Taunting Arbormage

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Taunting Arbormage

Creature — Angel Wizard

Kicker (You may pay an additional as you cast this spell.)

When Taunting Arbormage enters the battlefield, if it was kicked, all creatures able to block target creature this turn do so.

GrimlockVIII on Simic Primal Surge Eldrazi. Help, please!

1 year ago

I can list some good pieces of removal in the form of permanents if you wish.

Amphin Mutineer straight-up exiles a creature on etb, and you can do it again through his encore effect once he hits the yard.

Kitesail Larcenist turns 3 artifacts/creatures into useless treasures (one for each opponent), and he can technically hit something of yours like a Fierce Empath or a Reclamation Sage after you're done with their etb effects but need a little extra mana to cast something big.

Amphibian Downpour is basically an instant speed Imprisoned in the Moon that can copy itself depending on how much you or an opponent storms off.

Sapphire Dragon's adventure half is a neat counterspell option in the early game, and you can cast him later as a seven mana dragon to still trigger Imoti later on. Same principle applies to Emerald Dragon, Stormkeld Vanguard, Sword Coast Serpent, and Horned Loch-Whale. Galvanic Giant is also kind of nuts since you're effectively locking down something your opponent controls every time you cast a big spell while also having the option to have a massive draw spell on the side should you need it.

The Phasing of Zhalfir is such a good blue "boardwipe", especially since you can choose to protect one or two of your creatures before the third chapter goes off, or you can immediately skip to the third chapter if you really need the boardwipe to happen the turn you cast it.

Bane of Progress is a good boardwipe against artifact/enchantment-centric decks.

Kenrith's Transformation is a lignify/imprisoned in the moon that replaces itself on etb.

There's of course removal in the form of colorless artifacts. You got Meteor Golem, Cityscape Leveler, Portal to Phyrexia (which also acts as reanimation), and boardwipes like Nevinyrral's Disk and Perilous Vault. If you can wait till your stuff is untapped then False Floor has the potential to be a one-sided wipe that also slows down opponents with hastier decks.

Otawara, Soaring City and Boseiju, Who Endures are interaction in the form of lands. They're also generally harder to counter given that you're activating them as abilities rather than casting their channel effects as spells.

There's also ways to force your opponents to block one of your big guys with all of their creatures so you can let through all of your other big guys through and also kill off some chump fodder in the process. Something like Taunting Arbormage or Shinen of Life's Roar come to mind.

That's all I got for now, but good luck upgrading your deck!