Description

Welcome to the top rated Azami deck on Tappedout!

Featured on thegigibeast, NarejED, and sonnet666's tier list!

The deck you see currently started out as the C14 Teferi, Temporal Archmage preconstructed Commander deck and has been evolving ever since. Early on I found that I had a love for Kamigawa and thought that Azami, Lady of Scrolls was a interesting commander. At the time I started building her I was unaware of just how powerful she could be and was not aware that she was considered a tier 1 commander by many players. However, since then, a lot has changed in the world of EDH. Most notably was the change from the Partial Paris Mulligan to the Vancouver Mulligan. This change ultimately hurt Azami because she relies on having a strong and consistent opening hand. As a result Azami is now viewed as being a high tier 2 pick or tier 1.5 if you will.

Azami has gone through quite a bit of changes and phases as I have been building her. She started off as a mish mash of inefficient wizards, counterspells, and general EDH goodstuff etc. As I refined the list more and more I moved her toward being a temporal (extra turn based) Azami list. You can find my temporal list here Temporal Azami. This lists strategy was ramping out early by playing rocks, dumping wizards on the board, and then chaining extra turn spells til I won. I decided this was certainly the best way to build her for my meta due to the fact that aggro and slower paced combo decks were the norm. I could generally just prevent them from winning by simply playing extra turn spells. This build worked very well for this meta and I would recommend that you build her this way when faced with a lot of aggro or just less competitive combo decks. More recently however, my meta has changed due to the fact that Im in college. I transitioned my temporal list into what you currently see here. This build is a more hardcore control Azami build that is optimized to deal with tier 1 combo and control lists. It runs many cheap counters and reactive spells to ensure that other decks dont go off ridiculously early. Check out the other tabs if you are interested in learning more about my build.

  • Azami, Lady of Scrolls: She's my lovely lady of card draw and of course what the deck revolves around. Play her as safely and quickly as possible. Once you establish a board state of Azami and a few other wizards it will be very difficult for your opponents to do anything of significance.

  • Aphetto Alchemist: This guy allows you to get extra value out of your mana rocks and artifacts such as Candelabra of Tawnos and Scroll Rack. When he isn't useful as utility you can always use him to draw off of Azami's ability.

  • Baral, Chief of Compliance: Awesome 2 mana cost reducer for all instants and sorceries you cast. Functions as a looting engine when you counter spells and to top it all off he's a wizard too.

  • Cursecatcher: This wizard allows you to stop early shenanigans like Entomb, Vampiric Tutor, Mystical Tutor etc. and win counter wars. Not to mention its only 1 mana so hes awesome.

  • Jace, Vryn's Prodigy  Flip: Oh boy, what can I say about baby jace? Well, early on he serves you a way of digging through your library to get rocks and lands if youre a bit behind and havent gotten Azami, Lady of Scrolls yet. If you already have Azami he is yet another 2 drop wizard you can draw from. If you decide later in the game to flip him there are plenty of awesome targets for his -3 such as Dig Through Time, High Tide, and Mystical Tutor. As for Jace, Telepath Unbound  Flips +1 and -9, you should almost never use them.

  • Laboratory Maniac: Lab man is your way of winning the game. You draw out your deck using one of the various combos (see Combos section) and win once you have successfully decked yourself. This deck does not run an alternative wincon which is explained in the Playing Azami section.

  • Martyr of Frost: This guy is an awesome 1 mana wizard. As long as you hold up 2 colorless mana and have a decent sized hand, you have a counterspell threat.

  • Sage of Epityr: Yet another awesome 1 mana wizard. His ETB trigger allows you to rearrange your next 4 draws. Seems good to me.

  • Sea Scryer: to the tune of Pillow Pets song It's a wizard. It's a dork. Its a wizard dork. In all seriousness though, this card is pretty good and often helps out with its utility. When you dont need it for utility it draws you a card. Overall, really solid wizard.

  • Snapcaster Mage: Allows you to recur instants and sorceries from your graveyard. Do I even need to explain how awesome he is?

  • Stonybrook Banneret: Its a cost reducer for all your wizards, it's a wizard itself, and its 2 mana. Whats not to love?

  • Trinket Mage: This guy fetches you Mana Crypt, Sol Ring, Candelabra of Tawnos etc. If you play an Azami, Lady of Scrolls deck without this guy, youre doing it wrong. Yeah, hes that good.

