Mirror Box

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mirror Box

Artifact

The “legend rule” doesn’t apply to permanents you control.

Each legendary creature you control gets +1/+1.

Each nontoken creature you control gets +1/+1 for each other creature you control with the same name as that creature.

Bookrook on Top ten most toxic commanders.

6 months ago

These are, in my opinion, the top ten most toxic commanders to play against. The ones where you get teamed up on more than the guy with the turn one sol ring.

Atraxa, Praetors' Voice. Infect infect infect infect. Also gets toxic points for being an infect commander.

Koma, Cosmos Serpent.

If they have any kind of token doubler or nonlegendary cloner, you might as well skip your untap step. Once my friend had an Essix, Fractal Bloom out with a Mirror Box.

Numot the Devestator Land destruction. Need I say more?

Tergrid, God of Fright  Flip.

Nobody cares about the lantern. Everybody cares about their creatures going up for adoption.

Kiki-Jiki, Mirror Breaker

Goes infinite with a ham sandwich. Pray WOTC never makes a blue version of it.

The Beamtown Bullies I’m guilty of playing with this deck. Who new there were so many cards with very big downsides. *cough cough Leveler

Grand Arbiter Augustin IV

Do you want people to play with you?

Maha, Its Feathers Night

Kaervek, the Spiteful, Night of Souls' Betrayal, and the million other cards that give all creatures -1/-1 until end of turn exist.

All the Phyrexian praetors (but mostly Sheoldred, the Apocalypse)

Card draw is good in commander. Sheoldred deals damage to your opponents when they draw cards. Plus,Peer into the Abyss either instakills an opponent or gives you 30 life and 40 cards.

Nekusar, the Mindrazer

Just like sheoldred, but you get access to red for wheels and handsize burn spells, and blue for being blue.

*honarable mention to The Infamous Cruelclaw decks that play 99 lands and Worldfire.

grave_lord on Calling All Doctors!

8 months ago

Nunu312 thank you for the essay! do genuinely appreciate the feedback. I have focused a bit around upkeep triggers such as suspend, and I hear you about the Glasspool Mimic  Flip. I’m going to go over your suggestions and see what I like about it. You bring up really good points about regarding Omniscience and Mirror Box.

Nunu312 on Calling All Doctors!

8 months ago

While I might like to suggest Maskwood Nexus... I don't actually think it helps you considering the lack of non-doctor creatures. It may still be useful though for pushing you over the line to reach 13.

Three Tree City is a card that might be good though.

K-9, Mark I is really good. Your board state is very important to you so forcing people to pay just a little extra to interfere with it might help you edge out a game. But at the same time, several of the doctors have to attack to activate their abilities and this will help them not die when the do so. Psychic Paper and can also do something rather similar, but might also get you that extra doctor you need. Brotherhood Regalia is another similar card.

I like where you're going with Glasspool Mimic  Flip, but it wont bypass legendary. Instead Sakashima the Impostor and Sakashima of a Thousand Faces can both help get around this. Even if they aren't also land.

Similarly Mirror Box is good... but doesn't synergise with what you're doing as you don't have many duplicators for it to work with. I feel like you were going a bit more for Helm of the Host?

All in all though, these are just minor tweaks, the question is what part of the game does this deck operate around? Many of the doctors are spread over a lot of the game, which leads to them being quite unfocused. But I feel you are bringing this towards being a very upkeep centric deck? The question is how to maximise that. It will help Gallifrey Stands go off, but will also help your suspended cards and other triggered effects.

Lithoform Engine could help you in several ways, duplicating doctors, but also duplicating the trigger effect of Gallifrey Stands. While not quite as useful, Annie Joins Up will also double the triggers on your doctors. Roaming Throne is also a trigger doubler... though it's a little dull because it's in every bloody deck now.

Paradox Haze similarly gets you that extra upkeep, but it falls into the problem that a lot of such things do... One extra upkeep per turn is good, but a turn is a long time. While it may be the best option, a way to get creatures into play might be a better slot in your deck?

But there is also another two problems all decks have, mana and getting the right cards. Firstly, mana. You have a lot of expensive cards and you want to be able to cast all of them. Lotus Petal is good... but I don't see it being better than a normal mana rock as you have no ability to recurse it for free. Herald's Horn would probably be better as it can remove about 25% off the cost of all your important cards, and lets you take a peek for them. Leyline of the Guildpact can help with mana fixing, though wont actually set you ahead, as would Three Tree Mascot (which also counts as a doctor). Patchwork Banner is a newer mana rock that helps buff your guys a little. Mirari's Wake is also a solid mana doubler, if a little expensive.

Kinnan, Bonder Prodigy is also very cheap and solid, though works better if you have more mana rocks.

