Mind Grind

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Mind Grind

Sorcery

Each opponent reveals cards from the top of his or her library until he or she reveals X land cards, then puts all cards revealed in this way into his or her graveyard. X can't be 0.

NV_1980 on The Horror ... THE HORROR! *PRIMER*

2 months ago

You're right of course; shouldn't have called Mind Grind a mill-card; I stand corrected :):) It will definitely still stay in the deck though, even if it doesn't synergize with the cards you've mentioned. Aside from it being very powerful on its own, it still fits in a horror-deck in terms of flavor (as horrors would drive opponents insane, like the person on Grind's illustration).

UltimateRoxas40 on The Horror ... THE HORROR! *PRIMER*

2 months ago

Yeah, Roaming Throne is pretty pricey, since it can be slotted into pretty much any deck that Typal/Tribal or has a commander with great activated abilities, so everyone needs a copy (And this deck has both groups haha).

And that's cool to hear about the Medallions! It's good to know that they've been useful. I might give them another try later on.

If you do end up adding both Roaming Throne and the Everflowing Chalice combo, you can double the triggers when you cast a spell and bounce all your opponents nonland permanents to their hand, thus soft locking them out of the game! It's brutal, but we are here to Mill our opponents, we aren't trying to be gentle haha.

And I hate to say it, but Mind Grind isn't actually Mill. Mill just puts the card in the graveyard. The act of revealing cards until you hit X lands is somehow different enough for WotC, so it wont trigger the Captain or Zellix, Sanity Flayer, who specifically care about the Mill Keyword. I ran Mind Grind in my Mill deck when it was helmed by Lazav, Dimir Mastermind, because he doesn't care how the card enters the graveyard to copy. Once I switched over to the Captain, I was pretty sad that I could keep Mind Grind in, because it was so powerful and flavorful.

NV_1980 on The Horror ... THE HORROR! *PRIMER*

2 months ago

Thank you for the great feedback UltimateRoxas40! I'll make sure to check out your Cap'n deck as well :)

Roaming Throne sounds like a fun addition; bit expensive though but I'll see if I can obtain one. It would fit nice in some of my other tribe decks too, so the investment is probably worth it.

I get what you're saying about Everflowing Chalice. Maybe it would work to replace the medallions with other rocks (this being one of them), though I would have to stress that thus far the medallions have been very useful to me in games. What I like about them is that you don't have to tap them in order to use them. It wouldn't hurt though to switch them out with other rocks during my next game, just to see if I would notice any differences. I wouldn't add Chalice for the Hullbreaker combo though, as this deck doesn't have that much use for infinite colorless mana (Brainstealer Dragon would benefit a bit of course).

Drown in Dreams is nice, but in a deck that's not really about X-spells (like this one) it wouldn't fit so well. The exception to this being Mind Grind as it mills way more than the X you put into it.

UltimateRoxas40 on [Zellix] Kill with Mill (unlikely)

2 months ago

Fun looking deck! I've got a similar Mill deck too.

Something to note though. Tasha's Hideous Laughter exiles those cards, so if you're trying to capitalize on the Mill keyword to work with Zellix, Sanity Flayer, that won't work. Same with Mind Grind, it technically isn't Mill, so Zellix, Sanity Flayer won't trigger.

I'd suggest Court of Cunning. It's a good way to hit multiple opponents at the same time, potentially getting you three to four Horror tokens each upkeep. And it introduces Monarch, which can cause all kinds of shenanigans haha.

NV_1980 on Scarabian Nights

4 months ago

During play-testing, I noticed this deck is relatively slow. In most tests, I couldn't cast anything meaningful before turn five. Not sure if this is an issue in your meta, but it would be in mine.

My advice would be to:

Good luck with the build.

Forkbeard on The Mimeoplasm: Survival of the Fattest

7 months ago

Great suggestions Mr_Tobiah, thank you! All 3 of those cards have me spinning my wheels and I'm thinking on adding all 3...

  • Mesmeric Orb - I like that this card pulls double duty in getting Mimeo targets in my graveyard + seriously milling everyone else as they untap their lands etc. This will really punish the go wide token strats in my playgroup, heh.
  • Syr Konrad, the Grim - I was kind of iffy on this guy, but the 1 dmg to each opponent factor is pretty spicy, especially when paired with some of the splashier group mill cards (e.g. Maddening Cacophony or Mind Grind). Not a bad mana sink either.
  • Sepulchral Primordial - I think you're right! The ETB factor pairs well with my mill strat & the instant boon vs Sheoldred's slower grind makes a lot of sense here, good call.
  • Azoth2099 on Saruman, the X man

    9 months ago

    Xindmin

    So, this list is off to a great start in my opinion. I've put together a few lists for Saruman of Many Colors of my own, and the only ones that work at a high level are the ones with literally like 15+ Mana Rocks because of the Commander's MV, so great job there lol.

    I do think you need a LOT more low-cost Instants to consistently Trigger Saruman of Many Colors' Ability, though. Mainly 1-drop & 2-drop Counterspells, Cantrips & Removal Spells are what I mean, as they'll allow you to seamlessly meet your proc requirement, draw cards, interact & fill your opponent's Graveyards with things you wanna steal without having to necessarily pivot your focus to do so. I'd consider Mystical Tutor, Swan Song, An Offer You Can't Refuse, Flusterstorm, Dispel, Miscast, Brainstorm, Thought Scour, Winds of Rebuke, Swords to Plowshares, Path to Exile, Silence, Orim's Chant & Disenchant for example. Free spells like Misdirection & Snapback can also carry a lot of weight here, never underestimate the power of a free cast at Instant speed in this deck. Borne Upon a Wind, Quicken & Emergence Zone could enable some craziness as well.

    Intentionally filling your opponents yards with things like Mind Grind & Traumatize is also good strategy, but personally I'd be very discerning as to which of those pieces actually make the cut compared to cards like the aforementioned Instants.

    Also, I know its expensive but I'd have to recommend Vampiric Tutor here. It was around $90 a little bit ago, and now it's around $40 I think. Better to get it while the getting is good, so to speak.

    Cheers!

    CopperheadCA on Therapy failed because I kept putting up Walls

    11 months ago

    Kyyoo, I'd suggest removing any sorceries/enchantments that that focus on milling a player, such as Mind Funeral and Psychic Corrosion and Mind Grind. While your goal is a mill victory, these cards are acting separately from your commander. I'd go hard into being able to tap your creatures to mill, as they are a reusable action as well as.. well defenders. At the very least, the balance should always be tipped towards getting your commander out and tapping creatures, and these effects should be secondary (less of them in your deck).

    Duskmantle Guildmage is a bit expensive to mill two cards for 4.

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