  • Vedalken AEthermage: It can fetch wizards for you and you can flash it in to draw a card on your opponents turn.

  • Candelabra of Tawnos: It allows you to produce an absolute crap ton of mana off of your Islands and High Tide. It also allows you to filter your artifact mana into blue mana by simply untapping your islands with Candelabra.

  • Chrome Mox: Exile a useless blue card to it and voila, you have a 0 mana rock that taps for blue.

  • Coldsteel Heart: Just another mana rock.

  • Fellwar Stone: Just another mana rock. Enters untapped which is nice.

  • Grim Monolith: A fast mana rock that gives you 3 mana for a 2 mana investment. Of course, that comes at the price of paying 4 to untap it, but it comes in handy while ramping.

  • Isochron Scepter: Mainly used for comboing out with Dramatic Reversal (see Combos section for more info). When you aren't using it for Iso-Dramatic combo you can put something nasty under it like Mana Drain or Counterspell etc.

  • Lotus Petal: 1 blue mana for free. Awesome.

  • Mana Crypt: Do I even need to explain how good this card is?

  • Mana Vault: A fast mana rock that gives you 3 mana for a 1 mana investment. Comes at the price of paying 4 mana to untap it or taking 1 damage on your upkeep, still very worth it for ramping.

  • Mox Diamond: Pitch a useless land to it and you have 0 mana rock that taps for any color.

  • Mox Opal: Do you have 3 or more artifacts including Mox Opal? Yes? Then you have another free rock that produces any color.

  • Paradox Engine: A crazy untapping engine that allows us to win the game with a few rocks and wizards out. See the Combos section for more details.

  • Sapphire Medallion: Reduces the cost of blue spells by one generic mana. Solid.

  • Sensei's Divining Top: Great deck manipulation, 1 mana, and Trinket Mage tutorable. Also, in combination with Long-Term Plans it makes for a 4 mana tutor to get any card to your hand.

  • Sol Ring: If you're an EDH player and you don't play this card then you're doing it wrong.

  • Back to Basics: Hits a lot of the top tier competitive decks without harming your land base much at all.

  • Mind Over Matter: This card is the combo piece Azami, Lady of Scrolls is known for. See the "Combos" section for more details.

  • Mystic Remora: Get a stupid amount of card advantage from people casting non-creature spells. Allows the deck to run a bit more independently of Azami, Lady of Scrolls and lets you catch up if you're behind.

  • Arcane Denial: An excellent all purpose 2 mana counterspell. The downside being your opponent gets card advantage, but its usually worth it. You can also use it on one of your own spells that you dont particularly want to draw 3.

  • Brainstorm: Allows for smoother mulligans and gives you great deck manipulation for only 1 mana.

  • Chain of Vapor: A very versatile bounce spell for 1 mana. There are so many permanents you can use it on in this deck to net value such as, Candelabra of Tawnos, Trinket Mage, Snapcaster Mage, or any of your fast mana rocks. Of course you can use it more traditionally to bounce nonland permanents your opponents control, but I dont find that as useful generally.

  • Counterspell: "No."

  • Cyclonic Rift: Probably blues most iconic board wipe. Need I say more?

  • Delay: Counters any spell for three of your opponents turns for 2 mana. Solid.

  • Dig Through Time: This deck LOVES to dump cards in the graveyard and manipulate them. This card just gets you an excellent amount of value, usually for 2 mana, and at instant speed.

  • Dramatic Reversal: Most notably combos with Isochron Scepter (see Combos section for more details). It can also be used alone to gain extreme value from your rocks and wizards.

  • Flusterstorm: The best defensive counterspell in a competitive setting. I mean, just look at it... it has Storm.

  • Force of Will: Say "No" without paying mana.

  • Frantic Search: An excellent digging spell that either refunds itself or nets you mana.

  • High Tide: While this build is not centered around playing this card, it is still an excellent accelerant that can propel you through mid-game or help seal a win.

  • Impulse: A mini Dig Through Time for 2 mana. Helps you get what you need when you need it.

  • Long-Term Plans: An excellent tutor for mono blue with a practically negligible downside.

  • Mana Drain: Say "No", but on steroids.

  • Mental Misstep: Great for countering those pesky turn 1 Sol Rings, Explorations, Vampiric Tutors, etc.

  • Muddle the Mixture: Serves double duty as a counterspell and a tutor. Excellent.

  • Mystical Tutor: Generally used to grab Transmute Artifact, Whir of Invention, or Dramatic Reversal. One of the best tutors you have access to.