You've got a bit of recursion from The Eighth Doctor, which is more likely to turn up due to your commander, but that means that you can take advantage of the search lands. It would require changing out a lot of the land you do have, but if you use the typed dual lands like Canopy Vista or Godless Shrinefoil (because you may need 1 mana more than 2 life), you can search for them and then recurse the search land like Flooded Strand (which could search for any dual land as long as it's part plains or part island). If you want to find what land works like this it's best to google mtg land or some such, there are whole websites dedicated to it. Considering you're running 5 colours, Bloom Tender and Faeburrow Elder can also help supercharge your mana.

As for getting cards, I feel like you've got a decent search to get the doctors, but you are a little lacking in turn to turn draw. This often means you'll end up sitting in a game with only one card to play a turn and that's not fun. The One Ring is another groan worthy staple for how good it is (and therefore in everything), but only really relevant if you're running proxies. Collector's Vault is something I'm fond of, while it wont give you card advantage, it's cheap and you don't really mind discarding doctors anyway. Sylvan Library is also insanely powerful.

A lot of the search you do use is really expensive as well. Conflux and Diabolic Revelation are good... but they each cost a huge amount of mana, after which you still have to actually cast the cards. These are things that might help you on turn 10+ without a lot of acceleration. Instead something to get your creatures directly onto the battlefield like Victimize or possibly Pyre of Heroes.

Anyway, that's enough from me for now. Remember, look for cards that get you to your win conditions. Omniscience is great, but only if you can cast it AND if you've got the cards to play AND they are cards that lead you to victory. Perhaps 1 mana per turn or 2 cards might have been more useful.

Coward_Token on Duskmourn

8 months ago

Like Classes, Rooms gives white some pseudo-card advantage. Naming the different parts "doors" is a bit confusing though.

Kaito: Sorry, I haven't been paying attention, but are there any other Ninjas in the set or is Kaito just pumping himself? Obviously good with Yuriko.

Zimone: Mirror Box + land flickering and you can have multiple Primos

Razorkin Needlehead: glad mono-red is getting more Underworld Dreams effects

Aminatou: Kinda wish the cost reduction was greater so that it would feel more exciting, but that's just my pushing ass whining. Drawing lands is going to feel kinda bad, but surveil 2 helps. Get a flash enabler so that you can miracle on other people's turns.

Demonic Counsel: Disproportionaly disappointed that it's not flavored as a rival to Valgavoth tempting a mortal

Unwanted Remake: Fixed Pongify, seems fair for the color

DeinoStinkus on

10 months ago

Irenicus's Vile Duplication, Mirror Box and Vesuvan Duplimancy could allow you to copy your commander, and with an infinite artifact sacrifice machine like Arcbound Ravager, Grinding Station, or the like, you could easily go infinite. Plus, these cards fit decently into your gameplan.

I'd probably cut Trail of Evidence, since you only have seven instants/sorceries.

leon_bulminot on Commander Deckbuilding Advice - A …

1 year ago

I find one rule of thumb that I TRY to follow for any EDH deck I make, especially when cutting/adding cards is a 10% rule. Does said card interact with at least 10 other cards in the deck?

Then you have to look at quality of interaction. Sure I love cards like Maskwood Nexus because it always hits that marker. But WHAT is being hit with that marker? Am I making my Eldrazi into Slivers? Am I ensuring that my Elementals with Landfall hit all of my onboard creatures? Or am I trying to make sure Indomitable Archangel is dropping indestructible on all of my board via Mycosynth Lattice or chaining off of Memnarch?

That brings us to the "why" is there interaction. Why do I want my Eldrazi to get buffed by my Slivers? That should answer itself. But, what about an enchantment deck? Would Maskwood benefit it?

Basically I try and follow the 10% rule, while answering Who, What, When, Where, Why, AND the most important question: How. And I try to have at least 2 answers for three of the six questions, but at least one answer for all 6.

Then, even after all of that, I ask the final question of "Does anything do this, but better?" Best example would be a cloning/copy deck using Mirror Gallery versus Mirror Box. A murkier version is Bonds of Mortality versus Shadowspear. Card draw versus creature bump with lifelink and trample. And required colored mana over colorless?

This is more for editing a deck BUT it definitely helps while initial building. Once you hit the 100 cards, run the 10% test. But just make sure the deck is STILL fun. If you build a deck using all the guides and rules and you have no fun playing the deck, you miss what EDH is supposed to be about.

NV_1980 on Talion deck

1 year ago

Nicely made; +1. It looks downright evil :):) Mindcrank would fit well in here, I think. I'd probably add some more tutors as these are key to find cards like Sakashima of a Thousand Faces and Mirror Box. You could potentially add Mirror Gallery as well, though that could potentially be beneficial to your opponents as well.

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