Chandra's Spitfire

Chandra's Spitfire

Creature — Elemental

Flying

Whenever an opponent is dealt noncombat damage, Chandra's Spitfire gets +3/+0 until end of turn.

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Printings View all

Set Rarity
Core Set 2020 (M20) Uncommon
2011 Core Set (M11) Uncommon

Combos Browse all

Legality

Format Legality
Pioneer Legal
Block Constructed Legal
Oathbreaker Legal
Unformat Legal
1v1 Commander Legal
Legacy Legal
Frontier Legal
Noble Legal
Duel Commander Legal
Canadian Highlander Legal
Magic Duels Legal
Modern Legal
Casual Legal
Pre-release Legal
Brawl Legal
Arena Legal
Standard Legal
Vintage Legal
Highlander Legal
Historic Legal
Tiny Leaders Legal
Commander / EDH Legal
Leviathan Legal

Chandra's Spitfire Discussion

CBBA on Elemental Power

1 week ago

First of all, i like your deck and the Elmental Tribal! :)

But what do you think about two Omnath, Locus of the Roil for Boreal Elemental and Fire Elemental? You can kill your opponent or at least control the board with his firs Etb effect. The second abillity is very good against some grindy matchups and give you a lot of card and +1/+1 Counter advantage.

Omnath has a very good synergistic with Risen Reef and Scampering Scorcher. Also i would put more Risen Reef in your deck. Chandra's Spitfire doesn't seams that strong in general, sure it can be very huge but you need to jump through some loops to make creature worth it and with only 3 nocombat damage cards it will be a 1/3 Vanilla creature for 3 mana nearly all the time.

Here a (mabye) deckslist (you can copy this and make a second deck to test this). It is faster and more Aggro oriented. CMC avg. 2.37 / 161$

4x Chandra's Embercat

4x Runaway Steam-Kin

2x Lavakin Brawler

4x Lightning Stormkin

3x Risen Reef

2x Scampering Scorcher

4x Scorch Spitter

4x Creeping Trailblazer

3x Ferocity of the Wilds

2x Omnath, Locus of the Roil

2x Chandra, Novice Pyromancer

4x Shock

4x Fabled Passage

2x Forest

2x Island

2x Ketria Triome

4x Mountain

4x Steam Vents

4x Stomping Ground

Have fun and good luck for your next games! :)

Spell_Slam on 37x Chandras & 23x Mountains!

2 weeks ago

Freakin' love Chandra.

That seems like a few too many planeswalkers. Seems like you could cut some of the weaker ones in order to make your deck more functional, without compromising on flavour. My initial thoughts would be cutting Chandra Nalaar, Chandra, Bold Pyromancer, Chandra, Flame's Catalyst and Chandra, Pyrogenius.

I have a Chandra Tiny Leaders deck with Chandra, Fire of Kaladesh as my general. One of my favourite synergies is with Chandra's Regulator and Chandra's Phoenix, which becomes a real draw engine with any damage output from your planeswalkers.

Chandra's Spitfire is also one of my favourite ways to churn out huge amounts of damage very quickly. It can easily deal 7+ damage a turn. In the same vein, Chandra's Pyreling can be equally devastating, though lacks evasion.

Chandra's Embercat seems pretty good as an elemental that is also a 2-drop and that ramps you into bigger Chandras.

In terms of removal, I would really recommend Pyroclasm as a board wipe. Chandra's Triumph also seems better than what you're currently running. I personally like Devour in Flames, but it may not be worth the tempo loss. Fiery Impulse may as well be your Lightning Bolt. I would remove Chandra's Outburst, Liberating Combustion, Chandra's Pyrohelix or Flame Lash for any of these spells.

lil_cheez on RDW - Multiplayer

3 weeks ago

I have a burn kitchen table myself and it is very fun!
I'm a huge fan of Thermo-Alchemist and Chandra's Spitfire, and this thing can get BIG!!

Frd123 on Hazoret's Magical Christmas Land

1 month ago

Very cool ideas. Have you tried any of the Phoenix that return to hand, mostly Skarrgan Firebird that returns in opponents turns?

Have you tried noncombat triggers like Chandra's Spitfire?