  • Negate: Say "No", except to creatures.

  • Pact of Negation: Say "No" for free kinda..

  • Rapid Hybridization: One mana kill spell in blue. This one makes their dude into Kermit the Frog.. kinda.. not really.

  • Remand: A strong counter for competitive metas due to the cantrip. The fact that it goes back to their hand isnt generally a huge downside as this card gives you a good tempo swing.

  • Spell Pierce: Great early counterspell that stops decks that like to ramp early on. Overall a very useful counter in competitive metas, especially against deck that play tight combos.

  • Swan Song: A great defensive counter with the minimal downside of your opponent getting a bird friend.

  • Thirst for Knowledge: A solid instant speed draw spell that can be used to feed Dig Through Time. I like having draw spells like this because they decrease reliance on Azami.

  • Whir of Invention: Early game you can use it as an instant speed Trinket Mage to get rocks. Later on you can use it to get finishers like Paradox Engine and Isochron Scepter. All around very solid.

This is the most standard combo of the deck. Use it to filter through your library to find Laboratory Maniac and win.

Gives you infinite mana (as long as you have 3 or more artifact mana) and allows you to draw your entire deck with Azami.

Deck Strategy

Under Construction

Deck Pace

Under Construction

Under construction

This section is dedicated to those who have helped me in the process of making this deck.

Brewstorm

Roryrai

Currently in testing: None Currently on the chopping block: Various Wizards

I will continue updating this deck and this description. If you enjoyed don't forget to + 1!

Updates

Comments View Archive

trorax says... #1

is there a budget version of this deck???

May 28, 2017 9:47 p.m.

Archwizard says... #2

trorax Currently I haven't decided to create a budget variant of this list. If that's something that a lot of people are interested in then I could definitely do it. The question is, how much of a budget are we talking about? Under $500? Under $1000?

May 28, 2017 9:51 p.m.

trorax says... #3

I think under 500 would be then way to go as it will give people a way to start off the deck and get a feel for it

May 28, 2017 11:32 p.m.

Archwizard says... #4

trorax An under 500 variant is possible, but I can't see it having nearly comparable competitive capabilities.

May 29, 2017 12:04 a.m.

trorax says... #5

i understand that. it is more to get a good grasp of the deck while owning some of the cards...its similiar with what i did with tazri...i lost a ton of consistency but it was valuable experience for when i did eventually upgrade.That and im sure im not the only person who has asked for this.

May 29, 2017 12:11 a.m.

trorax says... #6

I just realized if you take out timetwister candelabra and mana drain out you reduce the total price by 1300+ which is insane on its own...i would go on and keep making cuts and finding sub optimal replacements, but if i continue without feeling like id destroy the deck in the process.

May 29, 2017 12:15 a.m.

trorax says... #7

thoughts on Prodigal Sorcerer as an infinite damage win con with dramatic scepter combo?

June 5, 2017 7:01 p.m.

Archwizard says... #8

trorax He's an extraneous combo piece who is practically useless by himself.

June 5, 2017 7:30 p.m.

Smokethulhu says... #9

Just out of Curiosity, why don't you run Power Artifact to go infinite with Basalt Monolith?

June 8, 2017 11:33 p.m.

Archwizard says... #10

Smokethulhu I don't play Basalt Monolith, however if you were referring to Grim Monolith the reason I don't play it is simply because I don't have a relevant outlet for infinite colorless mana that warrants me playing it. Sure I wouldn't have to pay colorless for my cards, but the combo is simply too narrow and makes me a target without having a really impactful benefit.

June 8, 2017 11:54 p.m.

Smokethulhu says... #11

I did mean Grim Monolith, and I guess that's a fair point. You could always look at the top 3 of your library an infinite number of times with sensei's top. That's useful enough right? ;)

June 9, 2017 12:18 a.m.

AragornS says... #12

Archwizard, have you considered Grafdigger's Cage in place of Tormod's Crypt? I mean, Grafdigger's Cage not only inhibits reanimator strategies, but it also shuts down cheating creatures from libraries (i.e. Yisan, the Wanderer Bard, Natural Order) and some storm lists that may rely on Yawgmoth's Will. Not to mention that it is still tutorable through all of your artifact tutors, including Trinket Mage. The only downside to the card would be the anti-synergy against your own Snapcaster Mage and Jace, Vryn's Prodigy  Flip when he is Jace, Telepath Unbound  Flip, which I don't believe is that much of a downside.

