Uril, the Miststalker: Feast of the Beast
Commander / EDH
SCORE: 87 | 77 COMMENTS | 27759 VIEWS | IN 55 FOLDERS
Need for speed —June 8, 2017
Attempting to speed up the Uril plan of attack with a few more ramp options:
In: Cultivate, Kodama's Reach, Nature's Lore, Skyshroud Claim
Out: Cataclysm, Divine Reckoning, Eladamri's Call, Temple of the False God
Ooh, I like that idea - Dueling Grounds is an all-star in this deck. Good call Wooshadoodle, thanks.
October 27, 2015 12:35 p.m.
Looks great! My one question; Is it difficult to keep him on the board? It seems like sending him to the command zone once is game over.
November 4, 2015 10:12 p.m.
Hey, thanks shmevin11. That's the risk you take in most voltron decks, they're usually very general-centric. Uril's hexproof makes him resilient to spot removal but he is susceptible to board wipes - Indestructibility, Shield of the Oversoul & Darksteel Plate help in that regard. Sigarda, Host of Herons also negates any sneaky sac effects that also tend to plague Uril. I suppose the main threat are mass exile cards like Merciless Eviction.
Long story short, once Uril is out he tends to stick. Mana permitting, I can usually bounce back if he goes to the command zone a couple times during the course of a game. The janky new C15 land might also help in that regard:
November 5, 2015 12:35 a.m. Edited.
That makes sense. I played tested it a few times and it seems very fun. I really like your card selection.
November 5, 2015 9:54 a.m.
Thanks man, it's definitely a fun deck to pilot. I've been playing Uril for years now (my 2nd EDH deck) and I'm still not tired of playing it.
Another emergency card that can be used in a pinch is Boros Charm, although I usually use that for the doublestrike.
November 5, 2015 1:05 p.m.
Jeez, it's almost like they heard us talking shmevin11:
Pretty damn awesome!
November 6, 2015 12:25 p.m.
Looks like a great addition! Boros Charm seems fantastic. Extremely versatile.
November 6, 2015 12:40 p.m.
KCisSICKnasty says... #10
Dig the deck man! +1!
Any advice for a fellow Uril player?
Uril-ly Got Me Now
Commander / EDH
SCORE: 13 | 2 COMMENTS | 2442 VIEWS
December 29, 2015 12:38 a.m.
Thanks! Your list is looking awesome too SorinDankov. Apart from the abundance of mana dorks in your deck, we're running very similar builds. I'll make a couple of card suggestions that have worked out well for me over on your deck page.
December 29, 2015 3:07 p.m.
metalevolence says... #12
It's expensive, but you are missing probably the most important card you could run, Cavern of Souls. I would also run stuff like Sylvan Scrying to find it.
I'd definitely play more ramp to start beating with uril faster. 2 cmc ramp is better than chromatic lantern too. Gruul Signet, Selesnya Signet and Boros Signet are great, as are Nature's Lore and Farseek. Fertile Ground is also good and has synergy.
Cataclysm is a stronger version of Divine Reckoning
Open the Vaults is worth considering
Abundant Growth costs just 1 mana, cantrips, fixes mana, and powers up all your stuff that cares about enchantments.
I don't think arcane lighthouse is worth the drawback of tapping for colorless, and it also gives opponents a potential hexproof answer if they run something like Confiscate. I'd rather have a basic land. I'd probably rather have a basic than the early game deadness of temple of the false god, too.
Cards to cut to make space: Iroas god of victory, soul snare, karmic justice, gift of immortality, eldrazi conscription. I'd also consider cutting aggravated assault as outside of the combo, 8 mana for a combat phase is quite bad
Cheers
April 22, 2016 4:16 p.m.
Awesome feedback and suggestions metalevolence, thanks a bunch!
Thanks again for stopping by and giving your 2 cents metalevolence. You've given me some good food for thought!
April 23, 2016 8:41 p.m.
Blade of Selves doesn't interact very well with legendary creatures: 04/11/2015 ruling - If the equipped creature is legendary, the tokens will all enter the battlefield. Then you'll choose one of them to remain on the battlefield. The others will be put into your graveyard. Any enters-the-battlefield or dies triggers of the tokens will work.
