Scattershot

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Scattershot

Instant

Scattershot deals 1 damage to target creature.

Storm (When you play this spell, copy it for each spell played before it this turn. You may choose new targets for the copies.)

carpecanum on Secret Santa 2023 - Blanka, Ferocious Friend

5 months ago

Grapeshot, Scattershot, Seething Anger? each one point damage spell would give Blanka +2 and cause 2 damage to others

mccabej140 on Pauper Commando

3 years ago

Nevermind. I see that you have things like Pyromatics and Scattershot. Did you just not include Grapeshot because it's too good?

TriusMalarky on Voltron - Spellslinger - Glass Canon

3 years ago

Try some replicate cards. Gigadrowse targeting your opponent's whatever will get you a ton of counters on Kalamax, which you need for the one-punch. Also, Storm effects are great.

Gigadrowse, Leap of Flame, Scattershot, Sprouting Vines. You lose the cards that would be considered 'rude' so you can run these without being yelled at. Although you wouldn't really need Grapeshot or whatever to combo off, just to put a ton of counters on kally.

Tylord2894 on Elsha of the Infinite EDH v1

4 years ago

Hi, I was reading through your decklist and description and had a couple of suggestions that might make your deck run better. I too have made an Elsha deck and learned quite a bit about how to hone her; however, I will preface this with I made mine geared more towards cEDH, but these are just general optimization tips.

My core suggestion is that you don't need to win more. That is, once you've achieved your top combo and gotten your deck in hand, you should be able to win. Here's a short run down, on the board is a way to reduce your artifacts by (at least) . You can play Sol Ring then play another cost reducer. Let's say you now have Helm of Awakening and Foundry Inspector out. You can now play enough cheap mana rocks to play Jace, Wielder of Mysteries , draw a card, and end the game. In my experience, most playgroups don't like to sit there waiting while they know you can win. You don't need to worry about getting infinite mana with Saheeli and Urza, Lord High Artificer .

As for the focus on storm, you don't need it. Most storm-based strategies cast a bunch of free spells or get infinite mana to cast something big to end the game. Since you already have a way to close the game without having to worry about the storm count, it's not needed. I would suggest taking out the following:

There are also some more general optimization that I would make too. You are running some pretty inefficient cards like Oona's Grace . There are far more efficient card-draw spells. There are also several nonbo cards like Zetapla and Angel of Invention . Each card should be advancing you towards your main goal. They are not. Lastly, I would remove most of your instant /sorcery synergies, like Ral, Storm Conduit . Instants and sorceries make up less than 20% of your deck. Almost all of your pieces that combo with them will be duds for most of the game. These include:

If you're interested, take a look at my Elsha deck here.

Good luck, and I hope that you enjoy your deck!

bmbowdish on Feather, Honorary Storm Crow

5 years ago

Thank you for the advice and the compliments!

My only issue I have with grapeshot is that it’s 2 mana and a sorcery. And it requires red mana. I have a feeling that it won’t be as useful as you’d think. I have considered Scattershot though. That way I can use my opponents spells and my own spells to wipe the board. 3 mana at instant speed is probably easier than 2 at sorcery, but I still determined that was not good enough for this deck.

lactobacillus on RG Enrage

6 years ago

Hmm im not sure about Snake Umbra. I mean, its a good card, but in this deck scenario you have just a few creatures that snake umbra ends being a dead card in your hand most of the time. On the other hand Rile does activates your dinos and has the upside of counting as a low cost spell for Scattershot's Storm.I would switch snakes for like 3 longbows and 1 firebrand archer, but thats just my opinion haha :D

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