Farseek

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Farseek

Sorcery

Search your library for a Plains, Island, Swamp or Mountain card, put it onto the battlefield tapped, then shuffle.

NV_1980 on Panty-loser....Sun Flavored?

3 weeks ago

Hi,

This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:

Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.

hyalopterouslemur on Testing brackets with Merfolk combos

3 weeks ago

I was lucky. I started playing back when duals were under $100. If I'd known Magic would be around this long, I would've invested in even more duals.

FWIW, you can just use pain lands or shocks or something like that instead of OG duals. The most important thing is that they don't enter tapped. Though with pain lands, you can't Nature's Lore, Skyshroud Claim or Farseek into them.

I have found that mana bases tend to be where most of my money goes. Well, if I had to buy OG duals and Gaea's Cradle and Serra's Sanctum and the like today, that would be where most of my money would go. I'll give you an example: My Ghave, Guru of Spores deck

https://tappedout.net/mtg-decks/ghave-guru-of-spores-aristocrats-1/?cb=1744497806

costs $3.2K at Card Kingdom. The mana portion of that costs some 40 times what the non-mana portion costs.

Andramalech on I Have A Dragon

1 month ago

In my best Kaiba impression- you're a third rate duelist using a FOURTH rate deck! it's not bad, I'm just joking. I like what you have here! If you want to push into bracket 4 territory I recommend the following:

.. all of these to get your draws and hand in a row. I see you've already taken up Three Visits so just increase your count of all those spells like Thirsting Roots and even Farseek to capitalize on that ramp capability. The newly released Temur Devotee is a nice committed mana-fixer.

Otherwise, consider lower cost removal spells such as Pongify and Rapid Hybridization, even Swan Song and Strix Serenade. The most efficient way to break into the higher bracket is to do things at their most efficient capability. In this case, you'll have tons of high cost dragons. Right? So use a formula. turn 1 dork, turn 2 ramp, etc., etc. whatever works for your playstyle. Just have one in mind!

The biggest issue your deck has is that you have next to NO one drop spells. Minion of the Mighty exists and so does Elvish Mystic, and Llanowar Elves. You absolutely need to make use of your first turn beyond just putting down a land and passing.

And if you are intent on holding up that one mana on your first and doing a land down, go - you HAVE to increase the number of instants you leave yourself access to. 6 simply is nowhere near enough. Arguably, more than 2 per hand is preferred. Stuff like Swords to Plowshares and Path to Exile are so popular and effective because they can be used on that first turn. I mean, you might be a card down for it.. but it'd be better than sitting on your hands for the first turn.

I would recommend using that newly printed red dork that was at 2 mana, because I like your 2 mana package in green colors. The hard issue after wards is probably how much has to happen at 3 mana rather than happening at one mana. Consider stuff like Burgeoning, Exploration.

All of this to say I hope your deck building process is easier with the feedback, please feel free to reach out if you have questions- I happen to really like what you've acquired here and want to see you succeed. Good luck, and +1!

Andramalech on The Princess and the Frog

1 month ago

It just takes time and practice. don't forget that there is a play-testing function within the site! Good luck.

Mana dorks, ramp, and draw a card.

Explore,Nature's Lore,Farseek,Rampant Growth,Kodama of the West Tree,Sakura-Tribe Elder,Three Visits,Thirsting Roots, etc.

Consider lowering your 6 costs to about 4 total in the deck.

Consider lowering your 5 costs to about 7 total in the deck.

Consider lowering your 4 costs to about 9 total in your deck.

It's all about scaling, and when you effectively use ramp to push your late game, you do those things faster, and more consistently. the newly printed Abzan Monument is a cool example of how to consistently grab what you need if you do in fact want to keep casting those big costing spells. In order to do that, you must consistently ramp.

You mentioned that this was your first build all on your own so that was why I thought to give some feedback, I wish you the best of luck! +1

Sliverguy420 on Favorite plane and why?

2 months ago

the shock lands had already been completed in ravnica, which coincidentally is my own favorite plane. shocklands were part of the reason why, especially when used with Farseek which was also printed in that set. Gruul will always be my favorite guild.

Epidilius on Infinite Rulings

2 months ago

Sorry, wasn't trying to come off as dismissive of the whole reason for the post. But, well, even those rules you've listed now are vague. Even just the "No MLD" rules brings up a ton of questions. Does that include Bearer of the Heavens, or Life and Limb + Yavimaya, Cradle of Growth + Elesh Norn, Grand Cenobite, or even just a bunch of "You get an extra land drop" cards + Crucible of Worlds + Ghost Quarter?

Trying to change the fundamentals of Magic gameplay is complicated. The MTG comp rules is 905 "main" rules (plus who knows how many sub-rules) for a reason haha.

If I were asked to write the rules for this tournament, I would say

"We want battlecruisery and unoptimized Magic, like we played when we first started. This is the spirit of what we are aiming for. No efficient tutors, no fast mana, no MLD, and combos can only trigger once per turn. Here some decks that showcase the level of power we are aiming for (each with a different archetype):

  • Example Deck 1
  • Example Deck 2
  • Example Deck 3

If you are unsure if something crosses the line (eg, Farseek, Increasing Ambition, etc), ask and the entire playgroup can weigh in. If something comes up during a game, we'll figure it out then."

But even with all that, these rules wouldn't affect one of my close friend's Yidris, Maelstrom Wielderfoil deck. It doesn't combo, doesn't have tutors, doesn't have Mana Vault, but it can get a quick Ydris into play and start generating tons of value pretty early, by casting multiple expensive spells every turn cycle. It violates the spirit of the ask, but unless I write a multi page document it won't violate the rules as written. Unless, of course, he were to play in good faith and say "I know this deck meets the rules as written but not as intended," which I believe he would.

willmarkov on Aesi, Tyrant of Gyre Strait EDH

2 months ago

Andramalech appreciate the feedback. I like koma as well, had to start making some tough choices to slim down to 100. I should leave a few of the good choices on the maybeboard. Uro, Titan of Nature's Wrath seems interesting. Most of my additional land drops are tied to creature affects or things like Cultivate and Kodama's Reach. With a somewhat limited number of basic lands I'd be concerned with having too many options to Tutor out all my basics, then end up with dead cards. I could be wrong there though. Fastbond also seems like it could be a good addition. I had Growth Spiral and Farseek on an earlier list as well, just didn't end up making the cut.

Andramalech on Aesi, Tyrant of Gyre Strait EDH

2 months ago

Anything with Aesi is worthy of an upvote. Personally, I like Koma- but for actual recommendations I think you've hit the standard deck construction parameters. Maybe an Uro, Titan of Nature's Wrath would be nice to see, and I'd also mention Kodama of the West Tree purely because you need more concrete ways to simply put the lands down onto the field. Enter the Unknown, Thirsting Roots, Evolution Witness, just so many different cards i think to mention here for you, but i understand not all of them (or any of them) may be precisely what you're looking for. I myself am a long time fan of Vorinclex  Flip and his associated cards, so if you were waiting for someone to rip on you/ support you in that choice, I'd say go for it. I believe the new god from Aetherdrift would be helpful. There's a mention for Fastbond and Manabond, and plenty of room to discuss stuff like Growth Spiral, Farseek, etc. Best of luck building Aesi, the one bit of advice that helped me while I was constructing was you could never have too many lands. Cheers! +1

Load more