July 12, 2017 3:27 p.m.

Archwizard says... #13

AragornS I considered Grafdigger's at the time of picking my graveyard hate. It's definitely a good card and I originally disliked it because of the downside you mentioned. In a theory-crafted cEDH metagame I believe that Grafdigger's is an overall better hate piece, but I'm not sure if it's better in my meta specifically. Shutting down my tools like Snapcaster and JVP isn't a huge deal, but can definitely become relevant when I'm being focused or I need to combo off. I will most likely add it for the sake of it being better overall as a hate piece, but I think I'll need to do some more thorough testing first.

July 12, 2017 5:05 p.m.

AragornS says... #14

Archwizard Out of curiosity, what does your meta consist of?

July 12, 2017 6:57 p.m.

Archwizard says... #15

AragornS My meta is primarily storm combo decks and some stax. In terms of commanders in my meta there's Tasigur, Mono Green Selvala, Edric, Yidris, Arcum, Arcanis, Derevi, Brago etc. The most notable graveyard deck in my meta is a Sidisi Brood Tyrant combo deck. In the scenario of a storm deck abusing Yawg's Will, Tormod's Crypt does the job just fine. I do like the fact that Grafdigger's stops Yisan and other various cheat effects. My meta hasn't really had much of those lately, but I definitely value that aspect of Grafdigger's because I've gone against those decks in the past.

July 12, 2017 7:25 p.m.

AragornS says... #16

Archwizard I just figure that since Grafdigger's Cage is a continuous effect (unlike Tormod's Crypt being a one shot effect) along with the added benefit of affecting all opponents instead of one. If I am safe to assume that the Sidisi, Brood Tyrant deck is a Hermit Druid.dec, they probably run Memory's Journey for protection if the combo is disrupted (protect pieces and prevent loss of deckout). Besides Dread Return, I don't know of any other relevant cards in cEDH with Flashback, but it does stop those shenanigans too.

July 12, 2017 9:11 p.m.

Fernling says... #17

I'm working on building a budget version of a build very similar to this. It will be my first time playing the format, so bear with me. How does this deck handle losing Laboratory Maniac? Either to the graveyard or to exile. If it's put into the graveyard by either hand removal or milled off the top etc. is the only way to get it back with the use of Timetwister or Time Spiral? Are we completely screwed if lab man is exiled?

Thanks!

July 15, 2017 3:35 a.m.

Archwizard says... #18

Fernling This question has been asked before and I will share with you the answer I gave the other person who asked this question along with my feeling about it now.

"What do you do if Laboratory Maniac gets rfg'd? Granted it shouldn't happen as we're playing control, but with a 4 person pod weirder things have happened."

My response:"Honestly, my deck has gotten so consistent with having one wincon that it really doesn't need any other win cons. Generally I'm not gonna cast Laboratory Maniac until I can combo off and when that happens you can be damn well sure I have control of the entire game by that point. The only thing I really have to worry about are effects that remove him from my hand or from my deck like Jester's Cap or Thoughtseize (doesn't rfg but it'll slow me down until I can cast Time Spiral) and I haven't really encountered those cards often enough to justify running another win con. If you do play in a meta where a lot of people remove cards directly from your hand or deck then run another wincon, but really you shouldn't worry too much about him being removed from the board. If lab man does get removed from the board then you're doing it wrong."

Essentially, you shouldn't be casting Lab Man until you are in a winning position. You are screwed if he gets removed from the game, but the odds that he will be removed directly from your deck or milled in a competitive EDH setting are slim to none (keep in mind this list is specifically tuned for a competitive EDH environment). If he somehow does get milled or discarded Twister and Spiral are quite reliable in getting him back. By the time you get Lab Man on board you should easily have enough spells to protect him and your combo pieces. If you really want to run an alternative wincon I'd suggest Aetherflux Reservoir just because it goes so well with the Paradox Engine / Isochron Dramatic lines of play. I have tested Reservoir recently for this build and it just seems a little extra in my opinion. The deck doesn't need it to win and it's already quite difficult to find slots for all the cards I need for the deck to function properly. There may come a time where I will run Reservoir in this build, but for now I don't see the need for an alternative wincon.

In short, this deck does get screwed when you remove him entirely from the game, but it really doesn't happen enough in my experience for me to justify a change. Thanks for the question.

