Green creatures you control get +1/+1 until end of turn.
Nongreen creatures you control get +1/+0 until end of turn.
Printings View all
|Ice Age (ICE)||Common|
Combos Browse all
|Commander / EDH||Legal|
Battle Frenzy Discussion
3 years ago
sorry about that, I had forgotten to unclick the "private" button from when I was working on it. Link should work for you now.
I played three matches with it yesterday on Xmage. The first against green stompy, I went 2-0 and was able to out-stomp stompy as he was trying to get out lots of cheap shroud guys, but I was able to go wide and take him down.
Second match was against U/B control, and I went 0-2. I got him down a lot in both games, but he had enough counter and kill spells to win game two, and an early shrivel (all creatures get -1/-1 at instant speed) shut me down game two.
The third match was against a 4-5 color Fling-Atog deck. I took a huge 14-hit swing in game one, but was still able to win, and in game two I just swarmed over him for the win!
I must say, the deck is a BLAST to play! it comes out of the gate swinging, and I love how resilient the deck is with sprout swarm able to keep pumping out tokens when I have nothing else in hand! main tweaks I made were to put in 4 lightning bolts, add the essence warden to the main, and put the druid's deliverance in the side. still have plenty of testing to go, but I am really considering building this in paper to play in my local meta!
I'm considering removing some of the high-end creatures and adding some massive pump spells like Violent Outburst, Path of Anger's Flame, Rites of Initiation, Battle Frenzy, Banners Raised, and Savage Offensive as quicker finishers since it can pump out a lot of tokens. We'll have to see after more testing!