|Commander / EDH||Legal|
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|Avacyn Restored (AVR)||Common|
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Creatures you control get +1/+0 until end of turn.
Banners Raised Discussion
1 year ago
Maybe put a full playset of 4 Banners Raised and add some more spells that target all your creatures and buff them, it would be better for the Heroic ability.
2 years ago
2 years ago
I love the idea, so I started browsing all red one-cost cards in Modern using Gatherer... I should be sleeping instead... oh well.
Since you're going entirely for one drops, you may want to condense your plans into two colors - when I playtested your deck with the playtest feature, I had a hard time getting a good start because the manabase is too diverse for getting things out quickly.
You might consider sticking with just two colors - red and white. The reason for that choice is because those are more likely to have "prowess" creatures (I think), and spells that boost all your dudes, rather than just one at a time (like green usually gets for low cost). Giant Growth might be replaced with Built to Smash, Taste for Mayhem Titan's Strength or Furious Resistance
Since you're trying to get lots of dudes into play, spells that boost all your creatures, rather than just one, might be best. In keeping with my red/white suggestion, have you considered Banners Raised, Weapon Surge or Coordinated Assault?
Also, here's a few one-drops that caught my eye.
- Boros Recruit
- Flamekin Harbinger would help replace itself (or help you get more flamekins), making it easier for you to be consistent with drawing your creatures.
- Figure of Destiny
- Genju of the Spires (you don't care about having your mountains survive once you have three mana or so...)
- Goblin Bushwhacker
- Skin Invasion Flip (played on an opponent's creature perhaps?)
- Zurgo Bellstriker
A Crack the Earth on turn two after playing a little guy, forcing a slower opponent to sacrifice a land or mana dork, could be devasating. Also, replace Swords to Plowshares (Not modern legal) with something modern legal like Path to Exile or, in a pinch, Fiery Impulse or Flame Slash.
3 years ago
Umm, Annihilating Fire, Ash Zealot (maybe, I dont know how much it cost at the time), Banners Raised, Brimstone Volley, Faithless Looting, Fervent Cathar, Flames of the Firebrand, Foundry Street Denizen, Furious Resistance, Guttersnipe, Krenko's Command, Legion Loyalist, Lightning Mauler, Madcap Skills, Pillar of Flame, Reckless Waif Flip, Reverberate, Riot Piker, Searing Spear, Skullcrack, Thunderbolt, Vexing Devil, Increasing Vengeance, Young Pyromancer, Lightning Strike, Boros Reckoner, Burning-Tree Emissary, and probably a lot more that I'm missing. That's only some of the better cards I found under 3 cmc. I'm so jealous I wasn't playing back then, burn looks like it was so good...
3 years ago
sorry about that, I had forgotten to unclick the "private" button from when I was working on it. Link should work for you now.
I played three matches with it yesterday on Xmage. The first against green stompy, I went 2-0 and was able to out-stomp stompy as he was trying to get out lots of cheap shroud guys, but I was able to go wide and take him down.
Second match was against U/B control, and I went 0-2. I got him down a lot in both games, but he had enough counter and kill spells to win game two, and an early shrivel (all creatures get -1/-1 at instant speed) shut me down game two.
The third match was against a 4-5 color Fling-Atog deck. I took a huge 14-hit swing in game one, but was still able to win, and in game two I just swarmed over him for the win!
I must say, the deck is a BLAST to play! it comes out of the gate swinging, and I love how resilient the deck is with sprout swarm able to keep pumping out tokens when I have nothing else in hand! main tweaks I made were to put in 4 lightning bolts, add the essence warden to the main, and put the druid's deliverance in the side. still have plenty of testing to go, but I am really considering building this in paper to play in my local meta!
I'm considering removing some of the high-end creatures and adding some massive pump spells like Violent Outburst, Path of Anger's Flame, Rites of Initiation, Battle Frenzy, Banners Raised, and Savage Offensive as quicker finishers since it can pump out a lot of tokens. We'll have to see after more testing!
3 years ago
Add some Legion Loyalists, Akroan Crusaders, a couple of Weapon Surge and/or Banners Raised, if you need scry Titan's Strength is good, artifacts can be dealt with by Flamespeaker's Will. I think for what you have, focusing on prowess and heroic will speed it up. I'm not completely sure what you were going for with the graveyard stuff so I would take out the Stormbreath Dragon, Ash Zealots, Firedrinker Satyrs, and the Phoenixes.
3 years ago
A lot of these standard-legal cards are outclassed by modern ones.
Your Quicken is, ironically, slowing you down. The cantrip is nice, but you have so few targets that you'd actually need to use it on. If you just need a draw, Gitaxian Probe will get you that, and will let you know what you need to counter. If you want to play at instant speed, Leyline of Anticipation will put in a lot more work for you.
I would probably not run Foundry of the Consuls. In modern Izzet, you're really not likely to be able to activate it, and if you do, it'll be too little too late. I would stick to all the colored mana you can get.
Since your most reliable win con here is going to be beating people up with thopters, I'd think about some buffs. Banners Raised and Haze of Rage seem like good choices. Titan's Strength would also be nice for the scry.
3 years ago
drop Banners Raised and Trumpet Blast, add 4x Lightning Bolt. Hearth Charm and Goblin Lookout should be enough buff for you, plus Lightning Bolt can provide easier, quicker removal or extra damage than Reckless Abandon.
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