July 16, 2017 12:16 a.m.

Dr.Ache says... #19

Candelabra and no TRON lands? Tell me more

July 25, 2017 10:40 p.m.

Archwizard says... #20

Dr.Ache Candelabra functions as one of the essential pieces of the High Tide package. It also provides me access to filtering colorless mana that I get from my artifacts into blue mana early on. This often results in me getting Azami a turn earlier than usual. The tron lands have no place in this deck because I really have no interest in generating that much colorless, blue sources are extremely valuable to this deck.

July 25, 2017 10:46 p.m.

AragornS says... #21

Archwizard Just have two primary questions: 1) Is it worth running High Tide if one isn't going to have a Candelabra of Tawnos? I mainly ask this question because I understand its not everyone can afford a CoT 2) Have you found Stonybrook Banneret to be that effective of a wizard? I mainly just wonder if the static ability to cheapen wizards is super relevant with so few wizards (outside of your commander, you don't really get that huge of an impact like you would though Sapphire Medallion, which I notice is in the list and support it). If you were to consider replacing the wizard, what would you replace it with?

July 26, 2017 12:03 a.m.

Archwizard says... #22

AragornS

1) I'd still say it's a pretty powerful card especially considering the synergies it has with cards like Time Spiral and Frantic Search. In terms of if I'd still run High Tide without Candelabra I think I'd say yes. It's good on its own, Candelabra just makes it completely busted.

2) I find Stonybrook Banneret to be very effective. After years of testing and cuts it's one of the few survivors from my original list. The fact that it's a 2 mana wizard that reduces Azami's cost is reason enough to run it in my opinion. I really wouldn't ever think about replacing it. The next cut happening to this list is most likely going to be Snap. I hope that we get a good enough wizard from the next commander set so I can replace it.

July 26, 2017 1:17 a.m.

When a third of the price is in a single card

July 26, 2017 5:49 p.m.

Archwizard says... #24

Swiggitywiggity

A damn good card I might add.

July 26, 2017 5:52 p.m.

Dr.Ache says... #25

Fair... You present a solid argument, however they're basically free and if assembled can provide you a ton of help. I get where you're going though a card doesnt always have to be broken to provide efficiency.

July 27, 2017 1:47 p.m.

Archwizard says... #26

Dr.Ache The fact of the matter is the Tron lands are strictly worse than having islands unless I control all 3 of them and I can't simply take 3 islands out of the deck to make room for them. This deck, like many competitive decks, requires a careful balance of cards. Even if I do have all 3 of them active adding 3 lands that tap for colorless will disrupt the balance I have here quite a bit. The colorless mana is simply terrible in comparison to having blue. Additionally, playing the Tron lands weakens my ability to play Back to Basics effectively.

July 27, 2017 3:14 p.m.

Dr.Ache says... #27

Totally agreed. I picked the argument for good reason. Nice job justifying and explaining! +1 from me

July 27, 2017 8:34 p.m.

dudeeliw says... #28

It'd be nice if you didn't show what cards you have foils of that serve no point other than showing off and making it a hassle for someone to see how much the deck actually costs.

August 4, 2017 2:18 p.m.

Archwizard says... #29

dudeeliw It serves as documentation for what I have plus I enjoy tracking the value of my list as it is. If you're really curious about how much a deck costs then you can simply go to http://store.tcgplayer.com/massentry , copy a list, delete the unnecessary text, and you have the price of a deck. Took me less than 5 minutes for my list. It's about $2800 without foils if you're curious.

August 4, 2017 2:37 p.m.

mikethegreek says... #30

I've been playing something very similar to your list. The deck seems air tight but I've made a few changes after considering my own meta. There is one card that I don't understand why it isn't on here, ertai's meddling. Is there a reason it didn't make it in your list? The errata makes it an exile-spell not a counterspell allowing it to get around uncounterable stuff.

August 5, 2017 10:34 a.m.

Archwizard says... #31

mikethegreek Ertai's Meddling isn't all that great of a counterspell in my opinion unless you're in a meta full of uncounterable spells. Even then, I believe there are better options for dealing with uncounterable spells in the game. In my experience of playing competitive EDH most people don't play uncounterable spells which is why I don't see the need to play Ertai's Meddling or any other anti-uncounterable sort of spell in my list.

