Enchantment — Aura
Whenever enchanted creature blocks or becomes blocked by a non-Wall creature, destroy the other creature at end of combat.
Printings View all
|Fifth Edition (5ED)||Common|
|Fourth Edition (4ED)||Common|
|4th Edition Foreign Black Border (4EDFBB)||Common|
|The Dark (DRK)||Common|
Combos Browse all
|Commander / EDH||Legal|
2 years ago
You can use double square brackets around a card's name to link it. It's the easiest way to make sure everyone reading your question understands what's going on: Venom
No, Venom doesn't work this way. The reason trample and deathtouch have this interaction is because damage assignment with trample is based on "lethal damage" (damage equal to or greater than a creature's toughness, taking into account any other damage already marked on it), and having deathtouch means any nonzero amount of damage counts as "lethal damage". Venom's effect doesn't do anything with regards to damage assignment or "lethal damage", so it won't interact with trample in any special way.
2 years ago
3 years ago
Cards I think could easily be cut:
Web- worst of the reach cards
Auramancer- Better options, see below
Heliod's Emissary- not worth the mana
Nyxborn Rollicker- not useful
Restoration Specialist-have to sacrifice only hits single one
Angelic Gift- flying worse than anything else, draw is unnecessary
Brilliant Halo- nice recursion, but not that great
Eternal Warrior- doesn't do enough to include
Forced Adaptation- too slow
Gift of the Woods- too niche, point is to not be blocked
Instill Energy- haste is eh, untap is basically vigilance, not really necessary
Knightly Valor- CMC too high
Ordeal of Purphoros- slow for what it does
Regeneration, Savage Silhouette, Serpent Skin, Trollhide- Most wraths get around the regeneration anyway, you can afford to lose anyone to spot removal except your commander... which is already hexproof.
Venomous Fangs- your chump blockers don't need it, Uril's gonna be huge already
Vigilance- not enough in this deck
Entangler- high CMC
Venom- meh all around
Cards that are on the verge:
Auratouched Mage-higher CMC, but it does open up more expensive auras
Conviction- Better than Brilliant Halo, still not that great
Fists of Ironwood- Superfluous
Hammerhand- meh card
Lifelink- Nice art, unless you're getting a lot of direct damage, not that helpful
Lightform- Looks okay, too many non-creatures though
Oath of the Ancient Wood- Faster than the ordeal cards, no other benefits though
Indrik Umbra-Keep if you can find something else to go easily.
Cards you should consider adding:
Second Sunrise- Get passed their wrath effects, not a first choice though
Lightning Bolt- Spot removal is nice
Dawn Charm- See above
3 years ago
I think for one there's not enough Venom effects (spiders do have that stuff ya know) and actually thematically Arachnus Web is pretty good. It would outclass trying to run a straight up Murder since you can bring it back from the grave, and most creatures the spell would be useless on you would just as soon try to kill off. Spiders don't hunt big game, unless in numbers (hence you commander's finisher ability), and tend to be better off weaving a web to enthrall the simple and the weak before they suck em dry.
What I'm getting at is you need to run more token generation for your commander, but you need to balance that against/with self mill being in mind too for some of your powerhouse spiders.