5dollarMTG on Goblins (NEED OPINIONS)

2 months ago

Looks good! I might sub Mogg Fanatic or Fanatical Firebrand for Stormblood Berserker to stay on theme. Also, I'm not sure if you're going to get a ton of value off of Harness the Storm, given that this deck wants to win fast. You might playtest Cavalcade of Calamity or Guttersnipe instead - both are good budget options and both pair nicely with Chandra's Spitfire.

triplet93 on Red goblin

3 months ago

id bump the land up to 20-22. run 4 Brightstone Ritual if you want the ramp but 0 Seething Song. id also probably drop Impact Tremors and Chandra's Spitfire for 4 lightningbolt

Sedohr on A Thousand Burns

4 months ago

I've also considered dropping 1 Scorch Spitter and/or 1 Tibalt's Rager to make room for these changes on top of removing Burning Prophet. The spitter I considered since later on it doesn't do as much by itself. It's just real tempting to keep them in since they fit into most of the deck combos (Chandra's Spitfire, Cavalcade of Calamity, Torbran, Thane of Red Fell). The rager on the flip side provides me with a mana dump on his ability. So later on when I am low on cards or have an abundance of mana I can buff him.

I also obviously would not want to trim out Torbran, Thane of Red Fell so he is off limits. This leaves me with Chandra's Spitfire as the only other creature, but don't want to trim this out either since it is a high priority target from enemies and will win games.

Looking at spells I need Light Up the Stage for card advantage since I'll run out quick, so that's not really an option. Cavalcade of Calamity is an engine, so this also can't get trimmed. Chandra's Outrage is getting replaced with Chandra's Pyrohelix. Slaying Fire is an option, but it's my only real "larger creature" removal while also being versatile to burn a problematic planeswalker or the player directly. Which leaves me with Shock which is a good staple, but maybe I only need 3 since I'll be putting in Chandra's Pyrohelix too? Things for me to think about.

Sedohr on A Thousand Burns

4 months ago

re Sorin_Markov_1947 Chandra, Acolyte of Flame is likely on my list next to craft in arena to get some playtime with. The 1/1 elementals synergize so well with both Cavalcade of Calamity and Torbran, Thane of Red Fell, and the -2 would let me replay Shock, Slaying Fire, and spectacle cost on Light Up the Stage. I would also be tempted to add Chandra's Triumph since I would have an actual planeswalker to combo off sometimes.

Chandra's Pyrohelix might actually go back in the deck in favor of Chandra's Outrage. The are a few reasons. Firstly if I add Chandra, Acolyte of Flame, this spell is another option for the -2 to replay (which would make every noncreature in the deck except Cavalcade of Calamity replay options). Secondly if Torbran, Thane of Red Fell is on the field it will spike the damage a lot. From 2 damage to between 4-6 if that triggers how I think it will (2+2 for single target, 1+2 and 1+2 for multiple targets). Third it can be split between creature/player similar to Chandra's Outrage to direct damage where I need it, and combo for Chandra's Spitfire and Spectacle on Light Up the Stage.

Castle Embereth is one of those where if I had everything I would put them in for sure now. Pretty much no downside since the entire deck is mountains, but being rare takes up those wildcards in Arena that could be used on more impactful cards. On that note I am tempted to put in some Dwarven Mine for the 1/1, but the deck having a low land count makes me doubtful it will come into play untapped.

Torbran, Thane of Red Fell I'm torn on actually putting in 4x or keeping 3x since he really ramps up the damage when on the field. In games I am more often to see him but still have a few without him showing up. On the flip side I do have some games with 2 or all 3 of him already in hand with no other supporting cards to play, although that might just be luck of the shuffle more than amount of copies in the deck. This slides into the conversation about mana too so I'll talk about that next.

For the total amount of lands the deck has 27 cards that are cmc 1-2 (lumping Light Up the Stage here since I expect to pay spectacle cost 99% of the time). If I remove Chandra's Outrage for Chandra's Pyrohelix, the only 4 cost is Torbran, Thane of Red Fell and brings the total in cmc 1-2 to 30. When playing if I have 2-3 land in starting hand (which is generally the case with current land base), I'm usually set for the entire match. Most of the deck can limp on 2 mana as well while still being a threat until I draw into a land or Light Up the Stage to dig for one. Burning Prophet scry can help in a pinch too. If the deck hasn't already put a large dent in the opponent by turn 5, a few extra lands for more mana isn't going to help much. On the other hand, a single creature to trigger Cavalcade of Calamity or a burn spell to possibly combo with Torbran, Thane of Red Fell or Chandra's Spitfire can save me.

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