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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Dust Bowl
Land
: Add .
, , Sacrifice a land: Destroy target nonbasic land.
FadingReality on
building
1 month ago
Last post here. This will be a list of suggestions. If I place an "***" next to one I strongly reccomend you try to find room for it. Regardless, all of these suggestions should be considered as I think they're all good. I wouldn't be suggesting them otherwise.
LANDS
MDFC's:
Fell the Profane Flip*** (highly suggest cutting a basic swamp)
Branchloft Pathway Flip (swap with a basic if you get this)
Brightclimb Pathway Flip (swap with a basic if you get this)
Darkbore Pathway Flip (swap with a basic if you get this)
Normal lands:
Wasteland*** (I suggested this as a swap actually but I wanna relist it here so you don't forget)
Dust Bowl*** (Strip mine, wasteland, and dust bowl are the best lands that kill lands in the game, period. Run these 3 and you do not need any others.
Path of Ancestry (3+ color decks are gonna want any-color lands. You'd be surprised)
Mana Confluence (3+ color decks are gonna want any-color lands. You'd be surprised)
City of Brass (3+ color decks are gonna want any-color lands. You'd be surprised)
Horizon of Progress*** (3+ color decks are gonna want any-color lands. You'd be suprised) (The reason I added asterisks here and not the other 5 color lands is its ramp ability. You are running 40 lands so that ability will do work AND it's sac/draw ability will also be nuts in your deck. Did I mention it also taps for all 5 colors AND colorless too? Lol such a good land for you and in general)
Underground Mortuary*** (helps with graveyard, is fetchable)
Lush Portico*** (helps with graveyard, is fetchable)
Shadowy Backstreet*** (helps with graveyard, is fetchable)
CREATURES
(You want several more "play additional land'' effects in this deck. Believe me the deck will be way more powerful with a critical mass of these effects.)
ENCHANTMENTS
Necropotence***
Attrition*** (you have tokens out the wazoo to sac. this is also repeatable, reusable removal on a stick. even if your opponent has black creatures, its still a sac outlet.)
Grave Pact (double value if you have this AND attrition out. I would've put asterisks here too, but idk if you have enough sac outlets. Its good without sac outlets obviously, but with more it would be an auto-inlcude as opposed to a very solid suggestion)
Survival of the Fittest (would've put asterisks here too but you need roughly 25+ creatures before this is really worth running. This appears to be the case with most cedh decks that run this and it's also been my personal experience. This is a suggestion that you could include or ignore tbh.
ARTIFACTS
(RUN BOTH OF THESE!!! VERY IMPORTANT)
Conduit of Worlds*** (also gives you general recursion for every card in your deck except instants and sorceries)
SORCERIES
Ravages of War
****** (extra asterisks lol. This is a functional reprint of Armageddon. Doubles your chances of MLD!)
INSTANTS
Teferi's Protection (reason for this suggestion is it's heroic intervention #2 for the purposes of comboing with Armageddon/ravages of war. You'll destroy all lands on the board except your own. Be prepared for people to ragequit lmao.)
Crow_Umbra on
Terror Forming Terraforming [Primer]
3 months ago
Thank you SufferFromEDHD, I appreciate it. I was fortunate to pick up a Squandered Resources last January for $14. I hadn't realized how much it spiked in price with the recent EOE precon's popularity. I don't think I have seen Infernal Tribute before, but I'll def keep it in mind. Dust Bowl could be a solid add, but would likely have to replace either a basic or a tapped land. Diabolic Intent is also solid, I have a copy or two on hand.
I hadn't really considered Bootleggers' Stash for this deck AkaAkuma (honestly kinda forgot it existed). Yeah Ouroboroid and Mossborn Hydra are both kinda boom or bust, but are a lot of fun when they do pop off. I do like that Mossborn already has baked in Trample, so turns with extra land drops and recursion can ensure that it's erasing somebody. Ouroboroid is mostly for the go-wide, and is more so a finisher than a value piece.
I can def see the case for something like Living Death. The addition of Vigor was something along the lines of, "I have a copy in my binders, and Idk what other deck I'd realistically play this in". Also, I figured the wonky mana cost would be a bit more manageable since Green is the overwhelmingly dominant color of the deck.
SufferFromEDHD on
Terror Forming Terraforming [Primer]
3 months ago
Any deck with Squandered Resources in it is a great deck in my book.
Infernal Tribute funky mana cost but the ability was made for Szarel trigger.
Dust Bowl for the late game.
DreadKhan on
In the desert you can't remember your name Hazezon
3 months ago
Dust Bowl and Field of the Dead would both be pretty strong in here, Dustbowl can remove key lands while putting lands in your graveyard, and Field is pretty easy to set up in here I suspect, and you're going to get triggers every turn when it's online. Field is pretty salty to some folks, but I don't think Dust Bowl is especially feared.
SufferFromEDHD on
Kaho, Meme Historian
6 months ago
Great use of an overlooked legend from an overlooked block! Might as well sneak a playset of utility land into this glass cannon:
Cavern of Souls guaranteed Kaho
Minamo, School at Water's Edge double the instantaneous trouble
Dust Bowl the really long game haha
Glacial Chasm cumulative upkeep isn't great but 20 turns is a long clock, attacking is irrelevant :) not producing mana hurts the most and why it was suggested last
TheFlame on
Ashling my beloved
8 months ago
Reiterate is awfully mana expensive, but I'll think about it.
I don't think Draconic Destiny would help me very much. Ashling can get quite large if I put multiple equipment on her, but I don't actually attack much with this deck.
Squee, Goblin Nabob
is a great idea and I can't believe I didn't think of it myself. I even own a copy already! I'll throw him in right away.
If I was going to run Glint-Horn Buccaneer I'd be running the new and improved version Magmakin Artillerist.
Valakut sucks in this deck. This deck either wins or loses 90% of games before ever reaching the 6 lands required for Valakut to come online. I used to have it in the deck, but having a land come in tapped was just not worth the 3 or maybe 6 damage I would get from the card over the course of the game.
Dust Bowl hurts because it doesn't make red mana. I really need the mana this deck makes to be red, not colorless, so I can save it for future turns. Emergence Zone and Treasure Vault are both emergency buttons. They are there to let me save some of my mana if someone removes Ashling on an opponent's turn.
Thank you for you suggestions!
SufferFromEDHD on
Ashling my beloved
8 months ago
Draconic Destiny was surprised to see 0 fire breathing in the deck. This seemed to be the most versatile upon a quick glance.
Squee, Goblin Nabob
pays the Ashling looting tax
Glint-Horn Buccaneer weaponize Ashling along with the rest of your looting
Dust Bowl and/or Valakut, the Molten Pinnacle weaponize your 30 basic lands
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