Grapeshot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Grapeshot

Sorcery

Grapeshot deals 1 damage to any target (creature, player or planeswalker).

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

wallisface on Infinite Rulings

3 weeks ago

I’m glad your playgroup has found something that works for you. But i’ve got some follow up questions:

  • a vast majority of combos aren’t actually ”infinite” but just ”quite a lot”. If someone can only Grapeshot the table for 127 is that ok or no? Where’s the line drawn?

  • a bunch of plays aren’t looping combos at all, but effectively end the game on the spot. Reanimating some kind if obnoxiously powerful creature on turn 2 basically wins the game in a lot of situations… is this ok?

  • historically aggro decks are about as-fast as combo, and while commander life-totals and player counts make this harder, an aggro deck should still easily be able to remove at least one opponent by turn 5… is this also not allowed?

  • with combo neutered and by-the-sounds-of-things games going quite long, isn’t the winner of your table just ”whoever resolves the bug spell first”? Many big-mana spells in magic are strong enough to effectively end a game

Flarhoon13 on Saskia keeps hitting

2 months ago

Fifth loss in a row with this deck was one where I could have won if I had seen the line. Instead, Saskia lost a very, very close one to Dave infecting me with a Phyrexian Swarmlord after a Putrefax put me to 5 poison counters. Saskia managed to kill The Ur-Dragon player, Harrison, who had won the previous game this evening with Kykar, Wind's Fury and an infinite Grapeshot. I put the wrong card under a Spinerock Knoll: Tymna the Weaver *f-etch* instead of an Utter End, which I could have used to remove a Phyrexian Swarmlord instead of dying to poison damage. Still, I could have won. I cast a Headliner Scarlett with two opponents. Either one had enough to kill me on the crack back. I cast a Tyranid Invasion pre-combat in order to get two 3/3 tokens, rather than one token post-combat. Either way, I didn't have enough blockers to survive. I drew with Tymna the Weaver *f-etch* and I'm not entirely sure what card it was but I died holding a game winning card in hand... Casting a Naya Charm to tap down David's board in his combat step instead of the Tyranid Invasion on my last turn would have let me survive and take out the remaining player. Taking out David instead of Jesse might have gotten me the win, too, since I had gained a ton of life via a turn 2 Serra Ascendant to possibly survive another massive Horde of Notions elemental army attack.

Flarhoon13 on Hey Macleod, Get offa my ewe! (Angus Mackenzie)

2 months ago

Angus lost another long game to Kykar, Wind's Fury, who killed us with Underworld Breach (baiting away my Perplexing Chimera with Narset, Enlightened Exile) Frantic Searching 20 times into Isochron Scepter imprinting Dramatic Reversal, with a Sol Ring for an infinite storm count and enough Grapeshots to kill us all. I would have been able to kill Harrison with my Uyo, Silent Prophet, which had 10 counters from Jesse's Orzhov Advokist but Jesse sent a sorcery speed Generous Gift at Uyo. Gluntch, the Bestower giveth, and he taketh away.

I had extended the game with a Cyclonic Rift and a Sublime Exhalation into a Faith's Reward but I died holding an Enchanted Evening I never drew a use for.

Andramalech on Storm, Force Of Nature | WIP

4 months ago

Gonna drop some love for you early because I've seen what else you build, and I knew someone would inevitably make a long-term build list. I'm so looking forward to commentary as new cards are released, etc. because this commander is rightfully going to explode. Good luck! +1 because game recognize game, playa.

Right off the bat I've gotta do diligence and recommend Grapeshot, Weather the Storm, Lightning Bolt, Royal Treatment, Manamorphose, Rite of Flame, and Braid of Fire.

Edit: After checking out the full parameters of your list, I think it's splitting hairs the way I made suggestions; this deck could go SO MANY ways. But I really like what you've done! Let me know if you make any substantial changes, I'd love to hear how it does. Best of luck.

capwner on Clockwork Black

7 months ago

Squee_Spirit_Guide Man I haven't thought about that Heartless combo in forever, I tried building that in modern aaaages ago with Infernal Tutor and Spoils of the Vault to dig for the combo cards. Also Grim Haruspex or Fecundity with Simian Spirit Guide and Grapeshot to kill since the Heartless Summoning will remove pretty much all the Blood Artist type pingers. The deck was pretty bad lol but it was fun when it worked.

DeinoStinkus on Flubs, the Fool WIP

8 months ago

Avaricious Dragon, also you're missing Grapeshot. Storm-Kiln Artist is another potential addition.

PhotogenicParasympathetic on Card creation challenge

9 months ago

Idrix, Who Hastens the End

Legendary Creature - Demon

Spells can't be countered.

At the beginning of each end step, each player loses life equal to the number of spells they cast that turn. Then, each player whose turn it is loses 10 life, unless they cast 2 or more spells that turn. Then, each player whose turn it is not loses 5 life unless they cast a spell that turn.

6/6

"The elevator is going down."

Cards in his precon:

Bolt Bend
Expedite
Crimson Wisps
Reverberate
Stun
Overmaster
Grapeshot
Jeska's Will
Storm-Kiln Artist
Guttersnipe
Krark, the Thumbless


Make me a card named Brennan Lee Mulligan. (If you don't know who that is, I'm sorry).

draftdump69 on Traxos Combo

1 year ago

rona, herald of invasion works with retraction helix + mox amber. more emries + rona might make playing more mox ambers make more sense. If you're playing 4 emries, having 4 Mishra's Bauble would be a no-brainer.

Urza, Lord High Artificer might also be a solid addition, allows you to generate infinite mana regardless of whether or not you have mox amber.

Generally, thassa's oracle is better than labman. other wincon considerations are Bitter Ordeal, Cut / Ribbons, Grinding Station or Grapeshot.

that being said, playing 1x emrakul is probably the best wincon. it would allow you to loot infinitely until you get an infinite mana enabler.

another direction to go is Sleep-Cursed Faerie. It might not go infinite but it can probably bounce your opponents board with retraction helix if you have an urza in play.

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