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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Noxious Revival
Instant
( can be paid with either or 2 life.)
Put target card from a graveyard on top of its owner's library.



![Intet, the Dreamer feature for Dream Theater [Intet]](http://static.tappedout.net/mtg-cards-2/commander-2017/intet-the-dreamer/mtg-cards/_user-added/pieguy396-intet-the-dreamer-15242539820.jpg)




SaberTech on
Zaxara, Exemplify Winning *Primer*
1 month ago
Prosperity is kind of tricky to use. X can't be greater than the number of cards in your deck if you don't want to deck yourself, so if an opponent happens to have more cards in their library than you it won't be possible to deck them out. You will have still drawn your deck so you'll have a way to win regardless, but your opponents now have most of their decks in hand too so they'll potentially be able to use interaction to stop whatever you do next. Since you've drawn all of your cards that means you'll lose on your next draw step and they might just get to untap and win on their turns. The best way you have to offset all of that is to have Jace, Wielder of Mysteries on the board. That way you can make sure that X is high enough that Prosperity decks everyone and you won't lose.
It will be funny if someone bounces or destroys Jace in response to you casting Prosperity though. At that point, I'm sure that your opponents would prefer to force a draw than just let you take the clean win.
I run Drown in Dreams as one of my X cost draw spells, but I also run spells that let me get cards back from my graveyard like Eternal Witness and Noxious Revival so I can squeeze a little extra value out of the card. There have been a number of times where I've targeted myself with both the card draw and mill parts of the spell because I was really digging for a combo piece and I had a card in hand that let me get something back from the graveyard. I could also use Drown in Dreams to beat all of my opponents too. With Zaxara out and a mana combo active I can draw my deck and mill out an opponent, cast Eternal Witness to get Drown in Dreams back, and then cast the spell again to force one opponent to draw out their deck while milling out my last opponent.
Andramalech on
Mono-green infect
5 months ago
Sliverguy420 thanks for reminding me about Scale Up. Dependent on the shell he wants to use, I'd also say Dismember, Apostle's Blessing, and Noxious Revival all cover key-actions that correlate to the typical shell requirements.
There's Draw/Go for the UG fragment. There's Aggro/Control for the BG fragment. And then there's straight gas in the Mono-G fragment. Plenty of choices to pick from!
moo1234 on Card creation challenge
8 months ago
Ocean Gale
Instant - Cantrip
(This spell cannot be cast in response to another spell)
Tap or untap target creature
Draw a card
"If you sit in the right direction the wind can stand you up instead"
The majority of the phyrexian 1 mana spells have seen alot of play like Gut Shot Noxious Revival Surgical Extraction
and 2 of the most broken cards of all time Gitaxian Probe and Mental Misstep both of these cards are in a shout for the power 10-19
anyway
make a one mana phyrexian card that 2010 WOTC would think aren't broken
(Also I unironically think mental misstep and gitaxian probe are actually almost underrated just how powerful they are, despite being banned in most formats because neither are very good in commander but in 60 card constructed if they where both legal in legacy and vintage every deck would run a playset of mental misstep and probably also gitaxian probe)
multimedia on
Exploding Kobolds
9 months ago
Hey, interesting deck.
Consider adding green? By adding green you get Glimpse of Nature, Noxious Revival, Elvish Spirit Guide. Glimpse and Revival go well together to keep casting Glimpse. Guide provides a green mana source without needing a land that can make green. Green also has Assault Formation, not needing an anthem effect to increase Kobolds power since only toughness matters. With 4x Glimpse you would only need 1x Formation as well as some kind of haste for all your creatures source such as Burst of Speed that you cast after casting all your Kobolds for the turn. With 4x Glimpse, 1x Grapeshot is all you need.
Stomping Ground, Karplusan Forest, Copperline Gorge can be dual lands that could replace Mountains? Lotus Petal and/or Wild Cantor, replacing some Mountains gives you a mana source of any color while also counting towards storm. The problems with Impact Tremors and Purphoros, God of the Forge are they need to be on the battlefield before you start casting Kobolds. In theory Tremors/Purphoros seem good, but in gameplay they seem slow, too inconsistent hit or miss.
Consider this package for upgrades?
