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Legality
Format | Legality |
1v1 Commander | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Arena of Glory
Land
Arena of Glory enters the battlefield tapped unless you control a Mountain.
: Add .
, , Exert Arena of Glory: Add . If that mana is spent on a creature spell, it gains haste until end of turn. (An exerted permanent won't untap during your next untap step.)







Icbrgr on
Junior‘s First-Ureni of the Unwritten
4 days ago
this looks like is shaping up pretty great! i really like Urza's Incubator and Smuggler's Surprise they seem really cool in here. The only real suggestion i have from how games have gone for me so far with Ureni is more haste enablers like Hammer of Purphoros, Rising of the Day, Fires of Yavimaya or if available Arena of Glory/Lightning Greaves.... I have about 8 cards that do this effect and it has felt pretty good to consistently get 2 additional dragons in play just for casting/attacking with Ureni.
Andramalech on
New Falls
1 month ago
psionictemplar, and I heart-throbbingly hope it's a warhammer reference now that I think about it, I have so much to say!
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Thank you so much for all of this incredible feedback- I love to make sure that I lead and end interactions with gratitude. Your interactions just through the few times I've recognized your comments (there's a few now that I think about it) are always so thoughtful. I appreciate the care and insight with generous consideration for poise and respect to one another. You're a class act for that alone!
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Thank you so much for the insight with regards to Cascade- as I have stated in the description, it is one of my weakest deck-styles that I've tried. Storm and Cascade are just hard for me sometimes. This care and response has given me some insight I had not considered for deck construction, and I'm very grateful for that level of knowledge and education. So this'll be the first blurb where I address your recommendations; I completely and whole-heartedly agree that I will be adjusting not only the mana base to include at least one Hallowed Fountain
, but also to adjust some other pieces of my build. I am intent on creating another 100% competitive list.
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Bloodbraid Marauder is a cool card that I think helped me chain downwards and not lack in value, however I agree with your commentary that my list is sufficiently struggling to produce cards in grave, unless I shift my list and replace some pieces. I'm not sure how to precisely replace what Temur Devotee provides through Arena of Glory; spend from the Arena, cast Temur Devotee and immediately use the other from Arena to use the filter ability, effectively getting the color of mana that you wanted in the first place. Admittedly super bad when you say it out loud, and when you see it in function? It's.. not awful. But.. it's not really doing the most, as you've described.. I need to maximize the output. Normally that kind of concept is finely tuned and drilled into my brain, but with cascade for some reason I tend to be so laise-faire. Thank you for calling me out on that! I appreciate anyone who can challenge my pre-conceived notions about the best way to do something.
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Force of Negation was in fact the card I should have chosen.. no discussion there, I was out of practice on that. Thanks for the tip!
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I don't really have definitive promised changes for what I'll do, but the update tab is about to get thicc. We'll talk soon, I'm sure!
Andramalech on
New Falls
1 month ago
psionictemplar thanks for the feedback, but I have questions that maybe you could help me with:
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Ardent Plea does lack a white-generating land for hard casting, yes, and personally it's got just enough presence that would justify Solitude. I understand why you point this out as a fundamental issue but I should at no point be hard-casting Ardent Plea.
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I created my deck like this metaphor: as a child, I liked sitting at the top of the stairs and scooting my butt down each step. And at each step, the scooting carried momentum from the previous scooting, eventually leading me to just be sliding down the stairs. This deck functions similarly, where each step and each turn fundamentally tries to carry away the next turn or spell cast into the next, and so on and so forth.
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I think I understand what the Creative Outburst and Magma Opus are meant to provide back to the deck, however.. it's trading two Mana and discarding itself for favor of only getting one mana back- if I'm not mistaken, to me that reads as mana-fixing and I think I do a good job of that with Temur Devotee and surprisingly well paired with Arena of Glory.
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I appreciate the commentary and it reveals that Cascade concepts aren't really breaking away from tier 2 anytime soon. I would really appreciate any further insight you could provide since Cascade type decks are not my strongest builds. Storm and Cascade are not easy mechanics to use or work with, so I'll take all the discussion I can get regarding how to do it better or fine tune.
Thanks again for the commentary and I look forward to discussing this further!
DreadKhan on
Canadian Short-King
2 months ago
Who knows if it's entirely 'good' in here, but Raised by Giants isn't an aura and it gives Wolverine +8/+8, too bad it doesn't come with Trample! There is also Belt of Giant Strength that might synergize for a handy buff.
Maybe One with the Kami? It doesn't have to go on Wolverine, and if he's strong enough you a ton of bodies. The card can go infinite with many other cards fwiw, but I've rarely seen it used for that so it shouldn't attract attention.
While it might not look fantastic at first glance, Kessig Wolf Run is a pretty useful card in most Gruul lists that feature ramp, and in this list it's even better since your Commander can regenerate if the opponent kills him due to low toughness. Since it's a land it's a safer include IMHO. Shinka, the Bloodsoaked Keep is a much fancier land, but First Strike seems like it'd be a nice ability to have. Final one, the new Arena of Glory, Haste is a sweet ability.
