Archwizard Deckling

Hey there, welcome to my tappedout account. I am the creator of the currently top rated Azami, Lady of Scrolls EDH deck. My alternate account is AzamiLadyofScrolls.

MtG Profile:

  • Spike / Johnny
  • Favorite Format: Commander (EDH)
  • Favorite Deck Strategy: Combo Control
  • Favorite Color:
  • Favorite Guild:
  • Favorite Shard:
  • Favorite Wedge:
  • Favorite Tribe: Wizards

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Comodou The combo is unnecessary for the deck and Iso/Dramatic is overall better for Azami. I had Basalt / Rings in the deck prior to the release of Dramatic. I value the infinite untaps and blue mana over infinite colorless and double activations. Not to mention the fact that Iso / Dramatic costs 4 to get going and Basalt / Rings costs 8 to get going.

August 20, 2017 12:36 p.m.

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HarroHunter Didn't see that interaction at first, however even with not having to constantly reanimate it I still don't see it being better than the deck as is right now.

August 19, 2017 10:25 p.m.

Maxpphire By the time you reach turns 5 and 6 where you can cast Caged Sun or Gauntlet of Power the game is usually already over or it's about to be. Extraplanar Lens is a decent option for mono white, but it still won't be enough. You NEED fast mana to have a fighting chance in cEDH, no question. White is arguably the worst in terms of ramping. Cards like Land Tax and Endless Horizons simply guarantee that you'll have lands to play they're not gonna help you race other decks. I agree that the voltron route isn't the best way of doing 8.5 tails, but your deck needs quite a bit more high end cards to be an example of a cEDH viable 8.5 tails list. As a previous pilot of 8.5 tails I'm aware of the potential strengths that he has, but I don't think he's tier 2.5 worthy.

August 19, 2017 3:18 p.m.

Maxpphire Your deck doesn't play Mana Crypt or any fast mana besides Sol Ring. This list is supposed to be reflective of a commander's true potential with no budget restrictions. I also question how you plan to not lose to something like Laboratory Maniac when you don't play an Angel's Grace in your deck. You can't simply hermit down in that situation. Personally, I think 8.5 tails is good where he is currently mostly because you're not gonna be able to protect against everything in a competitive environment.

August 19, 2017 2:14 p.m.

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HarroHunter It's not really a one card combo if you have to continuously reanimate it turn after turn. Also the deal damage requirement seems far too easy to deal with. All they need is a blocker or kill spell to shut down the combo. I do agree that this would more effectively use Inalla's ability than my current build, but I don't think it'll work as well.

August 19, 2017 12:05 p.m.

Oh hey Roryrai! How's it going man?

August 18, 2017 12:19 a.m.

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AragornS As a person who loves wizard themed Commanders I wanted to build a list for Inalla and this is how I'd build a list for Inalla. When I build a deck I want it to be as good as I believe to be possible. Sure, the deck doesn't take full advantage of Inalla's abilities, but I believe it's better off that way because there are better cards to be played in these colors. The deck still offers synergies with the commander, I just didn't fully commit to wizard tribal. Similar to my Azami list, I don't play very many wizards due to the fact that there are better cards available. However, that is somewhat of an unfair comparison just because Azami's ability is quite amazing and the reward is tremendous in comparison to Inalla's that are kinda meh with the current arsenal of wizards available.

August 18, 2017 12:17 a.m.

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chaosumbreon87: I don't believe the list benefits enough from bubbling muck, there are too few swamps and High Tide is simply better for the deck overall. I play Aetherflux over Tendrils for a variety of reasons. It's generally easier to tutor Aetherflux if I need to, I can continually gain life whilst comboing, people tend to run Flusterstorm in cEDH which kinda makes Tendrils worse etc. In terms of running more wizards I just don't see the need when there are better cards that can be run for Inalla. Most of the wizards that loot or draw are just not good enough in comparison to other cards.

SaberTech: You're correct in stating that Kess would be a much better commander for this kind of list and to be honest Inalla doesn't really offer much to this decklist besides giving it a bit of additional value and sometimes a backup line to win. The problem is that there aren't enough wizards that are truly amazing with Inalla that offer a lot of potential with her first ability. Also, Inalla's second ability really isn't very good overall. You have to tap 5 wizards just to deal 7 to one player. To put that in perspective Supreme Inquisitor also requires you to tap 5 wizards and its ability is leagues better than Inalla's in terms of competitive commander. Of course you can't play Supreme Inquisitor as a commander, but my argument is simply that the Inalla's abilities aren't worth completely building around. There are just not enough good wizards to support playing a more wizard heavy list. Building Inalla as a storm deck simply works better than trying to make a tribal wizards deck work.