August 5, 2017 1:01 p.m.

mikethegreek says... #32

Fair enough. In my meta Cavern of Souls is a real thing and is often paired with Gitrog and other green combo generals. The need for uncounterable counterspells is beyond required to survive if you go last. Also, I find it very useful against other counterspells functioning as a Dispel for 1U. Thanks for getting back to me so quickly. Looking forward to the next spoilers, hope we get some new toys.

August 6, 2017 12:38 p.m.

Archwizard says... #33

mikethegreek If you're worried about uncounterable creatures and permanents this deck runs plenty of removal for them which is why I don't play conditional counterspells. Really the only thing that this deck can't deal with in terms of uncounterability are instants and sorceries. As I mentioned before I don't think they're prevalent enough in competitive Commander to warrant playing more narrow counter magic. I too hope we get some new toys, thanks for commenting! :)

P.S. I'm half Greek and know how to speak Greek (if that holds any significance to you).

August 6, 2017 7:42 p.m.

mikethegreek says... #34

Well Gitrog in particular runs an instant speed combo so if I don't have removal for the discard outlet in response to the Gitrog cast I lose on the spot, granted there is no graveyard interruption (This is also the reason I run Tormod's Crypt over Grafdigger's Cage). There is also a player who runs Daretti and frequently destroys everything with obliterate.

P.S. I never had the chance to learn to speak Greek because of an issue with my grandmother not wanting my father and his father talking behind her back about things.

August 7, 2017 3:19 p.m.

Archwizard says... #35

mikethegreek The things you encounter in a more casual setting such as Obliterate don't usually happen in competitive which is why the deck isn't built against it. I optimized this list to function best in a cEDH meta-game meaning that if you want to play it in a more casual setting you may find difficulty with some of the cards I have chosen for this list. I encourage people to play the best cards they can for their particular meta. That being said, if you take a look in the comments above, the conversation between me and AragornS justifies the Grafdigger's Cage pick over Tormod's. Each has their strengths and weaknesses, play what you think works best for your meta.

August 7, 2017 4:23 p.m.

Comodou says... #36

@Archwizard I wanted to know why you play Sky Diamond and Coldsteel Heart.

August 11, 2017 1:52 a.m.

Archwizard says... #37

Comodou Multicolored decks have access to the signets and some of them have access to the cycle of talismans. Unfortunately as mono blue we do not have that luxury, but we still need a lot of cheap rocks that tap for blue. Even though they aren't the most ideal rocks they are quite good in that they give us turn 2 Azami more often. Turn 1 Sol ring or Crypt into Sky Diamond or Coldsteel happens quite often. This ends up resulting in turn 2 Azami and winning the game within the next few turns.

August 11, 2017 2:21 a.m.

Burhms says... #38

Hi Archwizard, first of all i like to thank you for the great work. Which card would you put in the deck instead of Candelabra of Tawnos and Timetwister (leaving the rest of the dack as it is)

Greetings from an approaching Azami player :)

August 16, 2017 1:47 p.m.

Archwizard says... #39

Burhms I will preface what I'm about to tell you by saying there are no true replacements for Candelabra or Twister in terms of raw power level. This is not to say that there aren't budget options, but do not expect the same results. In terms of replacing Twister, Day's Undoing is a decent option that gives you a similar effect. The ability to draw a new 7 is very useful to this deck so I'd probably recommend that you play Day's Undoing for a budget option. I don't believe that Candelabra is as powerful to this deck as Twister and there aren't really any similar effects in the mono blue color identity for Candelabra. I'd recommend replacing it with a solid 1 or 2 mana wizard or possibly a tech card for your meta like Stifle or Spell Snare(I find that these cards are extremely undervalued and they tend to go quite far when you need them).

August 16, 2017 8:39 p.m.

Burhms says... #40

Archwizard Thank you for your quick reply. :)

August 17, 2017 5:33 a.m.

Comodou says... #41

@Archwizard I wanted to know why don't you play the Basalt + Rings combo? It's a useful combo just in case you would need the mana. Also, Rings would help with getting extra lands with the Fetch's as well.

August 20, 2017 6:27 a.m.

Archwizard says... #42

Comodou The combo is unnecessary for the deck and Iso/Dramatic is overall better for Azami. I had Basalt / Rings in the deck prior to the release of Dramatic. I value the infinite untaps and blue mana over infinite colorless and double activations. Not to mention the fact that Iso / Dramatic costs 4 to get going and Basalt / Rings costs 8 to get going.

August 20, 2017 12:36 p.m.