July 18, 2016 6:03 p.m. Edited.
I'm looking at this deck, and i'm wondering... isn't Uril a bit slow to get out? Otherwise, this deck seems like it was build with every good enchantment.
Still, i do have suggestions!
Ghostly Prison + Sphere of Safety, both of them helps you never get attacked.
Flickering Ward for repeatable draw with the enchantresses.
Felidar Umbra for Totem Armor + Lifelink.
Sigil of the Empty Throne since you run a lot of enchantments, get awarded token for them!
Blind Obedience to slow them down. (Yes, you can play it, the W/B color symbol is reminder text, not ruling text)
City of Solitude/Dragonlord Dromoka to break down counterspell decks. Since Cavern of Souls has already been suggested...
If you want a bit more suggestions on this, i run my main deck the same way, with Sigarda at the head : Enchanted! I'm Sigarda, and here's how you die., go check and leave a +1 if you want! You got mine, though.
Hope that helps! Cheers!
August 12, 2016 1:13 p.m.
Thanks for helpful suggestions Karzalar, definitely lots to consider. You're absolutely right about Uril being slow to get out - I've often thought that this deck needs more ramp (3 rocks and Oracle of Mul Daya is extremely ramp-lite). I'm going to tweak the deck a little today, see how it plays.
I'll check out your Sigarda build now, cheers!
August 13, 2016 1:14 p.m.
Alright, made a few changes to spruce up my ramp game:
Out: Return to Dust, Eidolon of Countless Battles, Soul Snare & Boros Charm
In: Bloom Tender, Exploration, Fertile Ground & Trace of Abundance
August 13, 2016 2:07 p.m.
SocialConstruct says... #19
You've hit pretty close to what I'm aiming for. I had just got my enchantresses in the other day and threw it together. It's not on tappedout yet though.
Big difference I noticed is I'm running more hatebears and controlly bits (though I'd love to have a Xenagod for this deck). I don't own a Kor Spiritdancer, I run Silent Arbiter or maybe Hushwing Gryff in that spot.
Anyways, have an upvote
August 26, 2016 9:36 p.m.
Thanks SocialConstruct, Arbiter is a great choice. Let me know when you've got your deck up, I'd be interested in checking it out.
August 27, 2016 12:16 p.m.
SocialConstruct says... #21
Mine is still currently in prototype phase. I'm debating on whether to tear apart my Aurelia deck and my Omnath deck to push Uril to full power, since Aurelia has the Boros duals at the moment
August 28, 2016 3:29 p.m.
SphinxOfChimes1080 says... #22
+1, I've always been looking for some good advice on an Uril deck and my search is over. Luckily, this build is very similar to mine. Super fun commander! I like Armed / Dangerous it's won me several games
November 22, 2016 4:10 p.m.
Kind words, thanks SphinxOfChimes1080! I can see Armed / Dangerous being a blowout in the right situation, cool little tech card.
November 22, 2016 4:30 p.m.
nomoreeightbit says... #24
I think you need WAY more ramp in here. Getting out Uril quickly is super important in my games, since it gives them less time to prepare. I'm not sure how your meta functions, but I would run at LEAST 10 ramp spell/creatures. I also strongly discourage running Eldrazi Conscription. It seems good at first, but 8 mana is just too much, especially when it won't bring Uril to one-shot range. Gilded Lotus is also bad, since it takes up the 5-mana slot, which needs to be Uril 99% of the time in games. Same goes for Mirari's Wake.
January 17, 2017 7:53 p.m. Edited.
You know, you're not wrong. I could/should refine the ramp suite & you raise a valid point re. the 5 drops. Eldrazi Conscription is in here to act as a nasty Academy Rector surprise, but it's definitely clunky and not needed. That's some good critical feedback nomoreeightbit, you've got me thinking about honing the deck a little.
Wooshadoodle says... #1
You could run Silent Arbiter along with Dueling Grounds for the sake of consistency. Cool Uril build, +1.
October 27, 2015 12:31 p.m.