Inquisitor's Flail is a card I always look at when I build a Voltron list, if it's at all possible to be sneaky with it it's a very cheap damage doubling equipment that stacks with almost everything. Just this and and your Commander hits for 8 without any counters, and you can just regenerate him if he dies, but it's even better with double strike, then you'd hit for 16 from just those 2 things, and having even +1 power would turn it into 24, which is lethal.
As for possible cuts:
I don't love Assault Strobe, I hate that it's a Sorcery, especially when even Temur Battle Rage exists, giving double strike without trample seems like a bad idea. BTW I'm not saying run Battle Rage necessarily, I don't know if you want a one and done like this, and you for sure don't want it to be a Sorcery IMHO.
Animist's Might makes me wonder if Monstrous Onslaught is better, it doesn't have to target your own creature so it's harder to disrupt, and the ability to spread the damage out can make things very ugly for people if have a big creature. Might to me looks like it'd be cheaper to cast, but you'll only ever kill one creature with it. Similarly I don't love Contest of Claws, Sorcery speed removal isn't very good and I'm not sure that's enough upside (though it is better than Might fwiw, I'd look at better cards). If you're dead set on a card like this why not use Stump Stomp Flip instead? At least it's a land if you're desperate.
Grumgully the Generous seems bad? I could be missing something, but a single +1 counter doesn't sound like it's worth a slot, especially at 3 mana, and you can only get it on ETB, so it's VERY timing sensitive; do you REALLY want to delay Wolverine a turn for this guy? I love the flavor of the card so I could see it being a pet card, so if it's a favorite keep it! Similarly I don't know about Renata, Called to the Hunt, both of these are great if you've got synergies with the counters, but if you don't they are just a one time +1/+1, and if they come down late they might just do nothing at all.
Concord With the Kami looks like a bit of a trap to me, if you are getting wiped a lot the card will do nothing, right, and that's when you want it the most!
How often do you find yourself drawing more than 3 cards with Season of Growth? I think Harmonize is going to play more consistently fwiw, but if you find you're usually drawing 3 or more cards with Season it's probably fine.
Do you really need to size of the effect for Signature Slam? It seems worse than Kamahl's Will, which costs only one more for an (arguably) much bigger effect. These lands are Indestructible and have Vigilance, so they can all safely swing (and can benefit from buffs as creatures for that turn) if you need that, but they can also work as handy blockers, I feel like killing the opponent's best creature AND making a bunch of blockers is nice upside?
I don't think you want or need stuff like Arcane Signet or Gruul Signet in Gruul, you're already vulnerable to stuff like Bane of Progress, so why increase that vulnerability? There are still Green ramp spells out there fwiw, including Three Visits. I guess the rocks are cheaper (and can add Green when you're truly desperate), but it seems more like an allowance to run more Basics (in a deck that doesn't run anything like Primal Order or Blood Moon), do you have some good payoffs for running Basics over the odd dual? I get the price point, but I feel like when you go much over $100 you have to start spending more on lands, or really lean into some kind of synergy with Basics, such as the ability to dig out a TON of Basics somehow (there are cards like Traverse the Outlands I guess).
I hope some of these ideas help, apologies if I suggested you cut any pet cards!
SufferFromEDHD on
Kaalia of the vast
4 months ago
Kaalia will always be one of my favorite commanders. That first batch of commander decks were special.
This is a really neat shell. I like your use of niche white control spells like Abeyance and Orim's Chant. Would something like Conqueror's Flail be useful here?
I really like your use of Necrodominance and Necropotence. Is this speeding up your wins?
A playset of cards from my list that I think would be excellent here:
Eiganjo Castle kaalia protection
Arena of Glory best haste enabler
Chance for Glory wins games
Cataclysm the math is on your side
Sneak Attack kaalia #2
Cut all the creatures that don't fit the tribes. Keep Mother of Runes. The rest are just good stuff.
Fluggleshmuggits on
Cube Eternal
5 months ago
IN
Six
Amped Raptor
Wight of the Reliquary
Phlage, Titan of Fire's Fury
Uro, Titan of Nature's Wrath
Psychic Frog
Arena of Glory
OUT
Might of Old Krosa
Zo-Zu the Punisher
Hogaak, Arisen Necropolis
Queen Kayla bin-Kroog
Tatyova, Benthic Druid
Thief of Sanity
Teetering Peaks
Apollo_Paladin on
Hell-Queue Magda
5 months ago
Heyo, thanks again for help deck tech'ing my own Magda brawl deck!
One thing I see you're not running but has saved me a couple games already is Arena of Glory (admittedly, only about 15 or so games under my own deck's belt).
All the treasures the rest of the deck provides really helps mitigate using it every other turn, and reliably getting extra mana ramp/haste has allowed for some nasty multi-spell turns firing earlier than normal. Maybe one to consider for ya - either way see you on Arena!
Exoflo on
No Combo Krenko [PRIMER]
8 months ago
I think Arena of Glory and Hall of the Bandit Lord would be great includes to your manabase
Anyway, good brew there ! Krenko has been one of my first deck (good old memory Speed vs Cunning decks) and I still love him
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