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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Whisperer of the Wilds
Creature — Human Shaman
: Gain .
Ferocious — : Gain . Activate this ability only if you control a creature with power 4 or greater.
ClockworkSwordfish on Daemogoth Dealings (Budget)
8 months ago
Fun and solid build, but even keeping its budget in mind, I think you have a couple weak links that could stand to be improved!
Being only one mana is indeed an asset for the elves, but I think Leaden Myr is underperforming - it being an artifact is doing you no good. You might prefer something like Ilysian Caryatid or Whisperer of the Wilds instead, since they're still mana dorks for two but they kick into high gear once you have a Daemogoth out. Wose Pathfinder could also be interesting as having something to do with your mana once you have a big guy out in the late game.
Speaking of, you'll definitely want some more Trample in the mix! An 11/10 is impressive, but it can get blocked by squirrel tokens all day long; three Fists of Ironwood isn't quite enough. Your instants could probably stand to be improved, since as it stands, they're a little... plain. In their place you might like Massive Might (ensuring that necessary trample) or Gaea's Gift (which can be used to protect them from removal!) Also, if it's within the budget, four of Rancor would be just lovely.
Barbarian_Sun_Pope on $99 Front Loaded
1 year ago
Have you considered Leatherback Baloth's cousin, Steel Leaf Champion? It pretty much accomplishes the same thing but with a little more upside. Reverent Hunter is a pretty nice follow up since it would be at least a 4/4 for 3 after playing a Baloth.
Azusa, Lost but Seeking and Whisperer of the Wilds can speed up the early game considerably.
Ghalta, Primal Hunger as a 'one of' might also be a pretty good finisher that could come out pretty quickly considering the amount of power in this deck (Goreclaw alone reduces his cost by 6). Hope this helps
wallisface on Spider-Man
2 years ago
Some thoughts:
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your mana curve is very high for Modern, and you have almost no ramp to compensate. I’d suggest lowering your curve - the deck at the moment is going to play very slowly/clumsily. I’d suggest playing no more than 4 cards costing cmc4-or-greater (you currently have 11, which is pretty unwieldy)
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the only way you’ll get to use Whisperer of the Wilds ferocious ability is by having Arachnus Spinner in play, or playing Overrun… both cards are already at the top of your curve, so by that stage you won’t need the mana. I think if you want ramp, go for the 1cmc mana dorks, they’ll provide better value/tempo.
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there’s almost no synergy or reason to be forcing yourself to run spiders as a tribe, as they don’t really help each other in the slightest. It feels like you’re letting the “tribalness” get in the way of deck-building.
king-saproling on What My Own Magic Card Would Be
3 years ago
Kyler seems really strong. Thoughts on these cards? Slippery Bogbonder, Crashing Drawbridge, Sylvok Explorer, Channeler Initiate, Drover of the Mighty, Harabaz Druid, Whisperer of the Wilds, Maja, Bretagard Protector, Reverent Hoplite, Visions of Glory, Vanquisher's Banner, Elemental Bond, Mosswort Bridge, Windbrisk Heights
lagotripha on The Beasty Boys (Budget)
3 years ago
This is a classic casual list - If I was looking to win fnms with it, I'd go lower on the mana curve with some combination of 1 drops that can get 4 power, backed by 'power 4 matters' which has been printed quite a lot. In casual play there are a lot more options.
Colossal Majesty/Furious Rise/Garruk's Uprising/Kiora, Behemoth Beckoner are great at drawing cards. Crater's Claws is the best finisher for this kind of list if it ramps. Feed the Clan is incredible in the sideboard. Flamewake Phoenix is great if graveyards aren't being exiled. Bonders' Enclave is good, solid card-draw. Temur Battle Rage is a great 'gotcha'. Whisperer of the Wilds is a second Ilysian Caryatid, Winds of Qal Sisma is a fun 1-sided fog.
For pure budget, Ravenous Squirrel + Bloodhall Ooze + Swarm Shambler offers a solid creature package, which plays nice with stuff like Winding Constrictor. If you want flat creatures, Lambholt Pacifist Flip, Skinshifter, Talara's Battalion or similar.
Angel_Zero on Death Touch Green Boi
3 years ago
I have always loved green stompy decks, here's some stuff to consider maybe Gigantosaurus Wildborn Preserver Khalni Hydra Leafkin Druid Whisperer of the Wilds Overwhelming Stampede
Balaam__ on
3 years ago
I think a few more lands what help tremendously. You want to hit your land drop each and every turn, no exceptions, and without any of the usual mana dorks green runs ( Arbor Elf , Llanowar Elves etc) I think 17 is a bit low. I see you have Whisperer of the Wilds , but even so. Good news is that once you figure out what you’re taking out to make room, you don’t need any super expensive lands. Bayou would be ideal, but a couple extra Forests is just fine.
Also, maybe I’m just overlooking something, but how are you getting Whisperer of the Wilds out Turn 1?