Farseek

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
PreDH Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Farseek

Sorcery

Search your library for a Plains, Island, Swamp or Mountain card, put it onto the battlefield tapped, then shuffle.

seshiro_of_the_orochi on Raffaaaaq My Opponents I Guess

5 days ago

Hey, so I find some time now.

In general, the list looks totally playable. Your mana curve is ok, maybe a little heavy on the 4, considering your commander is a 4-drop itself. I can see you took big parts from the Karlov Manor precon. What you added are many pillowfort cards like Propaganda, which is a good idea considering this is basically a voltron list.

Here's a general overview of what I think you could improve on:

  • The deck is really light on both lands and ramp. Having your land count at around 36 would be good to consistently draw enough lands. I counted eight pieces of ramp, and some of them are 4+ mana. Maybe try to get closer to ten pieces, and add in more cheap ones. Exalted wants you to have many cheap creatures, so adding in some mana dorks would work in your favour by synergizing with Sublime Archangel and similar cards. Cultivate and Kodama's Reach never get old, but Rampant Growth, Farseek and the recent Shared Roots would be great here. Btw, to give your clue strategy more versatility, you could add in Inspiring Statuary.

  • You are also light on removal, both targeted one and boardwipes. Swords to Plowshares, Path to Exile, Stroke of Midnight, Generous Gift and Beast Within are great spells with tons of reprints, so just get some of them. They are great additions. Regarding wipes, Divine Reckoning and Single Combat are very powerful for a holtron strategy, but even something as simple as Day of Judgment would be a great fit.

  • Now to the voltron pieces: The ones you have work fine, but you have few ways to get Rafiq through to deal damage. Aqueous Form and Rancor are easy additions. What's more, you really want to protect Rafiq, so add in some hexproof. Swiftfoot Boots is great here. There are lots of auras like Timely Ward that shield your voltron from death, and even some instant protection would do a fine job for you: Snakeskin Veil, Ranger's Guile and similar cards would be great for that.

Finally, here's a card I like a lot: Angelic Exaltation.

I guess my comment became longer than I planned. If you have questions or don't agree, let me hear it.

DatShepTho on Prossh's Pit - EDH

1 month ago

I think you would enjoy using some more efficient deck smoothers such as:

for ramp:

for card advantage:

for removal:

...by cutting less mana efficient cards such as...

I also recommend trying custom tags to separate card purposes. Apart from lands, ramp, draw, and removal, I would make the other categories "enablers" for cards like Awakening Zone and "payoffs" for cards like Dictate of Erebos

You might notice you're not running too many ways to generate enough tokens and a tad too many sac outlets or payoffs that aren't triggering often enough.

NV_1980 on A Kithkin disappointment

2 months ago

I love this! Definitely a deserved +1! It could use a bit more ramp though. Granted, most of the deck's spells are really quite cheap, but to keep pace with most commander decks these days, requires you to cast two spells per turn (or use a similar number of activated abilities requiring mana) on average. Especially once you hit the mid-game. So, I'd recommend adding stuff like Farseek, Nature's Lore and/or Three Visits. To protect your force, Heroic Intervention could be really nice in here. Lastly, I think Split Up would really fit your strategy.

indieinside on The Proliferation of Poison

3 months ago

If you focused more on infect and less on toxic, Hatred would be a killer one shot kill card. I would also consider running as much green mana ramp cards as you can, like Farseek and Cultivate. Use green to speed things up. I would even add in a bunch of tutors like Demonic Tutor, Enlightened Tutor, or Worldly Tutor to keep the deck consistent. I would also consider taking out cards like Compleat Devotion to add in things that make stuff un-blockable like Whispersilk Cloak and Prowler's Helm. Over all the theme is cool, but seems a little clunky.

CNG_Stream on My friends hate me

3 months ago

Adding more Karn and putting 1 copy of either of the Liquidmetal in the sidedeck would help get your combo assmbeled easier. If you are playing this deck with the idea of casual (bo1) I would advise a side deck of 7 cards for Karn to search for artifacts (default 15 for bo3). The artifacts can be something like Tormod's Crypt or similar situationally useful cards. You could also include a late game payoff to the sidedeck as well to help end the game.

Would suggest adding some kind of ramp like a 1 dorp mana producer so you can assmble your combo faster. The mana production can be either creatures like Llanowar Elves or auras for your lands like Wild Growth or if you add more "forest" subtyping to your lands then Utopia Sprawl would also work to help fix mana. To add forest dual type lands you could try to get some "shock" lands like Stomping Ground to replace the deserts, but the more budget friendly Wooded Ridgeline would aslo work. These lands would also help with your reveal lands as you could reveal these tap lands to help your land enter untapped in a pinch. Could also use the ramp spell Farseek as an option if you choose to add those to your mana base as they can be searched for with this spell and put to board.

I think your mana curve is also a bit greedy with only 18 lands while having multpile cards over 4 mana in your deck. With this mana curve you may want to be sitting around 20 lands for a more consistant draw to play your spells. Afterall the Inferno Titan is slow to the board and likely a win more card if you have your combo shutting down your opponents ability to be on board. If you want to keep land count low, then you could try adding cards like Generous Ent as your late game pay off in place of the Titan as you could cycle it to find a land and if you added the dual type lands then you could search for those if the share the land type (Radiant Grove / Temple Gardenfoil or Wooded Ridgeline / Stomping Ground). The Ent could even be brought back from the grave late game if you put something like Portal to Phyrexia in your side deck for Karn to find when you are not needing him to do something else at the time.

Fun card option if you are more on the sacrifice 1 drop creature binge, you could use the enchatment Abiding Grace to keep bringing back 1 drops or gaining life ewhen there is nothing to bring back. Not really recomended, but something I thought fit your deck idea.

Hope these help your deck idea.

Asder on Card creation challenge

3 months ago

Seek Further

Enchantment

Whenever a Plains, Island, Swamp, or Mountain card enter the battlefield under your control draw a card. This ability triggers only once each turn.

At the beginning of your endstep, if you control a basic Plains, Island, Swamp, and Mountain card you may sacrifice Seek Further. If you do, search your library for a permanent card, reveal and put it into your hand. Then shuffle your library.


Referencing Farseek

Create a legendary elemental summoned by Mu Yanlingfoil

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