Grazing Whiptail

Grazing Whiptail

Creature — Dinosaur

Reach (This creature can block creatures with flying.)

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Commander / EDH Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Unformat Legal
Vintage Legal
Casual Legal
Custom Legal
Quest Magic Legal

Latest Decks as Commander

Grazing Whiptail Discussion

Kizmetto on Repeating Raptors

2 years ago

ok ive done this deck before but definately drop Grazing Whiptail to at least sideboard, if not cut completely and run 4 Circuitous Route. drop Polyraptor to a two of, since you are gonna tutor it up anyway with the forerunner.

with no indestructible, best you going to get is 8 raptors per 1 forerunner. adding in assure/assemble gives you an indestructive outlet to target your forerunner to make many many dinos. I alsp reccomend filling those two empty spots with Regisaur Alpha so those polyraptors can swing asap! do be careful of Settle the Wreckage though.

over Shake the Foundations how about 2 Cosmotronic Wave? clears tokens and allows alpha striking! the other 2 slots could be 2 Drover of the Mighty and if you dropped 1 forerunner and 1 otepec huntmaster to then complete the set.

i think this will allpw you to ramp well into polyraptor this way.

hope the comments help! here is my polyraptor combo deck for reference


Polyraptor Squared

Standard* Kizmetto

SCORE: 39 | 17 COMMENTS | 5259 VIEWS | IN 14 FOLDERS


you could also look into a Fog based strat.

cherl on Aggro Dino

3 years ago

A couple of recommendations from someone who has placed highly at FNMs with a RG Dinosaur deck. These suggestions depend on your budget, of course, so I'll include some budget options in this list:

  • Carnage Tyrant. This card is insanely good in dinosaur decks, and only dies to board wipes, Doomfall, and being blocked by things as strong as it.

  • Ghalta, Primal Hunger is great as a late-game creature, and if you can get it out earlier, it's even better. Can die to good removal, however, so maybe just a 1 or 2 of.

  • Regisaur Alpha is a great card, and could easily be played as a 4-of. Gives Carnage Tyrant and Ghalta, Primal Hunger haste, which can be deadly.

  • Savage Stomp is great removal that helps get enrage triggers from your creatures and kill off things you don't like.

  • Abrade is just good removal, you could take it or leave it if you really want to dedicate yourself to the dinosaur theme.

  • Drover of the Mighty is an amazing investment that can help you cast your dinosaurs early game and attack as a 3/3 late game. You already have 3, but I'd suggest even going up to 4.

  • Otepec Huntmaster is another way to get your dinosaurs out fast, and can give your big guys haste.

  • Add more Ranging Raptors and Reckless Rage. Thank me later.

As for cuts, I'd recommend getting rid of Pounce, Knight of the Stampede, Grazing Whiptail, Orazca Frillback, Colossal Dreadmaw, Silverclad Ferocidons, Sun-Collared Raptor, Plummet, and Crash the Ramparts.

I hope this was helpful!

KINGofORESKOS on Polyrager

3 years ago

Since dinosaurs tend to be expensive, Kinjalli's Caller is a great card to add. It will help you get the city's blessing, which allows you Wayward Swordtooth to become active. If you have a lucky draw and get 2 of them in your opening hand, it's almost a good game. Drover of the Mighty will let you ramp up while helping you ascend, and you almost always control a dinosaur, making it a 3/3 instead of a 1/1. The biggest problem with your deck is DEFENSE AGAINST FLYING. I would add dinosaurs with reach to your sideboard, such as Grazing Whiptail and maybe a Plummet or 2. Great deck, keep up the good work, hope my suggestions help!

mr_funk on Great Wall of dinosaurus

3 years ago

instead of Vizier of the True, would you consider Drover of the Mighty ? also ones to consider could be Ripjaw raptor (budget concerns can come with this, could consider Grazing Whiptail if so), Imperial Aerosaur (surprise flying can close out a game), Priest of the Wakening Sun (life gain and tutoring can be super useful, in my experience with that guy), Kinjalli's Sunwing , Commune with Dinosaurs, Verdant Sun's Avatar, Ranging Raptors....

so this is a lot of suggestions,

but if you put Ranging Raptors and Drover of the Mighty , that pairs with Kinjalli's Caller to capitalize on ramping out bigger bombs. also taking advantage of the "dinos matter" would be the inclusion of Kinjalli's Sunwing , Priest of the Wakening Sun, and Commune with Dinosaurs.

Verdant Sun's Avatar is a giant bomb that is really only possible with the other ramp stuff. (could also consider Thundering Spineback if you go down the road of making lots of mana. good mana sink)

ill slap a list together and post it on here of what i think. i dig it though. is there any "lifegain matters" in standard at the moment? if so all the lifegain stuff (Ravenous Daggertooth included) could be a veritable strategy with a sort of build like this.

saber4734 on Gruul in Ixalan - The Nature's Fury

3 years ago

Oh and there's got to be a better option than Grazing Whiptail.

snotice on Gruul in Ixalan - The Nature's Fury

3 years ago

Nylea171:
I feel your deck just needs more focus. You have several good Gruul cards in the deck, but due to the inconsistency of the draw and ramp, you will have inconsistency with curving out. Based on the majority of the cards in the deck, I'd say this deck is a modern deck. Based on that I would say even if your planning casually, I'd be hesitant to play cards like:

Boon Satyr, Emperor's Vanguard, Grazing Whiptail, Polis Crusher, Snapping Sailback, Charging Monstrosaur, Burning Sun's Avatar

CMC 4 or greater must be very selective, even in green. I would go with a more streamline approach to cards over 4 CMC. Here is an example of your deck:

Creatures (28):

CMC 1 (8):
4x Elvish Mystic
4x Kird Ape

CMC 2 (8):
4x Burning-Tree Emissary
2x Flinthoof Boar
2x Heir of the Wilds

CMC 3 (6):
2x Atzocan Archer
1x Combat Celebrant
2x Fanatic of Xenagos
1x Ranging Raptors

CMC 4 (5):
4x Ghor-Clan Rampager
1x Nylea, God of the Hunt

CMC 5 (0):

CMC 6 (1):
1x Ruric Thar, the Unbowed

Instants (8):
2x Heroic Intervention
4x Lightning Strike
2x Magma Jet

Planewalkers (2):
1x Nissa, Vital Force
1x Samut, the Tested

Land (22):
2x Cinder Glade
8x Forest
8x Mountain
4x Rootbound Crag

Bananaasablade on Barney and Friends

3 years ago

Firstly you're at 99 cards, so you're one short, it counts your commander.Wouldn't run: Bonded Horncrest, Colossal Dreadmaw, Grazing Whiptail, Shining Aerosaur, Tilonalli's Knight, Crash the Ramparts, Blinding Fog, New Horizons or Emergent GrowthWould Run Asceticism Gruul War PlowKindred Boon, kindred charge , Kindred Summons, Mirror Entity.

Basically you dont wanna run too many commons. You want permanent sources of trample or haste like the war plow.

bops on

3 years ago

Autumnstar Thanks for the notes! I kind of forgot about changeling haha, though I'm still trying to keep the deck as much dinosaur as I can for the flavor... Taurean Mauler looks super nice though so I'll probably put that in, especially since I tend to play commander with many people per game.

Crib Swap seems really nice as well, but the deck is pretty packed with important noncreature cards already, so I'll probably sideboard that for now. I also swapped out Shining Aerosaur for Grazing Whiptail - cheaper and still fulfills a role I need of blocking fliers.

Just have to wait for Rivals of Ixalan to release, and then I'll have some more choice of dinos to put in haha

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