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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Grapeshot
Sorcery
Grapeshot deals 1 damage to any target (creature, player or planeswalker).
Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)
Andramalech on Storm, Force Of Nature | WIP
3 weeks ago
Gonna drop some love for you early because I've seen what else you build, and I knew someone would inevitably make a long-term build list. I'm so looking forward to commentary as new cards are released, etc. because this commander is rightfully going to explode. Good luck! +1 because game recognize game, playa.
Right off the bat I've gotta do diligence and recommend Grapeshot, Weather the Storm, Lightning Bolt, Royal Treatment, Manamorphose, Rite of Flame, and Braid of Fire.
Edit: After checking out the full parameters of your list, I think it's splitting hairs the way I made suggestions; this deck could go SO MANY ways. But I really like what you've done! Let me know if you make any substantial changes, I'd love to hear how it does. Best of luck.
capwner on Clockwork Black
3 months ago
Squee_Spirit_Guide Man I haven't thought about that Heartless combo in forever, I tried building that in modern aaaages ago with Infernal Tutor and Spoils of the Vault to dig for the combo cards. Also Grim Haruspex or Fecundity with Simian Spirit Guide and Grapeshot to kill since the Heartless Summoning will remove pretty much all the Blood Artist type pingers. The deck was pretty bad lol but it was fun when it worked.
TheOfficialCreator on Flubs, the Fool WIP
4 months ago
Avaricious Dragon, also you're missing Grapeshot. Storm-Kiln Artist is another potential addition.
PhotogenicParasympathetic on Card creation challenge
5 months ago
Idrix, Who Hastens the End
Legendary Creature - Demon
Spells can't be countered.
At the beginning of each end step, each player loses life equal to the number of spells they cast that turn. Then, each player whose turn it is loses 10 life, unless they cast 2 or more spells that turn. Then, each player whose turn it is not loses 5 life unless they cast a spell that turn.
6/6
"The elevator is going down."
Cards in his precon:
Bolt Bend
Expedite
Crimson Wisps
Reverberate
Stun
Overmaster
Grapeshot
Jeska's Will
Storm-Kiln Artist
Guttersnipe
Krark, the Thumbless
Make me a card named Brennan Lee Mulligan. (If you don't know who that is, I'm sorry).
draftdump69 on Traxos Combo
8 months ago
rona, herald of invasion works with retraction helix + mox amber. more emries + rona might make playing more mox ambers make more sense. If you're playing 4 emries, having 4 Mishra's Bauble would be a no-brainer.
Urza, Lord High Artificer might also be a solid addition, allows you to generate infinite mana regardless of whether or not you have mox amber.
Generally, thassa's oracle is better than labman. other wincon considerations are Bitter Ordeal, Cut / Ribbons, Grinding Station or Grapeshot.
that being said, playing 1x emrakul is probably the best wincon. it would allow you to loot infinitely until you get an infinite mana enabler.
another direction to go is Sleep-Cursed Faerie. It might not go infinite but it can probably bounce your opponents board with retraction helix if you have an urza in play.
wallisface on Mono Red Burnt Goblins
9 months ago
Some thoughts on the 2.0 version:
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for Grapeshot to be useful, you need to be reliably casting at least 5 spells a turn - I don’t see you reliably getting close to that and i’d suggest ditching it.
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Collateral Damage reads like a worse Rift Bolt.
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while Goblin Anarchomancer is good at spell-slinging, you currently don’t have enough density of cards to make use of it imo (remember it only reduces the cost of the non-coloured spell costs).
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Goblin Blast-Runner seems interesting, but it’s likely to only be useful for a single turn of the game, as without a sacrifice happening it’s not remotely threatening.
I think at the moment your deck feels like its trying to do too many things at once (aggro goblins, burn, storm), and you need to try and narrow down what you’re wanting it to be. Below are some example lists of established archetypes which have similarities to what your deck is emulating - it might give you some inspiration as to which direction/focus you want to take the deck.
And also some more janky/budget builds:
keizerbuns on The Suspense is Killing You!
10 months ago
Thanks Imaginary_Friend777!
You make a good point with Clear the Mind, it’s not really vital to the game plan. I just had it there for the sake of having an infinite loop but it’s kind of a waste of main board slots, especially since I have two in the sideboard that I could grab with Mastermind's Acquisition if I really need the loop.
I like your suggestion of Aetherflux Reservoir over Grapeshot and I think you’re also right about needing more counter spells to protect my Omniscience once I cast it.
I think I’ll try taking out both main board copies of Clear the Mind, but I’ll leave the sideboard copies in because I’ll still need them since I’m probably gonna need the option of an infinite combo if I go with Aetherflux. Then I’ll take Grapeshot out completely and just replace the sideboard copy with Aetherflux, and then I’ll add one more copy of Mastermind’s Acquisition and two more copies of Test of Talents to the main board.
Thanks for the suggestions!!
Hypersayia9001 on A WOMAN'S INTUITION (NARSET)
11 months ago
Azoth2099 Thanks for your suggestions on my own Narset deck. There's some very interesting things that I'm definitely going to be thinking about.
In regards to this deck, this might just be me, but looking at this in it's current state, I feel like you're liable to struggle to really combo properly when you get Underworld Breach online. No issue keeping the graveyard full, but there's only really Jeska's Will and Rite of Flame in terms of rituals, so I see you running out of Mana fairly easily if you don't draw/mill either of them. (Not difficult, in hindsight seeing how many tutors there are, but still)
I'd see about trying to fit Mana Geyser in there for some extra red and Storm-Kiln Artist for some colour fixing as you go.
I'm also kinda struggling to see a definitive win condition. Might be me being dumb, but I'm not seeing anything that'd clear the board, damage the opponent or mill anyone out, aside from maybe comboing Traumatize and Brain Freeze while Underworld Breach is active, but you'd then need some crazy mana for that to work. That in mind, Cyclonic Rift is a good way to clear out the board for an attack, Grapeshot can easily storm out if you get a loop going, and Jaya's Immolating Inferno can just incinerate everyone if you build up a decent pool of mana.