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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Kitchen Imp
Creature — Imp
Flying, haste
Madness (When you discard this card, you may cast it for its madness cost instead of putting it into your graveyard.)



leovolt884_ on
Dead Metal II: Rage
4 months ago
You can lean hard into Kuldotha Rebirth + Dread Return. I think it's a way more interesting combo than just using Exhume like most reanimator decks. Generally I find pauper reanimator a boring archetype but this could be really cool. Churn through your deck with Faithless Looting, Cathartic Reunion, etc. Play setup cards like Gold Pan to give you an artifact plus more mana and lategame potential equipment. Crashing Drawbridge is a board wide haste enabler, and an artifact if needed. If you want to lean harder into reanimating artifact creatures, Argivian Restoration is a neat reanimator spell. Notably it also ramps you if you target an artifact land which is funny. Cleansing Wildfire can target your indestructible artifact duals to ramp you a basic and draw you a card for 2 mana which is awesome interaction. I would avoid using Exhume
if possible because by giving the opponent a blocker, even if you trample through it, it will make you take longer to kill the opponent and give them more time to remove your threats and disable your deck. It also works against your removal by giving them their scariest cards you already spent resources removing back for free.
Overall I would focus on having fewer but stronger reanimator targets and just using Dread Return + Kuldotha Rebirth. Play some madness cards like Dark Withering, Brain Gorgers, Kitchen Imp, Terminal Agony, Hell Mongrel, Reckless Wurm, etc. That way you're playing cheap aggressive threats with your Dark Ritual's and Lotus Petal's while filling your graveyard with your hyper efficient discard. Less worrying about casting as many reanimation spells and more focus on being aggressive while you set up will get you the damage you need early on to deal with blockers and close the game quicker.
Austin_Smith_of_Cards on
Graveyard Maverick - My Tortex Brew
2 years ago
Made some adjustments to the deck to modernize a little; classic toolbox Golgari-style Tortex seems to have fallen slightly out of favor for Abzan aggro, but we don’t need no white mana!
+2 Eccentric Farmer, +2 Kitchen Imp, +1 Writhing Necromass
-1 Stinkweed Imp, -1 Perilous Myr, -1 Thoughtpicker Witch, -1 Barren Moor, -1 Tranquil Thicket
Eccentric Farmer does double duty filling our graveyard and recurring lands to meet our drops, so traded out one Stinkweed Imp and a Thoughtpicker Witch (who I’ve almost never needed to use in playing this list). With Farmer helping us meet our land drops better, dropped the two cycling lands to make room for a pair of Kitchen Imps to push early game aggro. Lastly, ditched the Perilous Myr for a big beatstick in Writhing Necromass to contend against the likes of Gurmag Angler or potentially even bigger creatures.
immakinganezehaldeck on
Anje Reanimator (Casual CEDH)
2 years ago
11/23/22 - Madness update
I'm really low on madness cards. Needs to be far higher for an anje deck.
IN
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Emergence Zone - adds a lot of sorcery speed options into gorger loop
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Cloudstone Curio - infinite mana combo with Dockside + a creature iff dockside makes enough mana to cast both.
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Revolutionist - if in gorger loop, can loop instants (and sorceries if anje is there too.)
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Alms of the Vein - sorcery for above
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Fiery Temper - instant for above
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Violent Eruption - instant for above
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Distemper of the Blood - can also get looped with Revolutionist
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Hell Mongrel - discard outlet WITH MADNESS
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Bag of Holding - Shadow of the Grave effect
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Asylum Visitor - madness
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Kitchen Imp - madness
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Bloodhall Priest - madness and etb trigger that kills with gorger
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Terminal Agony - madness
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Necrogoyf - madness
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Malevolent Whispers - madness
OUT
NOTES
Removed most end game threats + interaction that didn't have madness, since madness tech needs to be there in high density and the deck can win through that stuff mainly.
the_man_known_as_the_boy on
Pauper EDH Rocks!
3 years ago
how about some madness cards for that armix trigger? Maybe Terminal Agony, Fiery Temper, Kitchen Imp
Tavoshel on
Tortured Madness
3 years ago
I'm also trying to make a deck of that kind, and I have some ideas for the sideboard :
I don't see many cards that you would absolutely want to side out, except your 10 instants against bogles, so your sideboard should have creature destructions that handle hexproof : lightning bolt and dark withering can be swapped for more diabolic edicts/chainer's edicts, Fleshbag Marauder can integrate your toolbox and Crypt rats too. I prefer Electrickery to Nausea as it can be played at instant speed.
Tortured Existence lets you play some maindeck toolbox too and have one of some cards that can be maindecked in madness too : 1 Gurmag Angler for instance, 1 Insolent Neonate is not a toolbox card, but can still be maindecked and give more options
2021 saw MH2 give 5 new madness cards, namely Kitchen Imp and VOW introduced blood tokens as a new way to discard, 14 card in the right colors, but only Voldaren Epicure caught my attention, Blood Fountain has its uses but is too slow here.
zapyourtumor on
Madeliribent
3 years ago
Blazing Rootwalla: Red version of the classic madness creature Basking Rootwalla, allows for better early board presence.
Kitchen Imp: Another cheap madness creature for aggro starts.
Bone Shards: Solid removal spell that enables madness, can also sack a rootwalla to it if your hand is empty. Takes care of everything Fiery Temper can't kill.
Thoughtseize: More t1 plays, disruption that can also be used on yourself in a pinch to discard something.
Necrogoyf: Both a threat, an enabler, and disruption for the opponent all in one. This was the main reason I started looking more at potential madness decks in modern.