Maaagic Deckling

I really like to deckbuild and have a lot of experience doing so (along with piloting the various archtypes). I particularly like aggro and I will prove you wrong if you say that decision making in aggro is always easy. You can also find me on XMage with the same username.

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I agree that Magma Jet is a better card and play it myself

May 22, 2018 3:08 p.m.

Magma Spray doesn't let you scry. Are you thinking of Magma Jet?

May 22, 2018 6:03 a.m.

I do not think Magma Spray is good because it does only two damage to only creatures. Monastery Swiftspear would be better.

May 21, 2018 6:49 a.m.

Said on UB Treasure Hunt...

#4
May 21, 2018 6:47 a.m.

Said on Best Mono Red ......

#5

digitalogre that would seem obvious and I am suprised I forgot that!

May 21, 2018 6:42 a.m.

Said on G/B Monsters!!...

#6

Simian Grunts seems bad. Maybe replace it with something like Chainer's Edict?

May 10, 2018 9:36 a.m.

Said on Green Stampy...

#7

I think you should go in more of a direct direction of an archetype. Are you mono green stompy or mono green ramp/devotion? You seem to be a mixture of both and the two archetypes are very different.

May 9, 2018 11:24 a.m.

Said on Mono Green Stompy...

#8

Also I forgot to note that the four and five drops you play are especially good against Path to Exile decks (W/? and W/?/? usually, like control and tempo). Have fun with a turn 3 Collected Company, white decks!

May 8, 2018 9:48 p.m.

Said on Mono Green Stompy...

#9

Thrun, the Last Troll is also uncounterable and regenerates, so it hoses control better than you might think. It is not nearly as good against midrange compared to control though. But against control they cannot kill it with a board wipe, removal spell, creatures, or countermagic. Except Spell Queller. That card makes me depressed in general. That is one thing you can use Dismembers on though.

Also, I completely agree with what you are saying about Scavenging Ooze. Its slow, takes mana to work, doesn't turn on Experiment One as well as other cards, etc. Until I actually tried Scavenging Ooze I didn't realize how good it is. It avoids any type of bolt effect (after pumping), grinds out well (which will happen sometimes game 1), is mainboard graveyard hate AND lifegain against various strategies, and it becomes huge. I recommend running Avatar of the Resolutes, Strangleroot Geists, a couple Kalonian Tuskers, and some Scavenging Oozes (never 4) all together. Also, having Scavenging Ooze in the main leaves more room in the sideboard.

I run a single Damping Sphere in my sideboard. I am out of room and it slows ME down a considerable amount as well (I would run 2 if I could). And I also just put all of the Dismembers in the sideboard, because I only want them in the matchups they are good. Having to Dismember an Eidolon of the Great Revel or something like that is awful.

May 8, 2018 9:41 p.m.

Said on Mono Green Stompy...

#10

Sorry for the bad link in one of the cards, BTW.

May 8, 2018 8:34 p.m.

Said on Mono Green Stompy...

#11

I am very experienced with mono green stompy and have swept multiple events with the deck and usually preform pretty well with it. I have quite a few suggestions I have picked up from playing a lot with the deck. Here we go:

Thrun, the Last Troll, Nissa, Vital Force, and Collected Company are all great sideboard options for the grind.

Creeping Corrosion can demonish some decks as a one of in the sideboard.

Kitchen Finks is pretty great if you can afford it as it is good against aggro AND midrange.

At first I had no Scavenging Oozes in the mainboard but the more I playtested the more that changed. I run 3 in the main, because it is just so good.

There should also be at least 2-3 Dismembers in the whole 75 as it can kill a lot of annoying things that prevent you from getting through.

You need at least two Dungrove Elders in the main, it is so helpful to have hexproof. Even though it doesn't synergize with Treetop Village (which is also good for its own reasons) there is nothing more terrifying than a resolved Rancored Dungrove Elder.

I don't like Groundbreaker because it is not a permanent threat, and those are better.

I have very much considered Rhonas the Indomitable but it doesn't do anything on its own which is way more relevant than you might think. I have also considered polukranos, Surrak, the Hunt Caller, Ghalta, Primal Hunger, and more.

Here is my decklist: Modern Mono Green Stompy. If you want to talk just let me know and I can give you my opinion on anything.

May 8, 2018 8:33 p.m.

I think that you should cut some Skullcracks for burnspells that are better against creatures, like Lightning Bolts, Searing Blazes, and/or Roasts. I feel like this deck can do very well in tournaments.

May 8, 2018 7:37 a.m.

Said on Birds & Blades...

#13

I think that the deck needs at least one or two more lands.

May 6, 2018 8:21 a.m.

Said on Jhoira of the ......

#14

I think the perspective you should have on this deck is to control the board while drawing cards, resolve Jhoira of the Ghitu, suspend some fatties then work on removing the time counters artificially.

May 6, 2018 8:20 a.m.

I can't forget that link, that is great!

May 5, 2018 7:08 a.m.

If you need better/more artifact bounce than Hurkyl's Recall and Retract are good choices for your deck.

May 5, 2018 7:06 a.m.

You also probably want a few more lands.

May 4, 2018 3:35 p.m.

Carnage Tyrant seems good. You can tutor for it and it is pretty hard to get rid of. You also probably want some graveyard hate such as Relic of Progenitus or Grafdigger's Cage in the sideboard.

May 4, 2018 3:34 p.m.

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Finished Decks 262
Prototype Decks 181
Drafts 0
Avg. deck rating 2.73
T/O Rank 247
Helper Rank 91
Favorite formats Vintage, Commander / EDH, Modern, Pauper, Casual, Limited, Tiny Leaders
Good Card Suggestions 27
Last activity 12 hours
Joined 1 year