Chandra's Spitfire

Chandra's Spitfire

Creature — Elemental

Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

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Legality

Format Legality
1v1 Commander Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Tiny Leaders Legal
Unformat Legal
Vintage Legal

Chandra's Spitfire occurrence in decks from the last year

Latest Decks as Commander

Chandra's Spitfire Discussion

Icbrgr on Cavalcade of Bois

3 weeks ago

I'm honestly a believer in the cavalcade strategy the damage output is crazy! Goblin Rabblemaster is something I have used with great success. Even without cavalcade you can develop a formidable board presence.... I also think there is room for more power for the deck if you are willing to take in creatures that are not just goblins like Chandra's Spitfire ... Break Through the Line is another tool that can be used with Chandra's Pyreling .

BrandonH45 on

5 months ago

How to Play:

Early game (Turns 1-4):

  1. Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.

  2. Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.

  3. Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!

Mid-Game (5-12):

  1. Create all the tokens!

  2. You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.

Late Game (+13):

  1. Purphoros, God of the Forge probably died once or something. Just keep building up your control, draw, Purphoros, God of the Forge comes out again, and continue to create more tokens.

  2. Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.

  3. Very powerful attacks with Chandra's Spitfire (especially if it's a multiplayer game) with Purphoros, God of the Forge and Hellrider ETB triggers

Control/Drawing:

-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck

-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.

-Chaos Warp

-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.

-Reforge the Soul

-Valakut Awakening  Flip

-Magus of the Wheel

-Defense Grid: Making your opponent pay more mana in order to play out of turn.

-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.

-Meekstone: Inhibits larger creatures from attacking.

-Vandalblast

-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.

Destruction:

None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable

-Nevinyrral's Disk

-Goblin Sharpshooter+Basilisk Collar

-Jokulhaups (try to get Norin the Wary out with Purphoros, God of the Forge before playing)

-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.

-Starstorm

-Vandalblast

Extra Synergy:

Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!

-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason

-Panharmonicon: Makes your ETB triggers activate a 2nd time

-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.

-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!

Infinite Combo / Win Conditions:

-Kiki-Jiki, Mirror Breaker+Zealous Conscripts: Kiki-Jiki, Mirror Breaker makes a copy of the Zealous Conscripts which untaps Kiki-Jiki, Mirror Breaker to make another copy of Zealous Conscripts...

-Zealous Conscripts+Twinflame: Tap Conscripts to make a copy of itself and tap the next Conscript and make a copy and Tap that one...

-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...

-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.

-Ashnod's Altar+Nim Deathmantle+ETB creature with at least one token: infinite ETB triggers, and if the ETB creature produces more than one, you also have infinite mana!

-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.

-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.

Perfect_Phyrexia on B̶i̶r̶d̶, p̶l̶a̶n̶e̶, s̶u̶p̶e̶r̶m̶a̶n̶, shark?!

6 months ago

Cool Deck, Brallin, Skyshark Rider  Flip / Glint-Horn Buccaneer + Chandra's Spitfire + A Wheel will delete someone. The spitfire is already getting 19 power from a Faithless Looting effect and your commander and is getting 9x7 power from a Wheel with 3 opponents.

GINGERBATE on Fiery spit

7 months ago

Sunscorched Desert is genius! In the interest of speed, you might consider dropping Torbran, Thane of Red Fell and Insult / Injury for Seal of Fire and/or Rift Bolt to set up a turn 2 Chandra's Incinerator. Also helps reserve a bit of mana and damage for a truly devastating Chandra's Spitfire attack. shrug

Vash13 on Top of the Elemental Food Chain

7 months ago

I find it really wierd you have no elementals (almost none) in this deck, the whole point of omnath is to flood out whith elementals, on that note some cards that do some serious work with omnath include Animar, Soul of Elements, Chandra's Spitfire, Fire Urchin, Forgotten Ancient, Guile, Lavakin Brawler, Scampering Scorcher, and especially Risen Reef is a power house, these are just a few that are good across the board then depending on your theme you can add others to make it truly insane, omnath can get out of control fairly quickly.

CBBA on Elemental Power

8 months ago

First of all, i like your deck and the Elmental Tribal! :)

But what do you think about two Omnath, Locus of the Roil for Boreal Elemental and Fire Elemental? You can kill your opponent or at least control the board with his firs Etb effect. The second abillity is very good against some grindy matchups and give you a lot of card and +1/+1 Counter advantage.

Omnath has a very good synergistic with Risen Reef and Scampering Scorcher. Also i would put more Risen Reef in your deck. Chandra's Spitfire doesn't seams that strong in general, sure it can be very huge but you need to jump through some loops to make creature worth it and with only 3 nocombat damage cards it will be a 1/3 Vanilla creature for 3 mana nearly all the time.

Here a (mabye) deckslist (you can copy this and make a second deck to test this). It is faster and more Aggro oriented. CMC avg. 2.37 / 161$

4x Chandra's Embercat

4x Runaway Steam-Kin

2x Lavakin Brawler

4x Lightning Stormkin

3x Risen Reef

2x Scampering Scorcher

4x Scorch Spitter

4x Creeping Trailblazer

3x Ferocity of the Wilds

2x Omnath, Locus of the Roil

2x Chandra, Novice Pyromancer

4x Shock

4x Fabled Passage

2x Forest

2x Island

2x Ketria Triome

4x Mountain

4x Steam Vents

4x Stomping Ground

Have fun and good luck for your next games! :)

Spell_Slam on 37x Chandras & 23x Mountains!

9 months ago

Freakin' love Chandra.

That seems like a few too many planeswalkers. Seems like you could cut some of the weaker ones in order to make your deck more functional, without compromising on flavour. My initial thoughts would be cutting Chandra Nalaar, Chandra, Bold Pyromancer, Chandra, Flame's Catalyst and Chandra, Pyrogenius.

I have a Chandra Tiny Leaders deck with Chandra, Fire of Kaladesh as my general. One of my favourite synergies is with Chandra's Regulator and Chandra's Phoenix, which becomes a real draw engine with any damage output from your planeswalkers.

Chandra's Spitfire is also one of my favourite ways to churn out huge amounts of damage very quickly. It can easily deal 7+ damage a turn. In the same vein, Chandra's Pyreling can be equally devastating, though lacks evasion.

Chandra's Embercat seems pretty good as an elemental that is also a 2-drop and that ramps you into bigger Chandras.

In terms of removal, I would really recommend Pyroclasm as a board wipe. Chandra's Triumph also seems better than what you're currently running. I personally like Devour in Flames, but it may not be worth the tempo loss. Fiery Impulse may as well be your Lightning Bolt. I would remove Chandra's Outburst, Liberating Combustion, Chandra's Pyrohelix or Flame Lash for any of these spells.

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