fixing
  7. Moira, Urborg Haunt: supports the Spirit creature type and graveyard synergies
  8. Palace Sentinels: the monarch is now supported more heavily in Cumly Cube, and supports the Human creature type
  9. Papalymo Totolymo: supports the Dwarf creature type and noncreature synergies
  10. Refocus: supports instant synergies
  11. Rile: supports instant synergies and works well with Dinosaurs
  12. Sage of Hours: supports the Human creature type and +1/+1 counter decks
  13. Secluded Courtyard: encourages creature synergies
  14. Sigarda, Champion of Light: supports the Angel creature type and the Human creature type
  15. Staunch Throneguard: the monarch is now supported more heavily in Cumly Cube, and supports the Construct creature type
  16. Thassa's Ire: supports enchantment decks and can do some very powerful things with certain creatures
  17. The Golden Throne: supports sacrifice decks and facilitates possible great comebacks
  18. Three Tree City: encourages creature synergies
  19. Wizard's Rockets: a utility artifact to help with mana fixing

thijmnesoy on

2 years ago

Gattison yeah there is some pretty good card draw in white nowadays in pauper. and it would make the deck more consistent I think.

think of Thraben Inspector, Inspiring Overseer, Spirited Companion, Goliath Paladin, Palace Sentinels, Militia Bugler, Search Party Captain,

Aj1p9 on EDH Card-Draw Master List

4 years ago

If you have Palace Sentinels you may as well add Court of Grace.

griffstick on Tiny Heckin Chonkers

4 years ago

If you're in white you need to run Righteous Aura also add the monarch here. Throne Warden , Entourage of Trest , Palace Sentinels .

Check this link out here and submit your deck.

Femme_Fatale on Missing CMR printings

5 years ago

Fencing Ace, Palace Sentinels

I swore I did these but apparently not.

ryanwb2 on Missing CMR printings

5 years ago

I discovered 2 missing printings when cataloging my Commander Legends cards:

Peligrad on Court of Grace, the best …

5 years ago

LeaPlath I disagree. This is a 4 drop. You ramp on 2 and drop it on 3 and it is highly likely that there are no creatures on the board able to swing on turn 3. If you lost it at all, it is probably lost to a mana dork.

Palace Jailer is ruined by the wording. If it said that it remains exiled until THAT player becomes monarch then it would be a good card. But the fact that any player taking monarch returns the creature to play means the removal is very weak. He has no key words and his body is weak.

Palace Sentinels has no abilities at all and again an under-stat'd body.

Court of Grace is a less vulnerable permanent. White and Green are the only two colors that can efficiently remove enchantments at all. It grants value every turn that it is in play. The fact that the 1/1s fly mean that you will be able to get monarch back regularly.

There are a lot of decks out there that just are not equipped to compete for monarch. Many of the decks that are combat oriented take so much time to setup that you'll have accumulated a lot of value off Court of Grace before they are ready to contest for it.

Are there going to be games where drop it and it gives 1 card draw and then gets destroyed? Sure. There are games where Sylvan Library Land Tax Defense of the Heart even Mana Crypt do nothing. You have to look at the consistent average value that a card gives you for the cost. If you have a deck that can make good use of the tokens and can compete for monarch, Court of Grace is extremely good

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