August 17, 2017 9 p.m.

Hey all, I made my own variant of Inalla as promised. I found that she's generally best as a backup wincon or to gain additional value rather than a primary line for winning the game. My first draft of the list is here Alla Board the Wizard Express. I welcome any constructive criticism you have to offer and would like to have my deck considered for the tier list.

August 17, 2017 12:07 p.m.

Play Azami, I can promise you she's the best Commander for the tribe.

August 17, 2017 2:39 a.m.

Burhms I will preface what I'm about to tell you by saying there are no true replacements for Candelabra or Twister in terms of raw power level. This is not to say that there aren't budget options, but do not expect the same results. In terms of replacing Twister, Day's Undoing is a decent option that gives you a similar effect. The ability to draw a new 7 is very useful to this deck so I'd probably recommend that you play Day's Undoing for a budget option. I don't believe that Candelabra is as powerful to this deck as Twister and there aren't really any similar effects in the mono blue color identity for Candelabra. I'd recommend replacing it with a solid 1 or 2 mana wizard or possibly a tech card for your meta like Stifle or Spell Snare(I find that these cards are extremely undervalued and they tend to go quite far when you need them).

August 16, 2017 8:39 p.m.

Comodou Multicolored decks have access to the signets and some of them have access to the cycle of talismans. Unfortunately as mono blue we do not have that luxury, but we still need a lot of cheap rocks that tap for blue. Even though they aren't the most ideal rocks they are quite good in that they give us turn 2 Azami more often. Turn 1 Sol ring or Crypt into Sky Diamond or Coldsteel happens quite often. This ends up resulting in turn 2 Azami and winning the game within the next few turns.

August 11, 2017 2:21 a.m.

chaosumbreon87 Haha, I got a kick out of being called "the professional wizard". The only reason I'm holding off on creating a list for now is I wanna see all the wizards I have to work with before creating a deck.

August 11, 2017 12:38 a.m.

I'll be working on a competitive Inalla build once the full Commander set has been spoiled. As someone who loves Grixis and wizards I am pretty much obligated to build her.

August 9, 2017 8:54 p.m.

Honestly, I'll be quite happy with just one playable card for Azami cEDH. I don't have really high expectations for quality wizards, but I'm sure we'll get at least one.

August 8, 2017 5:46 p.m.

merrowMania Kindred Discovery is unfortunately unplayable in competitive Azami. I can see plenty of casuals running it though. It's not terrible, but it's not great at 5 mana.

August 8, 2017 5:39 p.m.

Haha, I wish I could!

August 8, 2017 1:20 a.m.

merrowMania That's certainly an interesting card, but I'm looking for new Wizards I can actually play in Azami.

August 8, 2017 1:16 a.m.

mikethegreek The things you encounter in a more casual setting such as Obliterate don't usually happen in competitive which is why the deck isn't built against it. I optimized this list to function best in a cEDH meta-game meaning that if you want to play it in a more casual setting you may find difficulty with some of the cards I have chosen for this list. I encourage people to play the best cards they can for their particular meta. That being said, if you take a look in the comments above, the conversation between me and AragornS justifies the Grafdigger's Cage pick over Tormod's. Each has their strengths and weaknesses, play what you think works best for your meta.

August 7, 2017 4:23 p.m.

BMHKain Since it seems you're interested in building a competitive Jeleva list I'd advise you take a look at the list featured here. reversemermaid's list is an excellent example of well built storm deck. The cards you mentioned EtI, Omniscience, Beacon, and Eye of the Storm don't really see much play in cEDH. Some of them have fringe applications in the format, but they aren't really playable in storm. As for Ruination, you probably won't ever see that played at a competitive table. You'll most likely be more worried about Back to Basics or Blood Moon. Mind's Desire is quite good for what you're trying to do with Jeleva (see featured list for reference). 30 lands doesn't mean you mana starve because in competitive you'll be playing an ample amount of mana rocks and efficient draw. Most cEDH lists run between 28 and 32 lands depending on the deck's strategy. As a sidenote I will add that most of the resources you find will be more geared toward regular EDH deck construction. That being said you should probably start looking at the lists featured here to get a better grasp of the decks you are up against and the power level of competitive Commander.

August 7, 2017 1:40 p.m.


Prepare Your Salami for the Azami

Commander / EDH Archwizard

SCORE: 145 | 178 COMMENTS | 29419 VIEWS | IN 69 FOLDERS

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Finished Decks 7
Prototype Decks 3
Drafts 0
Playing since Return to Ravnica
Points 750
Avg. deck rating 40.25
T/O Rank 281
Helper Rank None yet
Favorite formats Commander / EDH
Good Card Suggestions 4
Last activity 19 hours
Joined 2 years