Enchantment — Aura

Enchant creature

Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.

Browse Alters View at Gatherer

Printings View all

Set Rarity
Fifth Edition (5ED) Common
Fourth Edition (4ED) Common
4th Edition Foreign Black Border (4EDFBB) Common
The Dark (DRK) Common

Combos Browse all


Format Legality
Oathbreaker Legal
2019-10-04 Legal
1v1 Commander Legal
Pauper EDH Legal
Casual Legal
Canadian Highlander Legal
Oldschool 93/94 Legal
Vintage Legal
Leviathan Legal
Legacy Legal
Pauper Legal
Limited Legal
Duel Commander Legal
Highlander Legal
Commander / EDH Legal
Tiny Leaders Legal
Unformat Legal

Latest Decks as Commander

Venom Discussion

Rhadamanthus on Venom + Trample

3 years ago

You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone reading your question understands what's going on: Venom

No, Venom doesn't work this way. The reason trample and deathtouch have this interaction is because damage assignment with trample is based on "lethal damage" (damage equal to or greater than a creature's toughness, taking into account any other damage already marked on it), and having deathtouch means any nonzero amount of damage counts as "lethal damage". Venom's effect doesn't do anything with regards to damage assignment or "lethal damage", so it won't interact with trample in any special way.

Sorvise on Uril and his Squirrels: the lonely voltron.

3 years ago

Venom + Lure = A rabid squirrel mowing down platoons of enemies.

madmartigan95 on Uril the Miststomper

3 years ago

Cards I think could easily be cut:

Web- worst of the reach cards

Auramancer- Better options, see below

Heliod's Emissary- not worth the mana

Nyxborn Rollicker- not useful

Restoration Specialist-have to sacrifice only hits single one

Angelic Gift- flying worse than anything else, draw is unnecessary

Brilliant Halo- nice recursion, but not that great

Eternal Warrior- doesn't do enough to include

Forced Adaptation- too slow

Gift of the Woods- too niche, point is to not be blocked

Instill Energy- haste is eh, untap is basically vigilance, not really necessary

Knightly Valor- CMC too high

Mammoth Umbra-

Ordeal of Purphoros- slow for what it does

Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.

Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already

Vigilance- not enough in this deck

The Three Vows- Irrelevant as they can still block your guys. Maybe one if you do a lot of multiplayer.

Nyxborn Shieldmate

Entangler- high CMC

Vigilant Martyr- same issues with regeneration, at the very least replace with Dawn Charm

Venom- meh all around

Open the Vaults- replace with Retether/Second Sunrise

Cards that are on the verge:

Auratouched Mage-higher CMC, but it does open up more expensive auras

Conviction- Better than Brilliant Halo, still not that great

Fists of Ironwood- Superfluous

Hammerhand- meh card

Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful

Lightform- Looks okay, too many non-creatures though

Murder Investigation

Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though

Shape of the Wiitigo, Shield of the Oversoul, Hyena Umbra, Glaring Aegis- You have to cut something

Indrik Umbra-Keep if you can find something else to go easily.

Cards you should consider adding:

Retether- Bodiless Auramancer but better

Second Sunrise- Get passed their wrath effects, not a first choice though

Lightning Bolt- Spot removal is nice

Dawn Charm- See above

TheRedGoat on Australian Spiders

4 years ago

I think for one there's not enough Venom effects (spiders do have that stuff ya know) and actually thematically Arachnus Web is pretty good. It would outclass trying to run a straight up Murder since you can bring it back from the grave, and most creatures the spell would be useless on you would just as soon try to kill off. Spiders don't hunt big game, unless in numbers (hence you commander's finisher ability), and tend to be better off weaving a web to enthrall the simple and the weak before they suck em dry.

What I'm getting at is you need to run more token generation for your commander, but you need to balance that against/with self mill being in mind too for some of your powerhouse spiders.

ReDdeckWins96 on

4 years ago

for fliers you could run Gravity Well or Spidersilk Armor

also Taunting Elf+Venom is nasty nasty

a Wirewood Hivemaster would make you some nice chump blockers