Combos Browse all Suggest
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Highlander | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Quest Magic | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Caustic Crawler
Creature — Insect
Landfall Whenever a land enters the battlefield under your control, you may have target creature get -1/-1 until end of turn.
KayneMarco on
Terror Forming Terraforming [Primer]
3 months ago
As I mentioned before the deck looks pretty good as it sits. Being it’s a lands deck and having a commander that lets you play lands from the yard I do think you need to be running at least a few more extra lands per turn cards. Just gonna list the possible adds to test out. Not suggesting to use them all…unless you really want to. I run them all in every landstorm deck I build.
- Hugs, Grisly Guardian
- Loot, Exuberant Explorer
- Mina and Denn, Wildborn
- Wayward Swordtooth
- Zell Dincht
- Case of the Locked Hothouse
- Druid Class
- Rites of Flourishing
- Exploration Broodship
- Storm Cauldron is really sick in a lands deck. Especially if you run all the xtra lands per turn cards because having to return lands to your hand to play them again in a lands deck is what you want. Plus it slows opponents down since most opponents won’t be able to play more than two lands per.
Some recursion ideas that are also good lands matter cards are:
Could possibly use some more sac outlets for your lands:
- Constant Mists for protection
- Zuran Orb for life gain
- Spitting Spider to take care of flyers
- Need for Speed to give you army haste
- Keldon Arsonist to get rid of opponents annoying lands.
- Glacial Chasm Don’t ever pay the upkeep. Sacs itself and just play it from the yard every turn during your second main so you can still attack.
Possible landfall additions that could benefit the deck:
- Geode Rager for protection.
- Caustic Crawler for creature removal.
- Evolution Sage since you have a +1/+1 counter theme as well.
- Springheart Nantuko to make copies of whatever creatures of yours you want
Doubling landfall triggers:
These are all cards that could add to and enhance your game plan. Pick and choose as you see fit :)
LandoLRodriguez on
Earth, Windgrace, Fire
3 years ago
cavacinig Thanks, my Windgrace deck has evolved some over time and I plan on keeping it updated. Landfall is one of my favorite mechanics in Magic, so I've tried to create what I think of as a "landfall toolbox" with as many varying effects as possible, such as Caustic Crawler's unique -1/-1 ability. While Moraug, Fury of Akoum's ability is also unique to landfall, I've chosen not to include him. My general strategy is to sort of sit back until I have a totally overwhelming force and essentially only need to attack once. Moraug provides sort of a "win more" condition to me that doesn't seem necessary. That being said though, that's just my opinion and if you wanna swing multiple times per turn with Moraug, Go for it!
Titania, Protector of Argoth, on the other hand, I would highly recommend. I have to disagree with AscendedLandfalls and assert that Titania will prove valuable even without relying heavily on straight up land sac outlets like Zuran Orb or Squandered Resources. With Titania out there, one Evolving Wilds/Terramorphic Expanse + any Crucible of Worlds effect + multiple lands drops allowed in a turn = a whole bunch of chunky elementals per turn. I like getting value for lands coming and going, and behind The Gitrog Monster, Titania provides the best value for lands leaving.
As far as your other inclusions, you're gonna love Lotus Cobra. The mana generation he creates is insane. Grazing Gladehart is certainly expendable since you get the landfall life gain effect from both Retreat to Kazandu and Retreat to Hagra. As far as Ground Assault, it certainly can do a large amount of one time damage, but in my deck at least I rely on Akoum Hellkite for direct damage. Combine him with deathtouch from Retreat to Hagra and he becomes a removal machine! All this is to say that I'd put Ground Assault on the chopping block as well.
That's all for now I suppose, I hope this helps some and keep on brewing! LANDS MATTER!
cavacinig on
Earth, Windgrace, Fire
3 years ago
LandoLRodriguez thank you very much for your input and compliments! I love the name of your Windgrace deck too, btw. Looking at your deck and the history of your modifications I'm very impressed; you've put a lot of time and thought into crafting the deck. I actually just opened up an Ancient Greenwarden and a Lotus Cobra cracking some packs over the holiday, so I definitely plan to incorporate them into the deck, along with some other possible cards. Your point regarding the importance of cards that allow players to play lands from the graveyard is certainly valid and when I'm able to I plan on picking up copies of both The Gitrog Monster and Ramunap Excavator. I knew I wanted to make lands in the graveyard a big part of the deck's strategy but I recognize it's a weakness that I only have the Crucible of Worlds to allow this. Crucible is a big and easy target for many decks too. I think I will be replacing Ground Assault with the Greenwarden. I was also considering swapping out Grazing Gladehart with Lotus Cobra. Other cards I've picked up recently include Titania, Protector of Argoth and Moraug, Fury of Akoum. What do you think about those inclusions? I noticed you have more creatures in your deck than I do, and seem to have included better options overall because your creatures not only serve as bodies on the table but also other purposes as well, such as Caustic Crawler, for targeted removal. It may be possible to trim down the amount of other spells in my deck if I pick better options for my creatures.
Fiftyshotzlater on
Lord WindGrace LandMatters
7 years ago
Adventuring Gear, Akoum Firebird, Akoum Hellkite, Caustic Crawler, Grazing Gladehart, Guul Draz Overseer, Lotus Cobra, Nesting Dragon, Ob Nixilis, the Fallen, Retreat to Hagra, Undergrowth Champion, Oblivion Sower, Herald of Leshrac, Zuran Orb, Burnished Hart, Solemn Simulacrum, Zendikar's Roil, Rites of Flourishing, Horn of Greed, Oracle of Mul Daya, Squandered Resources, Exploration, Courser of Kruphix, The Mending of Dominaria, Wayward Swordtooth.
Just a couple of suggestions for you :)
DragonKing90 on None
7 years ago
actually if the lands enter the battlefield at the same time as Caustic Crawler, im pretty sure the Caustic Crawler doesn't trigger.
Boza on None
7 years ago
-1/-1 counters cannot be stopped by regeneration.
Regeneration means to put a regen shield on this permanent. When this permanent is dealt damage greater than its toughness or is destroyed by a spell or effect, instead you remove the regeneration shield and all damage marked on this permanent, tap it and remove it from combat.
None of this interacts in any way with -1/-1, so regeneration is not useful versus Caustic Crawler.
ProfessorUG on
The Gitrog Makes Landfall
7 years ago
I've been looking to get Darkblast going in my Gitrog deck. I've also seriously enjoyed Raven's Crime. Constant Mists is arguably a must-include. I think I'm going to remove it because it's too expensive, but Caustic Crawler is an option. Black Sun's Zenith is probably solid.



