Razing the Stakes

Commander / EDH Octrate

SCORE: 89 | 102 COMMENTS | 21743 VIEWS | IN 49 FOLDERS


The Path to Perfection —Jan. 19, 2015

The deck once again has demanded changes after recent testing. Recently tested Omniscience, Dark Deal, Black Sun's Zenith, Toxic Deluge, and Dig Through Time. I was unimpressed with Dig Through Time and Dark Deal. Dig was nice when delved, but I didn't always get that chance, it was nice, but I still liked Impulse better. Dark Deal suffered for similar reasons Winds of Change can be a blunder. If someone is lacking a well-sized hand, this card does little to them.

Dropped:

Added:

ramen44 says... #1

Hey I just copied this decklist yesterday and made modifications (for one to get the price of it down).

I have a version based on this that is around $200.

Just noticed you made changes today and wanted to ask you about some of them.

Why drop counterspells?I had dropped a lot of the counterspells too, but am having second thoughts figuring that with few creatures in the deck, I would need more control. I also added more board wipes that weren't Damnation. So I put in Consume the Meek because there are lots of token decks in my group, and Plague Wind, Pox.

I noticed you added in a Nightscape Familiar as well as Cascade Bluffs and Rakdos Signet and Talisman of Indulgence. Is Red mana hard to come by? Are red spells more important? Is Nightscape Familiar used because of its regenerate so you have a chump blocker?

Have you thought about adding a Heartless Hidetsugu to this deck to halve life totals, making the burn easier? This is also great for chaos.

Would you consider Swiftfoot Boots, Lightning Greaves and Darksteel Plate for this deck?

I think this deck requires Wound Reflection or Gratuitous Violence do you think they have a place in this deck?

In my version I decided to remove Ophidian Eye and Curiosity because these cards' value lies in the combo with Niv-Mizzet, the Firemind, but outside of that have little card value when compared to Underworld Dreams, Crosis's Charm or Cabal Ritual.

Is Well of Ideas a good card for this deck or does it lack value in that it is almost as good as Teferi's Puzzle Box, and therefore just as annoying to draw when you can't combo with it?

Also Trinket Mage seems underwhelming even with artifact lands seeing as you'll only fetch up Sensei's Divining Top, why not use Fabricate?

Is there more place for flashback helpers like Recoup?

Stakes Razed

December 27, 2014 4:54 p.m.

ramen44 says... #2

Oh I should add that No Mercy is amazing in this, and I was toying with the idea of adding a Propaganda to try to allow less creatures to attack.

December 27, 2014 4:59 p.m.

Octrate says... #3

ramen44: Sorry for the delayed response, I've been updating the description.

I dropped some counterspells that I found to be irrelevant in my meta, especially since they've become so accustomed to them. Mostly, its a meta choice.

You picked some pretty good fieldwipes on your budget. If you want some cool ideas for other fieldwipes, you could try Blasphemous Act, Evacuation, Life's Finale or Toxic Deluge. They're a bit more affordable and still really effective.

Nightscape Familiar acts as a mana rock that can block. Rakdos Signet and Talisman of Indulgence were thrown in in place of two lands mostly to curve the deck and make it slightly faster.

Heartless Hidetsugu is on the same playing field as Spiteful Visions. It makes the game faster, but it also makes you more vulnerable. I don't know if I would run it myself.

Equipment to protect Nekusar would certainly be valid options, but as of yet, I haven't felt a strong need for them. The low creature utility is the real culprit there.

Wound Reflection and Gratuitous Violence are strong effects, but with demanding mana costs. I'll test them and see what I think of them.

Curiosity effects are fantastic with Niv-Mizzet, the Firemind, to be sure, but they are extremely useful when you're aching for card draw. Even if Nekusar lives long enough to see one opponent draw two cards, Curiosity was a close Ancestral Recall.

Well of Ideas would certainly be a good inclusion for a friendlier deck.

Trinket Mage can grab a plethora of useful cards. Aside from Sensei's Divining Top and the artifact lands that you mentioned, he can grab Sol Ring, Library of Leng, Mana Vault, and Meekstone. Plus, the chances that he could show up with Riptide Laboratory aren't too slim, giving him more value. Fabricate could be a nice inclusion as well, if there were more artifacts, but I would use Tezzeret the Seeker first.

Recoup would be alright I suppose, as would Mystic Retrieval.

No Mercy is a fantastic card, but I wouldn't run it in fear that my meta would get the idea to use it against me.

December 29, 2014 5:44 a.m.

Octrate says... #4

Thanks for your input, I'll check out your deck too and leave my own ideas if you'd like.

December 29, 2014 5:45 a.m.

ramen44 says... #5

Would love if you checked out my version: Stakes Razed.

I think Mystic Retrieval is underrated, it's one of the more enjoyable cards to wheel away.

December 29, 2014 6:08 a.m.

Cerealkillah says... #6

If you think Trinket Mage is cool, try Tezzeret the Seeker out.

For -0 you can pull the artifact lands or other 0 cost artifacts. In the last few weeks, I have gone on a 0 casting cost buying spree to try and speed Nekusar up. Here is what I have come up with. After a few matches, I am pretty happy with where I am landed.

The wheels on the short bus go round and round

December 30, 2014 2:16 p.m.

RabidCatigi says... #7

You probably should add Forced Fruition for ridiculous card draw for your opponent xD

December 31, 2014 5:11 p.m.

jrmarshall2014 says... #8

Would you say this deck is better suited for one v one or multiplayer?

January 1, 2015 10:24 p.m.

Cerealkillah says... #9

Multiplayer. I don't think you can get Nekusar to the point he is effective 1 vs 1. He is too expensive to cast and doesn't just outright provide a huge advantage. I tried 1 vs 1 with him...it just doesn't seem feasible.

January 5, 2015 6:02 p.m.

Kozelek says... #10

Well he can be 1v1 but it takes like $300 in mana rocks to get him fast enough see check mine out Did you brain your hurt when you down fell? it's the Mana Crypt and Grim Monolith and moxes that cost the the most and you NEED Waste Not to get a T2 kill with Nekuzar

January 5, 2015 6:42 p.m.

Octrate says... #11

Hey, sorry for the delayed response everyone, I've been having some computer troubles.

This deck is flexible enough to be 1v1, but it does shine a bit more in multiplayer. The combos carry the deck for either or. Honestly, I can't judge competitive 1v1 that well, as most people I play 1v1 with have decks that are at this deck's level or less. I'm certain there are competitive ways to build Nekusar though.

January 7, 2015 5:53 p.m.

Do you think waste not and dark deal would be a good addition to this deck?

January 14, 2015 9:28 p.m.

Kozelek that's not entirely true. When I played the poison tech in my list, I killed people roughly 3-5 times via infect on turn two. But waste not is actually good on it's own and the poison, well... Lol

January 16, 2015 4:50 p.m.