Atarka Beastbreaker

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pauper Legal
Pauper EDH Legal
Pioneer Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Atarka Beastbreaker

Creature — Human Warrior

Formidable: Atarka Beastbreaker gets +4/+4 until end of turn. Activate this ability only if creatures you control have total power 8 or greater.

freshdemon on Slimefoot Commander (Please help)

5 years ago

Hello firescratcherxd

It seems to me that your deck is very unfocussed. You play +1/+1 counter shenanigans, then you play tokens, then cards like Atarka Beastbreaker that costs tons of mana for a rather mediocre activated ability.

But whatever you decide to do, play Cultivate and Kodama's Reach. They are good.

abby315 on Selesnya Humans

7 years ago

I would suggest dropping both Atarka Beastbreaker for two more lands: Evolving Wilds or Fortified Village are good replacements, or you could add one more of each basic. 22 lands is perfect for this curve; if you find your colors are easy to get you could go to just 21 lands.

DroseraC on G/W Renown/Support

8 years ago

I wouldn't mainboard anything specifically against fliers (unless you only play casually and have players with many fliers in your playgroup). So things like Hitchclaw Recluse, Netcaster Spider, Plummet and Spidersilk Net can just be moved to your sideboard or removed. Seed Guardian has a purpose BEYOND Reach, so maybe even consider filling in some of those empty slots with them. You could consider sideboarding Plummets and Clip Wings (once it's available) to deal with common fliers. The latter especially since it can potentially hit things like Dragonlord Ojutai that have hexproof.

Consul's Lieutenant is something I feel you definitely want many of in a Renown theme deck, it can be dominating if played early. And if you're really focusing on a Renown theme, maybe try to get more Valeron Wardens. The card draw will keep you in the game instead of emptying your hand and losing to control. I'd probably suggest running more Citadel Castellans and Topan Freeblades because the Vigilance makes them available for offense while still playing defensively. I'd also probably try to add in another Joraga Auxiliary to bust up grindy match-ups. Cut Endless One for another Hangarback Walker. I don't really like Kytheon's Irregulars for you, either, because of the double white activation cost. Atarka Beastbreaker isn't amazing for you, either. It's a win-more creature that doesn't actually help you start winning in the first place.

Land wise, I don't think you need Evolving Wilds because you're only two color. Try to fill out playsets of Canopy Vista and Tranquil Expanse and that should be all you need for that. Running a few more Rogue's Passage would be a good idea, too, since it works VERY well with Renown (without having to splash blue). Zendikar Resurgent isn't a good choice for standard because it comes out so late and only helps with mana, which you shouldn't need as a two color deck.

Nissa, Voice of Zendikar isn't good enough to justify running two Call the Gatewatch. You should remove both of those.

You should consider Shoulder to Shoulder as a support spell because it cantrips, replacing itself in your hand. If you're really pushing the Support subtheme, I'd cut pump spells that aren't counter based. So, Mighty Leap and Might of the Masses should be replaced with Should to Shoulder or more Lead by Examples. You should also look in to Inspiring Call as a way to benefit from having pumped creatures both in combat and in card advantage. Also, I think Encircling Fissure is a good choice if you do load up on vigilance creatures, since they'll be available to block after your enemy's creatures can't deal damage (and thus picking off some of them).

There are a few other cards in there that I don't see doing much for you, or you not being able to utilize fully but this is already getting to be a long post, so hopefully some of this helped you out. :)