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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Savage Silhouette
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2 and has "{{1,G}}: Regenerate this creature."
zachz on Kosei budget
1 year ago
Very nice budget deck!
Cards that add Counters: 19. Cards that offer Enchants: 15. Cards that offer equip: 16.
It looks like you have many ways to augment your commander as needed. The lowest one is enchantments, but 15% chance still looks pretty good. Do you have any Enchantment tutors or artifact tutors you could add?
You've got lots of hexproof which is excellent protection. I'm not seeing any boardwipe protection however. What about Regenerate to stay out, while keeping counters/enchantments/equipment attached? There's Heal the Scars, Mending Touch, and Regenerate. Fortitude, Molting Skin, Savage Silhouette, Serpent Skin, and Trollhide are enchantments, too.
Lastly I see lots of card draw, which is great. Lots of land drops look good on paper, but I am not experienced with how many is too many. Do you have other cards beyond Silkguard and Exponential Growth that gain value from increasingly large mana pools? Obviously if you have the mana and you have the cards, it is great to keep casting. How much do you foresee needing to tap in one turn?
Alkadron on Howlpack alpha brawl
5 years ago
Also: maybe drop a bit of the removal for some digging? With constant Immerwolf access, the werewolf cards actually get real good, but there aren't a lot and you gotta draw them. Stuff like Gift of the Gargantuan and Commune with Nature can be a big help in these situations. I especially like Gift of the Gargantuan 'cause it can put two cards in your hand, Seek the Wilds 'cause it's real hard to whiff, and Vessel of Nascency 'cause you can use it without contributing to the two-spells-a-turn-makes-your-creatures-suck issue.
Savage Silhouette , Withstand Death , Sheltering Word , and Serpent Skin can help keep the Immerwolf around as well, which seems important.
Pieguy396 on Big Fish
6 years ago
Also, I just realized that your deck is 63 cards. I'd strongly recommend going down to 60 cards. I'd probably remove Fishliver Oil, Savage Silhouette, and Fleetfeather Cockatrice, plus whatever else you want to take out if you want to add some of the cards I suggested.
madmartigan95 on Uril the Miststomper
7 years ago
Cards I think could easily be cut:
Web- worst of the reach cards
Auramancer- Better options, see below
Heliod's Emissary- not worth the mana
Nyxborn Rollicker- not useful
Restoration Specialist-have to sacrifice only hits single one
Angelic Gift- flying worse than anything else, draw is unnecessary
Brilliant Halo- nice recursion, but not that great
Eternal Warrior- doesn't do enough to include
Forced Adaptation- too slow
Gift of the Woods- too niche, point is to not be blocked
Instill Energy- haste is eh, untap is basically vigilance, not really necessary
Knightly Valor- CMC too high
Ordeal of Purphoros- slow for what it does
Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.
Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already
Vigilance- not enough in this deck
The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.
Entangler- high CMC
Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm
Venom- meh all around
Open the Vaults- replace with Retether/Second Sunrise
Cards that are on the verge:
Auratouched Mage-higher CMC, but it does open up more expensive auras
Conviction- Better than Brilliant Halo, still not that great
Fists of Ironwood- Superfluous
Hammerhand- meh card
Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful
Lightform- Looks okay, too many non-creatures though
Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though
Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something
Indrik Umbra-Keep if you can find something else to go easily.
Cards you should consider adding:
Retether- Bodiless Auramancer but better
Second Sunrise- Get passed their wrath effects, not a first choice though
Lightning Bolt- Spot removal is nice
Dawn Charm- See above
Didgeridooda on
8 years ago
Hello, looks like a budget casual deck. I will toss some advice based on that.
Infect looks to be quick, and low cost. Things like Savage Silhouette just cost too much. Look to stuff like Giant Growth.
I built a modern pauper infect deck that might be a good base for a budget casual one. Septic Sanity
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