Cemetery Gatekeeper

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Cemetery Gatekeeper

Creature — Vampire

First strike

When this enters the battlefield, exile a card from a graveyard.

Whenever a player plays a land or casts a spell, if it shares a card type with the exiled card, this deals 2 damage to that player. (This is a linked ability, linked to the ability in the second paragraph on the card named "Cemetery Gatekeeper". This only deals damage if the played card shares a card type with the exiled card that was exiled via the ability in the second paragraph.)

_Kane_ on Valgavoth, Harrower of souls (HF-1)

1 month ago

Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.

Here are a few quick suggestions;

Sulfurous Springs - Replace Ash Barrens

Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.

Razorkin Needlehead - Ping dmg on opp turns.

Blasphemous Edict - Board wipes are needed along with targeted removal.

Stormfist Crusader - Card draw

Roiling Vortex - This reads, "Yes, yes, and more please."

Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.

Florian, Voldaren Scion - Card selection and Card draw.

Underworld Dreams - Ping dmg on opp turns.

Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.

Ankh of Mishra - Ping dmg on opp turns.

Rug of Smothering - Ping dmg on opp turns.

Nightshade Harvester - Ping dmg on opp turns.

Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.

Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.

Malakir Rebirth  Flip - A tapped land with a great spell on the backside.

Reanimate - Any graveyard...

I believe you opened a Bloodthirsty Conqueror!!

Expensive:

Sheoldred, the Apocalypse

Bloodchief Ascension

Orcish Bowmasters

Ob Nixilis, Captive Kingpin

Deflecting Swat

Jeska's Will

Deadly Rollick

Solphim, Mayhem Dominus

Zo-Zu the Punisher - I may have one of these for trade. I'll check.

Dauthi Voidwalker

Opposition Agent

As far a cuts:

Vile Entomber - Easy cut.

Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.

Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.

Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.

Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.

Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.

Light Up the Stage - There is better card draw.

Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.

Massacre Girl - Black has better board wipes that can't miss.

Ash Barrens - Easy cut for a land more suited to your deck build.

Bloodfell Caves - Easy cut for a land more suited to your deck build.

DarkKiridon on Eternal Vampires II

1 year ago

Stromkirk Captain, Dusk Legion Zealot, or Cemetery Gatekeeper over Sanguinary Mage. Also Vampire of the Dire Moon is good too. Henrika Domnathi  Flip might fit in here. Your mana base is weird, but that's just my opinion. :)

Fatal Push, Infernal Grasp, Cast Down, Terminate, Dreadbore for other removal suggestions.

YamishiTheWickedOne on What is a Man? (a hyper aggro Edgar Markov EDH)

1 year ago

Vessiliana since you've become my go-to person for bouncing ideas off of, if I want to include Phyrexian Altar and Cemetery Gatekeeper what would you cut?

SufferFromEDHD on A Solid 4/10

1 year ago

Cemetery Gatekeeper and/or Cemetery Protector saw these in my collection. Simple exile effect that creates long term value.

Eternal Scourge this has serious potential.

Pull from Eternity this isn't a graveyard matters deck but saving a card from exile might be useful.

Barbarian_Sun_Pope on

1 year ago

Yeah Cemetery Gatekeeper is definitely the odd one out here since he doesn't enable anything. Big Game Hunter or Shambling Ghast could be a decent replacement. The hunter is additional removal for anything that might be bigger than your bigger creatures and the Ghast could offset the land lost from the second room in the Tomb.

jdogz32 on

1 year ago

Barbarian_Sun_Pope I like the suggestion of Kalain, Reclusive Painter I never even considered trying to utilize the right side of the Tomb of annihilation.im not so sure about Wily Goblin because of its double red cost. I was thinking about taking out Cemetery Gatekeeper because I don't think he really fits with what I'm attempting to do here.

Optimator on Anarchy Burger

2 years ago

Cemetery Gatekeeper would be good

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