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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Mind Grind
Sorcery
Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.
Venum on
God flippin' librairies upside-down [PRIMER]
4 days ago
NV_1980 ,
Those are all awesome recommendations.
For Mind Funeral , i hesitated a long time between that card and Mind Grind and opted for the later since it targets all opponent. It makes creatures like Cruel Somnophage much bigger and faster.
Mirko Vosk, Mind Drinker and Guiltfeeder will 100% fin their place in the deck, just gotta find what to cut.
As for the enchantments, I don't know how I never thought of them. Now i can see Tree of Perdition milling out people in one turn.
Wildly appreciate your take on the take ! Thanks a lot
SufferFromEDHD on
Ultra mill
3 months ago
Sadistic Sacrament removing 15 lands greatly increases the odds of Mirko Vosk/Mind Funeral/Mind Grind
Induce Paranoia > Cancel
Didn't Say Please > Neutralize
wallisface on
U/B Mill
10 months ago
Mill decks only ever want to be running Hedron Crab and Ruin Crab as creatures. Any other options are just not helpful or conductive towards winning. Specifically:
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both Consuming Aberration and Mirko Vosk, Mind Drinker cost such a high amount of mana that the game should already be over (mill decks should be aiming to win by turn 4). and both barely does any amount of actual milling for their egregious costs.
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Duskmantle Guildmage is only useful as a combo card with Mindcrank. On its own it's basically useless. If you are doing the Mindcrank combo then there's no real reason to run any other mill cards.
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Fog Bank does nothing and gives your opponent more time to overwhelm you or assemble their combo.
Other cards that i'd suggest are bad choices:
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Ashiok, Nightmare Weaver does very little for its cost. milling 3 cards for 3 mana is a very slow rate.
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Fraying Sanity is a massive trap card that a lot of casual mill players fall into. In almost all cases it doesn't speed up the clock for you beating your opponent.
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All of Mind Grind, Increasing Confusion, Mind Funeral, and Pilfered Plans just do faar too little for their mana cost. Memory Sluice is also a really bad return unless you can really reliably trigger it's Conspire ability.
I would suggest looking at cards like Fractured Sanity, Maddening Cacophony, and Tasha's Hideous Laughter *list*. Archive Trap is also a mill-must-have, but may be less-useful if your playgroup isn't using fetchlands. Jace, the Perfected Mind is also serviceable as a planeswalker.
Your deck also really needs some interaction - mill decks are typically too slow to out-race aggro and combo, so you need options to make sure you slow those decks down enough to win the race. Options normally include Drown in the Loch, Fatal Push, and Surgical Extraction
Hordebane on
Big Booties Tapping to Mill for a Million
1 year ago
KongMing, I actually played around a bit with Mind Grind and Mirko Vosk, Mind Drinker in the list.
I honestly just found that they weren't the best value of mana to mill, or moreso in the case of Mirko that he didn't fit as well with the defender wall feeling I liked going for with the deck.
They were both late cuts that almost stayed in, so they've still stuck around in the Maybeboard for the deck.
Undercity Informer, on the other hand, is one that I hadn't actually considered yet.
Like you said, it's an interesting retaliation for a board wipe, assuming I have plenty of open mana.
dr.kronski, I think Captain N'ghathrod
definitely has some potential to pull a lot of good creatures out of my opponents' graveyards.
The one downside I see is that he only triggers on MY end step.
The reason this is a problem is because a big strength of this deck and commander is that I'm able to leave all of my high-toughness blockers up to block for me and just tap them down to mill at the end step before my turn.
So as a result, the majority of the mill that the deck dishes out isn't actually during my own turn.
KongMing on
Big Booties Tapping to Mill for a Million
1 year ago
A lot of decks like to run low land counts and thin themselves to boot. Although they don't trigger keyword Mill effects, the cards Mind Grind and Mirko Vosk, Mind Drinker can become real threats to those builds.
Also, Undercity Informer can be good for grinding someone out in response to a boardwipe, or when you have enough expendable bodies to just take them out.
wallisface on
Jace, the Fox Cutie Mill
1 year ago
Some thoughts:
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the only creatures ever worth running in a mill deck are Hedron Crab and Ruin Crab. The current selection of creatures you’re running are all extremely slow, durdly, and low-impact - i’d suggest ditching them.
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a bunch of your mill spells are extremely weak and/or resource inefficient. Specifically Mind Grind, Tome Scour and Traumatize shouldn’t really be played. I’d suggest more powerful options such as Fractured Sanity, Tasha's Hideous Laughter, and Archive Trap.
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Similarly, a lot of your other cards are just really suboptimal. I’ll list these and potential replacements below.
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Brainsurge is just worse than Visions of Beyond or Preordain. 3 mana for this kind of effect is just too slow/weak.
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Psychic Strike is just a worse Counterspell
or Drown in the Loch. Milling a lowly 2 cards will never be worth spending an extra mana. -
Sleep is just a worse Ensnaring Bridge or Crypt Incursion. Its effect being only one turn makes it too limiting to be useful.
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I know you built the deck around Jace, the Mind Sculptor, but he doesn’t do anything useful for mill. You’d be much-better off running Jace, the Perfected Mind
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Hurkyl's Recall is a sideboard card at-best.
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Part the Waterveil is just too mana expensive to ever actually get cast. There’s zero reason to run this.
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I have no idea why you have Talent of the Telepath, in the deck.
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Mill is supposed to be fast and efficient, so there is no room for Chromatic Lantern, or Manalith in the deck. You need to lower your mana curve drastically, instead of trying to accomodate all these high-mana cards.
If you’re looking for an example competitive mill deck, this one here is a good baseline to build from.
AThiccNacho on
Eldritch Captain of the Deep [Lovecraftian Primer]
1 year ago
(I had something about mind grind, but i missed the section that explicity talks about it! DOH!)
Amazing deck; I'm bookmarking this one! Also, really awesome job with the description!
NV_1980 on
The Horror ... THE HORROR! *PRIMER*
1 year ago
You're right of course; shouldn't have called Mind Grind a mill-card; I stand corrected :):) It will definitely still stay in the deck though, even if it doesn't synergize with the cards you've mentioned. Aside from it being very powerful on its own, it still fits in a horror-deck in terms of flavor (as horrors would drive opponents insane, like the person on Grind's illustration).
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