As someone who runs an Azami deck (mainly combo themed), i often find that I'm hated out of games before I can finish digging for my pieces, regardless of how well my ramp works. Was wondering your solution to this?

August 22, 2017 10:07 p.m.

Archwizard says... #44

rockingcheerio I took a look at your list, I'd start by cutting every card in your list that's above 8 mana. I'd also trim your land count down to from 35 to 32 and cut all your creatures that are above 3 mana. You're not gonna be able to win many games as just a "combo themed" deck. You need to play more interaction. Azami's strength isn't being a fast combo general, more often than not you're gonna win by burying your opponents in card advantage and then comboing out. You've got the right idea with cards like Delay, Frantic Search, and Preordain. You should be playing those main board. Once you trim your unnecessary pieces you should definitely notice a difference in speed and consistency. If you need help picking budget options for your deck I am happy to recommend cards if need be.

August 23, 2017 12:10 a.m.

I would definitely appreciate some advice. I've definitely noticed that some of my cards sit dead in my hand sometimes, and that doesn't help at all.

August 23, 2017 2:34 a.m.

Archwizard says... #46

rockingcheerio In terms of card replacements that will fit your budget, many of them are on this list. There are a lot of sub $20 cards on this list that are very good in a competitive environment. I also recommend cards like Day's Undoing and Sigil Tracer as possible budget cards for your deck. Cutting your high CMC cards for more efficient ones will definitely help you out. Once you make some changes I'd be happy to provide more help.

August 25, 2017 10:23 p.m.

Will do that today, I think I have a pretty decent start on a list already.

August 26, 2017 1:44 a.m.

HackSlice says... #48

HEY CHECK THIS MAGIC SPOILER SITE OUT!! MERFOLK AND PIRATE TRIBAL IS HERE!!! www.magicspoiler.com/

August 28, 2017 2:15 p.m.

DannyS86 says... #49

This is a very neat wizard deck. I enjoyed looking through the list and reading your detailed descriptions of the various cards and interactions.

Just curious, have you considered running Elite Arcanist in here? Its CMC is 4, but it functions as another Isochron Scepter (without the 2 CMC or less restriction) and is a wizard to boot. It seems like the deck would benefit quite a bit from it, just to put a counterspell on him or Dramatic Reversal.

August 31, 2017 11:31 p.m.

Archwizard says... #50

DannyS86 Elite Arcanist is too slow at 4 mana and I need to wait for a turn before I can even use his ability. If I put a Dramatic Reversal on him it instantly makes me a target and I get no immediate effect from playing him other than drawing a card if I have Azami out. Simply, too inefficient.

September 2, 2017 10:32 p.m.

franjimen421 says... #51

Wow. I play a sliver commander, so you got me on Vedalken AEthermage. +1, The deck seems awesome!

September 23, 2017 2:28 p.m.

Azergyzhoul says... #52

So, I cannot afford transumate artifact, mox diamond, mana crypt, pact of negation, snapcaster mage, mana drain, force of will, timetwister, mox opal, or grim monolith. What can I use as replacements?

September 23, 2017 2:29 p.m.

since you only run 6 wizards in the deck you will probably have around 1-2 wizards in play on average. would changing the commander to Arcanis the Omnipotent just increase card draw.

October 9, 2017 4:34 p.m.

Archwizard says... #54

the_monogreen_h3dr0n_c0llector Really not sure where you got the number 6 from.. There are 9 creatures currently in my 99 and all of them are wizards, which makes 10 wizards total with Azami. To answer your question, no I don't believe you should run Arcanis as commander with this list. The deck lists are somewhat similar but different enough where you won't be running a list with as many creatures as this one and you'll be running other cards that compliment Arcanis in their place. If you're interested in Arcanis I'd recommend looking at Brewstorm's list.

October 10, 2017 12:21 a.m.

oh! ur right there are 10, I saw the nine below and confused it with 6 my bad, honest mistake +1

October 10, 2017 6:52 p.m.

+1 for the deck name alone. Made me laugh out loud. Thank you!

October 18, 2017 2:13 p.m.

IronBlackZepp says... #57

Curious on why you took out back to basics. Its still pretty strong I think.

October 19, 2017 6:31 p.m.

