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Format | Legality |
1v1 Commander | Legal |
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Block Constructed | Legal |
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Casual | Legal |
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Planar Constructed | Legal |
Planechase | Legal |
Pre-release | Legal |
Quest Magic | Legal |
Standard | Legal |
Standard Brawl | Legal |
Vanguard | Legal |
Vintage | Legal |
Brilliant Restoration
Sorcery
Return all artifact and enchantment cards from your graveyard to the battlefield.
Crow_Umbra on Isshin, Dual of the Fate
2 weeks ago
Yeah, unfortunately the way the rulings are currently set up, hybrid mana also counts as its other color. Here's an article in case you'd like to read up more on it. Ognis is a fun commander, I'd recommend checking her out though. I used to run her for a bit, but felt it was a bit similar to another deck I currently have.
No prob! Do you have a general budget in mind for the deck, and have you played your deck irl at all yet? I have a few broader suggestions, as someone that plays a non-Samurai focused version of Isshin:
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Your creature count at 45 is kind of high. If this is how your playgroup typically functions, then maybe it's not as big of a concern, but I think some of your creature slots can maybe be swapped out for more lands and other supporting spells.
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The land count at 29 without much ramp is also a tad bit low. If possible, I'd recommend bumping up your land count to at least 34-35.
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I know your deck is Samurai themed, but you may want to reconsider some of the Samurai that have Bushido or care about creatures attacking alone. Bushido cares about if a creature is blocked or is blocking. If you want to stick with flavor and theme, then keep them. Unfortunately, most existing Samurai creatures aren't that great with Isshin, ironically enough.
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Related to my last point, I think it's worth examining if you prefer to go wide and attack with lots of swarming creatures, or if you would prefer to invest in big single attackers. Once you determine which is more fun for you, you can swap out the less relevant creatures with either "go wide" or "single attacker" focus and swap in more of the relevant stuff.
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Brilliant Restoration looks like it could be a pretty simple place to swap for Etali. Brilliant Restoration is very white heavy, and is tougher to cast in a 3 color deck. Additionally, you don't really have a big enough concentration of Artifacts and Enchantments to make it worth running here.
I hope these suggestions are helpful even if they are kind of broad.
harkness on Enchanted Violence
9 months ago
I would really like to see just some basic removal spells, at least 7. At least some instants, at least one more board wipe. If you have a Teferi's Protection or a Semester's End you really don't care about unconditionally wiping the board. I would also like to see a Brilliant Restoration type of card your static enchantments are really powerful and its nice to have a backup way to overwhelm them after a cheeky Farewell, while they're not Dance of the Manse explosive it can get pretty hard to deal with the sudden burst in deadliness especially if you can give your creatures haste somehow.
Icbrgr on Eriette of the Charmed Apple
10 months ago
to make room for more lands id cut Brilliant Restoration; super high mana cost and you are already running Retether. Next id cut Cruel Reality; also a high mana cost... and they will probably just sacrfice things that you have enchanted anyway. Id also cut Eagles of the North/Troll of Khazad-dum... well i guess instead of paying mana for a lans you could probably just play land?
jarncards on Stardew
1 year ago
It looks fun. I dont necessarily know if it needs any changes. If nothing else, I would strongly recommend you consider Wood Elemental and Alabaster Leech, since I will be playing against this deck.
Akroma's Will or Garruk's Uprising are good options to make sure damage gets through for mass trample/protection. Run Rancor, you get it back for multiple plays every time its enchanted creature dies
You dont have much to interact with opponent's boards. Or to protect your own outside of avacyn. given the snowball you have where each card you play will draw you 1-5 more, you might be ok without interraction since you might just overwhelm everyone if you want to play it that way, but white gives a lot of the best options for removal.
Archon of Sun's Grace is almost a direct upgrade to Ajani's Chosen. Honestly i think they are both great to run, I would reconsider using them, Avenger of Zendikar, and maybe something like Eldrazi Monument. If you intend to keep it so that you primarilly win through attacking with a couple super beefy guys, Lightmine Field is silly
Food Chain will be REALLY helpful when youve drawn too many cards. both to give mana to play them, and to kill off your card advantage engines before they get you killed. Most enchantress effects are not "may" abilities.
As usual, I consider Reliquary Tower to be a bad card. Since you are going to have even more draw than mana in this deck, personally I would ditch it so I could discard to hand size and take advantage of the mass reanimate cards for enchantments like Brilliant Restoration, Resurgent Belief, Open the Vaults, Triumphant Reckoning, and the Replenish you already run.
They are very expensive mana-wise, but Legion Loyalty and True Conviction would do silly things as wincons in this deck. legion loyalty will give you an obscene number of creatures, enchantment creature ETB triggers, and bonuses to the cards that care about the number you have like all that glitters, and
multimedia on Artifact Army
1 year ago
Hey, really nice version for less than $100. You have strong deck building skills on a low budget.
Research Thief is good, but consider the other cards that let you draw each time a creature you control does combat damage to a player, each creature, Reconnaissance Mission and Bident of Thassa? Bident is in the Urza BRO Commander precon. If attacking with huge Constructs is the strategy then in my opinion these are the best budget 4 drops to play with Urza. Their Number is Legion is too difficult to cast here needing four black and Brilliant Restoration is same needing four white.
Making Urza an artifact so that he gets the benefits is helpful. Consider more of this effect, Liquimetal Torque? It's a 2 drop mana rock before you want it for Urza and it's in the Urza BRO Commander precon. Metalwork Colossus only works with noncreature artifacts and you don't have enough of them here to consistently reduce it's cost much. You also don't need it, it's just a high mana cost beater and you'll have plenty of better mana efficient beaters, Constructs.
Good luck with your deck.
Dcappitize on Hexproof
2 years ago
There were no effects causing the Lotus Field to lose hexproof. I got Lay Claim on the field by casting Brilliant Restoration and this allowed it to come onto the field and when it did Lotus Field was targetable.
Simerix on CURSE UPON YOUR HOUSES
2 years ago
Interesting list! It seems like you are trying to go somewhat voltron which I find odd.
Here's some cards I found kinda weird: Grafted Wargear, Cement Shoes, Vorpal Sword, Whispersilk Cloak, Goldmire Bridge, Phyresis
I don't think Magnetic Theft is needed.
Run Agent of Erebos over Curse of Oblivion
I'd suggest Brilliant Restoration over Tiana, Ship's Caretaker. My problem with Tiana is that she has to be out when your stuff is destroyed. Brilliant Restoration get everything and is a great top deck.
Cards I'd consider adding: Blind Obedience, Court of Ambition, Court of Grace, Crawlspace, Curse of Conformity, Curse of Disturbance, Curse of Fool's Wisdom, Curse of Opulence, Curse of Silence, Curse of the Nightly Hunt, Ghostly Prison, Mesa Enchantress, Monologue Tax, Torment of Scarabs, Trespasser's Curse
SacredAtsira on Light-Paws, Big Stomps, Budget Price
2 years ago
Looks like a solid Light-Paws list, my only recommendations that aren't already in your Maybeboard would be Triumphant Reckoning and Brilliant Restoration.
I used to have a Light-Paws deck and found that these sort of effects are instrumental for games where you get targetted.
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