Collective Brutality

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Collective Brutality

Sorcery

Escalate—Discard a card. (Pay this cost for each mode beyond the first.)

Choose one or more —

  • Target opponent reveals their hand. You choose an instant or sorcery card from it. That player discards that card.
  • Target creature gets -2/-2 until end of turn.
  • Target opponent loses 2 life and you gain 2 life.

wallisface on Kamarupa’s Challenge

2 months ago

I think Choke is a card you’d probably leave in the sideboard to battle decks that use islands. But I think Power Conduit is a good mainboard addition:

wallisface on Kamarupa’s Challenge

2 months ago

I think my above suggestion should also probably swap the Drown in the Loch for Collective Brutality just as a way to discard the Bloodghast

wallisface on How to deal with [[The One Ring]]

5 months ago

Collective Brutality can’t hit One Ring (i know it’s not on your list but you did mention it above).

In a lot of matchups Pick Your Poison is a viable option.

You might want a category for denying the fog effect. Stuff like Bonecrusher Giant has been seeing some play in decks that just want to push for damage.

I know you don’t want counterspells added, but its probably worth at least mentioning Consign to Memory as that card is being included in sooo many sideboards (and in pretty high quantities), and has become one of the default best answers.

Xica on How to deal with [[The One Ring]]

5 months ago

I didn't want to list counterspells and targeted discard, since they are the trivial choice.
I mean all of them work.

And there is a LOT of them. I didn't want to list all flavours of Counterspell with various up and downsides. And same goes for Thoughtseize, Duress, Mire's Toll, Collective Brutality. There are way too many.
And targeted discard is a way sketchier proposition than counterspells, as they turn the game into topdeck - where they don't help against the one ring.

wallisface on Brew ideas for Scrawling Crawler

6 months ago

Nice stuff!! My own tinkering has been awkward - I keep wanting to force Birthing Ritual into the deck but it’s just a lot of effort for minimal payoff. My current brew looks very similar to existing Dimir-Frog lists (an accident I swear!), but with an Echo of Eonsfoil package and enough supporting self-discard to abuse it.

20x Lands

4x Scrawling Crawler

4x Psychic Frog

4x Orcish Bowmasters

3x Abhorrent Oculus

4x Echo of Eonsfoil

4x Counterspell

4x Fatal Push

3x Collective Brutality

3x Unearth

4x Preordain

4x Tainted Indulgence

Jimmithee on no no no wait wait wait

1 year ago

Collection of suggestions from the thread, plus a few of mine:

Max out Griselbrand, and remove cityscape leveler and two Iona's. I'd recommend taking out persist and replacing it with Life / Death, for the sole reason that most of your reanimation targets are legendary. You should also add a playset of Putrid Imps to have a discard outlet on the ready, which could replace buried alive. Definitely replace the Sol Rings with Lotus Petal to make the deck Legacy legal, and replace The Stone Brains with something like Thoughtseize or Collective Brutality.

Probrably not the best reanimator target, but my personal favorite one is Akroma, Angel of Wrath :)

capwner on "Master of Cruelties" - Budget but Strong?

1 year ago

As an x/4 in a no fury meta I think this card could potentially be good. The deck really wants Ragavan but yeah that's not very budget. Bowmasters too.

About 'understanding what to replace,' the way I think of it is, you know there are always more potential good cards than you can actually run in any deck, usually there are multiple good ways to build a deck. Every card should play into your synergy, except for sideboard cards which can attack something very specifically. And every card should be the best possible option for its slot (most versatility, most synergies with your other cards, most favorable in specific interactions vs. specific cards). Example, this is why I love Apostle's Blessing in here, it's versatile because it protects and evades, and these are both things your deck REALLY needs. And it's a cheap instant. Great card.

But now look at Goblin Tunneler, I see a card that is part of the gameplan, but it's also an x/1 non hasty creature and a 2 drop. This is going to fall short a lot of the time. Maybe a card like Wedding Invitation or Key to the City could be better in this slot. Generator Servant is great for the haste but it has the same weakness. Splitting that with artifact ramp like you did is good, maybe consider options like Pentad Prism but go with what you think plays the best. Molten Collapse is a strictly better Dreadbore and not expensive. Sunken Citadel might be a good land to combo with Rogue's Passage, maybe then Field of Ruin instead of Ghost Quarter? And Graven Cairns? On the lands topic I really like the idea posted above of adding Leechridden Swamp but you do need the fetches to really make it work.

Alesha, Who Smiles at Death has a nice effect but doesn't really synergize with anything besides bringing your Master back, which it can't even do vs. LB and Solitude. Maybe adding cards that combo with her like Fulminator Mage or Augur of Skulls could make her better. Lightning Greaves also makes her and a lot of your other creatures better too, this is a card I'd consider for a 1 or 2 of. But without adding more support, you might consider cutting Alesha and adding something along another angle.

I like Brainspoil, the tutor is nice because finding the Master is definitely a bottlneck in the deck. Grim Tutor is an option but a bit more expensive, Profane Tutor is affordable but has some problems. Having at least one other tutorable 5 drop would make your BS a lot better. 1 of Glarewielder would be kind of cute.

Hand disruption is another angle you might consider, it's really good for a slightly slower combo deck like this to nullify your opponent's big early plays and buy you a couple extra turns to combo them out. Collective Brutality is a pretty decent flexible card that also finishes your opponent.

In the end I think tuning your list and making cuts is about trying to make as many of these meaningful synergy connections between different cards as possible, getting the right amount of each type of effect you want (3 vs 4 of a specific effect like Dreadbore matters a lot vs some decks!), and then you cut either your lowest synergy cards, or effects you think you could safely go down a count on. Usually you want 6-8 ways of getting your key card in action, or 6+ of each combo piece/synergy if it involves multiple cards, and in a perfect world you want 4+ post board copies of HATE for particular meta decks, like 4 Leyline of the Void vs. Living End, or 8 killspells that can kill a Primeval Titan or Sheoldred. Your board cards should address aspects of other decks that really threaten you, no need to run those Leylines if you already beat that deck most of the time. It often comes down to having the right reactive cards, so you want good numbers of the ones you'll need the most.

Sorry for the whole ass book! It seemed like you wanted the help and I liked the concept/got into it a bit once I started looking. I think there's a lot of work and playtesting you could do to really optimize this, and maybe it could end up being pretty good+still affordable!

jethstriker on turn 1 Iona, sheild of …

1 year ago

Some of my thoughts:

  • Griselbrand is a much better all purpose target than Iona. I recommend maxing Griselbrand count first before maxing Iona.

  • Collective Brutality is a swiss army knife for Reanimator. Its an uncounterable discard outlet, pre-emptively answers opposing countermagic and removal, kills problematic small creatures, finishes off weakened opponent, and at the very least gives back some life lost from Reanimate and Griselbrand activations.

  • Buried Alive is slow for Reanimator. If you really want this, maybe just run 1, but not the full 4.

  • Why is The Stone Brain in the deck? If you're worried of opposing card, I think you're far better off with discard like Unmask and Thoughtseize. They also doubles as a discard outlet if you really need to.

  • Also why casual? The deck is 1 card away from being legacy legal. Just replace Sol Ring with maybe Lotus Petal and you have a legitimate constructed deck.

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