Creature — Elemental
Whenever an opponent is dealt noncombat damage, this gets +3/+0 until end of turn.
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|Commander / EDH||Legal|
|Commander: Rule 0||Legal|
Latest Decks as Commander
Chandra's Spitfire Discussion
1 month ago
Man, I had my fun with cavalcade deck and by looking at your deck, I would like to tell you about few suggestion (I am no pro player, just want to share what worked for me)
- I do not see any extra card draw, don't you have problem with getting zero card hand after few turns? What about Light Up the Stage ?
- Raid Bombardment seems useless. Cost one more mana than Cavalcade + without extra card draw, I would be scared to run into hand when I have only enchantements and no creatures after board wipe
- I am not a big fan of Chandra's Pyreling since it do not have trample and can be blocked with 1/1. I prefer Chandra's Spitfire + Torch Courier for surprise.
- Grim Initiate + Heartfire was pretty good. Also Initiate have first strike so you may strike for 1 and THEN sacrifice it to the face, boosting Spitfire even more.
- Torbran, Thane of Red Fell for extra boost.
4 months ago
- Kin-Tree Invocation + Binding the Old Gods - Boneyard Lurker + Infuse with Vitality - Kiora, Behemoth Beckoner + Moritte of the Frost - Incubation / Incongruity + Quandrix Cultivator - Spellheart Chimera + Prismari Command - Final Payment + Humiliate - Zealous Persecution + Killian, Ink Duelist - Kaya, Bane of the Dead + Closing Statement
- Fleshbag Marauder + Brackish Trudge - Blight-Breath Catoblepas + Sheoldred, Whispering One - Audacious Thief + Unwilling Ingredient - Hagra Constrictor + Tergrid, God of Fright Flip - Blood Beckoning + Go Blank - Murder + Poison the Cup - Lazotep Reaver + Umbral Juke - Herald of the Dreadhorde + Feed the Serpent
4 months ago
Nice deck! I have a Rakdos modern deck that is lots of fun. Might I suggest Rakdos Charm , Spawn of Mayhem , and Chandra's Spitfire . Gravel-Hide Goblin cannot be used in this deck due to the green mana symbol. I would suggest swapping out a few of the lands such as Bad River , Mountain Valley and Esper Panorama for more basic lands.
5 months ago
I'm honestly a believer in the cavalcade strategy the damage output is crazy! Goblin Rabblemaster is something I have used with great success. Even without cavalcade you can develop a formidable board presence.... I also think there is room for more power for the deck if you are willing to take in creatures that are not just goblins like Chandra's Spitfire ... Break Through the Line is another tool that can be used with Chandra's Pyreling .
10 months ago
How to Play:
Early game (Turns 1-4):
Ramp: Try to have a hand of 2-3 lands/ramping cards. Opening hand should have a cheap ramp to bring out Purphoros, God of the Forge by turn 2-4.
Set up field: If you have a control or ramp card, put it out. You want to protect your Commander and set up for a fight. Try not to bring out any token ramp cards until Purphoros, God of the Forge is out, pretty simple.
Bring out Purphoros, God of the Forge. Watch your devotion stay below 5 and especially your opponent is playing , and has untapped mana!
Create all the tokens!
You should be winning and only need Purphoros, God of the Forge ability to set off 20 times (in a 40 life game). You need to be aggressive, because in multiplayer games, you will be the target. Purphoros, God of the Forge is not a great diplomat.
Late Game (+13):
Infinite Combos with cards like Kiki-Jiki, Mirror Breaker.
-Ensnaring Bridge: severely limits creature attacks since keeping a decent sized hand can be difficult with the low mana cost of the deck
-Glacial Chasm: In the event that something go's awry, you can use Glacial Chasm for a couple rounds to prevent damage to you while setting up your board so you can sacrifice it.
-Wheel of Fortune: Wheels and other cards similar help both you in getting the cards you need, as well as controlling the opponents because they have to cycle their hand as well, potentially taking away their vital plays.
