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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Boneyard Wurm
Creature — Wurm
Boneyard Wurm's power and toughness are each equal to the number of creature cards in your graveyard.
jdogz32 on Weak Sauce Graveyard
1 year ago
I made a deck based around creatures like Boneyard Wurm here's the deck if you wanted to check it out. Self Mill Madness
rekkim on Ritual Mill
2 years ago
V2.0: Shifted aim toward answers from threats. Tokens aren't anything to worry about before turn seven, anyway.
Armored Skaab: Down by one.
Blex, Vexing Pest Flip: Cut. Buffing the tokens to speed up lethal is counterintuitive to much of the rest of the deck's intention to stall. Rarely, if ever find reason to use the back side, and life is valuable to this deck only so far as delays are concerned. Once you're stable, you don't need to fish so desperately for pieces.
Boneyard Wurm: Down by one.
Combine Guildmage, Swarm Guildmage: See: Blex.
Lotleth Giant: I really like this because it dodges blockers, but it's never decisive like a seven-drop ought to be. Dropped.
Decisive Denial: Dropped. Couldn't justify its use when creature-based iterations can be used to keep the effect and fuel other spells.
Drown in Filth: Dropped. Part of the issue is the mana requirement. It's hard to reliably draw all three colors in the first two turns, so a lot of my starts were awkward with this. It could also fizzle early on by not having enough of the right thing in my graveyard.
Spider Spawning: Reduced by two. Slow, and the deck is pretty heavy on recursion. Despite issues with the tap requirement, Vilespawn Spider is a body, on or off the field, and anything in the way of attackers or pumping spells is important.
Spiketail Hatchling: Added four copies. Might look for one I like with a mana cost to make the tax a greater burden. Or maybe something with lower CMC and no flying.
Winds of Rebuke: Added three copies.
Spore Frog: Added four copies.
Svogthos, the Restless Tomb: Added another copy. Realized somewhere down the line that it plays really well with Crop Sigil to return two creatures to play.
Deadbridge Chant: Added one copy. Still not wholly sold on this, but it makes sprinting against other stall decks much more viable. Valid target for Winds of Rebuke, if you happen to need to reset with elixir.
Land: Reduced prominence of black and green for blue.
legendofa on Card creation challenge
2 years ago
Destabilize
Sorcery
Target player mills six cards. Return a permanent card from your graveyard to your hand for each land card milled this way.
Overload
has always felt more self-mill to me. That's probably influenced by the original Innistrad, with stuff like Splinterfright, Boneyard Wurm, Tracker's Instincts, Memory's Journey...
Anyway, create a land card.
jacobpmesser on testing ideas
2 years ago
Hit Turn 8 a few times. Still got work.
Wondering if I should aim for Grist ult. I want Ashes to happen for huge self mill but not complete. Maybe Boneyard Wurm over Splinterfright or Old Stickfingers for a few two drop 'goyfs.
Will (+) Emry. I'm going to try Shriekhorn for another target for Chancellor G.
Omniscience_is_life on Looking for efficiently large creatures
3 years ago
Impervious Greatwurm, Ashaya, Soul of the Wild, Altar Golem, Revenant, Verdurous Gearhulk, Boneyard Wurm, Greven, Predator Captain, Lord of Extinction, Multani, Maro-Sorcerer, Myriad Construct, Scourge of the Skyclaves, Wilderness Elemental, Taurean Mauler, Managorger Hydra, Forgotten Ancient
zapyourtumor on Golgari dredge
3 years ago
Why Bonehoard over Boneyard Wurm? The latter counts as a creature, helping buff the other creature-cards-in-graveyard beaters.
Grist, the Hunger Tide produces tokens+self mills, removes pesky permanents, and also acts as a second wincon with Jarad to give the deck some late-game reach.
Unearth can get back a Grist, Splinterfright, Boneyard Wurm, or Nighthowler from the yard that you milled.
For cuts, I'd probably cut more noncreature spells since the whole deck is "creature cards in graveyards matter". I'd start with Life from the Loam and Raven's Crime, and maybe some Village Rites.
henrypan321 on Hogaak's Legion
3 years ago
Thanks for the suggestions killer_eye! Yeah Scute Swarm has definitely been great.
I used to run a lot of those big graveyard-based cards like Boneyard Wurm , Splinterfright , Spider Spawning but eventually cut most of them for reasons similar to the Worm Harvest one. Boneyard Mycodrax was one of those but I totally forgot that it also has a graveyard ability, so it could be interesting. Bonehoard is a like a reverse Nighthowler , definitely usuable.
Plumb the Forbidden is pretty good too.
Westhane on Martin Sanson, Worm that Walks
3 years ago
Suggestions:
Plus: Kraul Harpooner , Moldgraf Monstrosity , Loam Larva , It of the Horrid Swarm , Hornet Nest , Brain Maggot , Brain Weevil , Nameless Inversion , Bone Harvest , Footbottom Feast , Haunted Crossroads , The Chain Veil , Deadbridge Goliath , Distended Mindbender , Graveshifter , Masked Vandal , Nullmage Advocate , Gigapede , Broodhatch Nantuko
Less: Boneyard Wurm , Golgari Grave-Troll , Lotleth Giant , Stitcher's Supplier , Glowspore Shaman , Mycoloth , Skirge Familiar , Birthing Pod , Forever Young , Vigor Mortis
And the reason Eternal is showing as illegal is cause' all of the MH2 stuff isn't out yet.
My reasoning is less efficient cards that happen to be insects make for more Grist, and if you've got a certain insect density, you don't really need other dredge sources.
Have (1) | reikitavi |
Want (1) | AjaxSlumbering |