- 4x Glimpse of Nature
- 4x Elvish Spirit Guide
- 2x Noxious Revival
- 4x Lotus Petal or 4x Wild Cantor
- 1x Assault Formation
- 1x Burst of Speed
- 4x Stomping Ground or Karplusan Forest
- 4x Copperline Gorge
Good luck with your deck.
xraider on
The Kitty Cat Who Loves Eating His Foodies
10 months ago
I see you're playing Birthing Pod. It's important to have a solid mana curve for your creatures. Currently, you only have one two-cost creature, which could cause some issues. You might want to consider adding a few more two-drops. Some suggestions include Marionette Apprentice, Blood Artist, Feasting Hobbit , or Wight of the Reliquary. To stay consistent, Yisan, the Wanderer Bard could also be a good addition.
I would also recommend tweaking your removal package. You could replace or supplement Decree of Pain with Damnation and/or Toxic Deluge. For additional targeted removal, consider adding Beast Within , Assassin's Trophy, or Nature's Claim to lower the overall cost of your removal spells.
Since you'll be sacrificing a lot, Noxious Revival could be a great addition to your deck.
Darksteel Forge is another fun card to consider, especially in combination with Bane of Progress. If you go this route, you could also include Nevinyrral's Disk for even more synergy.
Good luck with building your deck!
Squee_Spirit_Guide on
Barren Glory Storm
11 months ago
Haha, thanks capwner. I haven't considered Bala Ged Recovery Flip mostly because I didn't know about it, but the need to be able to get my enchantments back is very real. Having one of them milled happens way more often than I would have thought likely. I just added Noxious Revival as a one-of, but I'll test out Bala Ged Recovery Flip as well!
Crow_Umbra on
1 year ago
No prob, happy to help! I enjoy your build style and your discussion contributions around the site when I see them.
If you're in need of Enchantment or general recursion, I'd recommend adding Hall of Heliod's Generosity. I've found that I don't encounter much land removal in my metas beyond Generous Gift/Beast Within, so utility lands get a bit more mileage. I'd also recommend checking out Noxious Revival, as it can be cast for a measly 2 life, and has the added flexibility of being graveyard or top-of-deck tutor hate.
There's also Auramancer, Monk Idealist, and Heliod, the Radiant Dawn Flip (to name a few enchantment specific recursion effects)
Lol I was so focused on the triple white pips on Hour of Reckoning, that I totally missed the Convoke. If you'd want another board wipe, I'd recommend Promise of Loyalty, since it can get around indestructible.
Not sure if you'd be interested, but my best friend recently put together a Brennard deck if you'd want to check it out. He's no longer active on Tapped Out, so this would direct you to his Moxfield list. For additional context, my friend is someone that typically plays aristocrats, and Jund-adjacent strats
CardTyrant on
Ixalan Park
1 year ago
Profet93 Thank you for the questions and upvote. :D
To answer the question about drawing, I don't have an issue with gas so much since most of my dinosaurs have high mana costs. I don't really have a huge issue with drawing cards, but if I draw a dinosaur, Gishath cannot call on them later on because they are in my hand. The deck really revolves around Gishath and his ability to call on others when he deals damage. I have considered adding cards that allow me to return a card to the deck to draw a card. IF I get a second Rishkar's Expertise, I will be adding it to the deck in the near future.
Forbidden Orchard can be cut, I just haven't gotten around to it. A 1/1 spirit really isn't a threat to my deck as this deck has slowly become a dinosaur trample deck. So I can use the 1/1 spirit as a political tool if anything.
Yavimaya Hollow is an interesting suggestion. I tend to overlook 'regenerate' cards, just because it's not as used anymore, but I might switch out Orchard for the Hollow.
livingrock That is funny, having Gishath summon itself with Noxious Revival. However, since I play the deck almost entirely against my wife 1v1, she knows to block Gishath to where I can't get even a single card with its ability. I'm sure my LGS playgroup (if I ever get one) will also figure that trick out really fast since I almost always play dinos. Chaosphere is such a good card! My wife ran one in her planeswalker deck, even though I only have one deck that flies. If she ever takes the deck apart, that is one of two cards I have been eyeing.
Crow_Umbra Thanks for trying to get me there, but even if I did get there, I want more. I really like the fact that I've made a deck on TappedOut that people voted to the top of the list. It is something I brag about and am really proud of.
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