Archwizard says... #58

IronBlackZepp I think it's still very strong too, in fact it's one of my favorite Magic cards ever. However, I took it out because I wanted to gear this deck more toward being a combo oriented deck. I've been playing around with taking out certain counter spells and controlling cards that aren't entirely necessary for the deck. I want this deck to play a control game when it needs to do so, but I don't want the control to impede upon my combo potential. Essentially, I just wanna play defensive control magic if possible and make the deck more proactive than reactive. I swapped Back to Basics for Intuition and so far I think it's a positive change in terms of what I'm looking to do. If you like the more controlling style then Back to Basics is still an excellent card and it will always hold a special place in my heart. I just want to change the deck up a bit and try out new things, I think it's the best way to make the deck better. This is not to say that Back to Basics won't go back into my deck in the future, I just think I'm better off without it for now.

October 19, 2017 9:25 p.m.

IronBlackZepp says... #59

Thats good! I'm glad to see this deck gettig stronger. I've been following this deck from the beginning and it's funny how you have alot if simular idea's to me, first temporal, now this! Thanks for being awesome and keeping this list updated!

October 20, 2017 2:31 p.m.

Archwizard says... #60

IronBlackZepp I'm glad you enjoy the list!

October 21, 2017 2:50 a.m.

darklord1135 says... #61

Fugitive Wizard best card in deck maybe? Add it!

October 22, 2017 7:21 p.m.

Archwizard says... #62

darklord1135 I'm guessing you were being sarcastic.

October 22, 2017 7:35 p.m.

darklord1135 says... #64

Yes. Epic deck +1. Recommending infinite combo: Sigil Tracer+Mana Rocks+Dramatic Reversal=Infinite untaps

October 22, 2017 8:12 p.m.

Archwizard says... #65

Sigil Tracer is too slow and is overall unnecessary. I cut it awhile back and haven't regretted it.

October 22, 2017 8:48 p.m.

Ahzrabus says... #66

Any reason for not running Riptide Laboratory? Seems like it has a solid upside in exchange for a few 0. percent of a less effective mana base.

October 23, 2017 7:16 a.m.

Archwizard says... #67

Ahzrabus The deck usually wins before I'd be able to effectively use it. Also, a land not tapping for blue is a really big disadvantage. The only land that never taps for blue that I run is Ancient Tomb (yes I'm aware my fetches also don't tap for blue, but I don't count those because they essentially do). I think it's an okay land for a casual Azami list, but it currently doesn't have any place in competitive Azami. On average I go off turns 4 through 6 and using it to get value off of something like Snapcaster Mage or Trinket Mage is just too slow. Bouncing Azami for protection is an okay use of it, but I really don't like the idea of spending 3 mana to protect her and then having to recast her. I can just as easily use my protective counterspells and do the same job for 1 or 2 mana and not have to recast her.

October 23, 2017 10:51 a.m.

epajula says... #68

Looks great! I've appreciated Pull from Tomorrow. Stroke of Genius is totally legit, but I've never regretted having to discard.

October 23, 2017 8:12 p.m.

Archwizard says... #69

epajula The point of Stroke is to have an alternative wincon to Laboratory Maniac. I can target my opponents with Stroke while I have infinite mana and make them deck out. I cannot do that with Pull From Tomorrow. Also the reason I run Stroke over something like Blue Sun's Zenith is due to the fact that the triple blue isn't worth the shuffle effect and is much less difficult to cast if I intend on casting it on myself.

October 24, 2017 12:13 a.m.

epajula says... #70

Thanks for the info

October 24, 2017 8:05 a.m.

IronBlackZepp says... #71

Hey wanted to ask if how the deck was doing without MOM. I've been wanting to playtest without it for a while but been to chicken haha.

Some suggestions. I think without MOM copy artifact could give a boost, it's at least worth playtesting. Hurkle's recall is a strong option because it can help you at times and slows down other decks. I'm still testing it but so far with success.

November 2, 2017 2:14 p.m.

Archwizard says... #72

IronBlackZepp It has been doing quite decently, I'm still not entirely sure if I like what I've replaced it with (Fact or Fiction). I have considered copy artifact before and playtested it and I'm not entirely sold. Hurkyl's is a good card, but it's not really that amazing in my opinion. It fits so much better into a true storm build than combo control. So currently that one slot (currently occupied by FoF) has multiple cards being tested for it. As for the rest of the deck I'm quite happy with the results.

November 6, 2017 3:35 p.m.

My salami is ready

November 22, 2017 11:26 a.m.

Archwizard says... #75

November 22, 2017 11:30 a.m.

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-1 Stroke of Genius main
+1 Fact or Fiction main