-Defense Grid: Making your opponent pay more mana in order to play out of turn.
-Price of Glory: Makes your opponent destroy whatever lands they used out of turn.
-Meekstone: Inhibits larger creatures from attacking.
-Grafdigger's Cage: prevents players that depend on playing from their graveyard/library.
None of the boardwipe cards will affect Purphoros even as a creature since he's indestructable
-Price of Glory mitigates people playing out of turn by costing them land sources that they tapped.
Adding these, in addition to your Purphoros, God of the Forge trigger will make him much more potent. You definitely will not be a diplomat at the table and will be targeted with extreme prejudice!
-Impact Tremors: Basically does the same thing as Purphoros, God of the Forge, except for 1 damage instead of 2. Can be added to Purphoros, God of the Forge trigger for additional damage. It's also a good substitute in the event that you can't cast Purphoros, God of the Forge for whatever reason
-Panharmonicon: Makes your ETB triggers activate a 2nd time
-Fiery Emancipation: makes sources you control deal triple their normal damage. Purphoros, God of the Forge would deal 6 damage per creature before adding anything like Impact Tremors or Panharmonicon. If Purphoros, God of the Forge is actually a creature, he's swinging for coup de grâce and dealing all 21 commander damage to the opponent if you use his ability 1 time.
-Chandra's Spitfire: Every time Purphoros, God of the Forge or Hellrider would deal damage to an opponent, this creature gets an additional +3/0. If you're playing a 4 player game, 1 trigger from Purphoros, God of the Forge gives Chandra's Spitfire a +9/0. Couple that with Hellrider and it gets really bad, really quick!
Infinite Combo / Win Conditions:
-Dualcaster Mage+Heat Shimmer / Twinflame: Heat Shimmer or Twinflame targets a creature. While on stack, use Dualcaster Mage to target Heat Shimmer. In turn the Dualcaster Mage will make a copy of Heat Shimmer which targets and makes a copy of Dualcaster Mage...
-Basilisk Collar+Goblin Sharpshooter: Goblin Sharpshooter targets a creature with his ability once Basilisk Collaris equipped, killing the targeted creature, which untaps Goblin Sharpshooter. Repeat until enemy board is cleared.
-Extraplanar Lens+Mountain: Use Snow-Covered Mountain or Mountain in your deck and get it "Imprinted" by the Lens. Snow-Covered Mountain are preferred because they aren't played as much as the basic Mountain, doing so means that only you (theoretically) can benefit for twice the amount of land on turn 3. It's sort of fragile, because having your Lens blown up on you (and it will be a big target) means being behind the curve.
-Basalt Monolith+Rings of Brighthearth: Tap Basalt Monolith to add 3 to your mana pool. Untap it using its own activate ability. Copy the ability using the Rings of Brighthearth trigger. You will start to make 6 using 5 (3 to untap and 2 to copy). Keep doing it for infinite mana.
11 months ago
Cool Deck, Brallin, Skyshark Rider Flip / Glint-Horn Buccaneer + Chandra's Spitfire + A Wheel will delete someone. The spitfire is already getting 19 power from a Faithless Looting effect and your commander and is getting 9x7 power from a Wheel with 3 opponents.
1 year ago
Sunscorched Desert is genius! In the interest of speed, you might consider dropping Torbran, Thane of Red Fell and Insult / Injury for Seal of Fire and/or Rift Bolt to set up a turn 2 Chandra's Incinerator. Also helps reserve a bit of mana and damage for a truly devastating Chandra's Spitfire attack. shrug
1 year ago
I find it really wierd you have no elementals (almost none) in this deck, the whole point of omnath is to flood out whith elementals, on that note some cards that do some serious work with omnath include Animar, Soul of Elements, Chandra's Spitfire, Fire Urchin, Forgotten Ancient, Guile, Lavakin Brawler, Scampering Scorcher, and especially Risen Reef is a power house, these are just a few that are good across the board then depending on your theme you can add others to make it truly insane, omnath can get out of control fairly quickly.