Flames of the Firebrand

Sorcery

Flames of the Firebrand deals 3 damage divided as you choose among one, two, or three target creatures and/or players.

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Flames of the Firebrand Discussion

Aerien on

1 year ago

Need opinions on possibly having Rootborn Defenses instead of Saving Grasp to save creatures from board wipes even though I'm not using the populate. Also having Flames of the Firebrand in sideboard to get rid of decks with multiple pesky 1-drops.

RedZebra on The Epic Burn Experiment (For Geniuses)

1 year ago

Something I found hilarious while testing this deck was as follows:

T1: mountain

T2: island

T3: mountain, Guttersnipe

T4: mountain, Searing Spear on opponent, copy with Reverberate for 10 total damage

T5: island, Flames of the Firebrand on opponent, copy with Reverberate #2 (also topdecked Increasing Vengeance that turn) for 10 total damage... and a win.

I was also wondering how to make this deck better for Modern format. Are there any burn spells you would suggest I use over Brimstone Volley or any other higher costed spell, or are these all the most ideal spells I could include in the deck?

DJ1 on Burning Desecration

1 year ago

My opinion, your layout is very solid, but maybe replace Flames of the Firebrand with Mizzium Mortars simply for the wipe the board ability or 4 damage to a single creature if needed for 2 mana.. But just a suggestion :)

WalzY on Self-Perpetuating Epic Experiment through copies

1 year ago

Thanks w999 Tunde and Epochalyptik, that clears up most of the confusion.

Epochalyptik - sorry, I pasted the stack from my deck deck:guttersnipes-epic-burn-experiment so it wasn't clear that the Pillar of Flame s and Flames of the Firebrand were just spells uncovered by my Epic Experiment s.

Essentially, what I'm saying is this:

I have 2 copies of Epic Experiment to start with: The original Epic Experiment (Epic Experiment Number One) in my hand, and the copy from Chandra, the Firebrand 's -2 ability (Epic Experiment Number Two).

I use Epic Experiment Number One. It uncovers whatever cards, and a Reverberate . The Epic Experiment then goes to the graveyard and resolves before I can cast any of the cards which I uncovered and exiled ready for casting.

Then I copy the second copy of the Epic Experiment (Epic Experiment Number Two) which was created by Chandra, the Firebrand , using Reverberate , leaving me with another copy of Epic Experiment (Epic Experiment number three) waiting to resolve after I've resolved Epic Experiment number two and the cards exiled with it.

I resolve Epic Experiment Number Two, uncover two more Reverberate s, and copy Epic Experiment Number Three twice which is still waiting to be resolved, creating Epic Experiments four and five waiting to be resolved.

Then I resolve Epic Experiments Number Three and Four which don't produce any more Reverberate s.

I Then resolve Epic Experiment Number Five, which uncovers another Reverberate (I realise you can't have more than 4 of one card, but this is for the sake of the example). This time I can't copy any more Epic Experiment s as there are none waiting to resolve, so I just copy a random instant spell uncovered by the Epic Experiment Number Five instead.

So, does the above work?

Also, I'm a little confused as to how the epic experiments, along with the instants they uncover go on the stack - i.e. I'm assuming I must resolve the instants I exile from an epic experiment before resolving the next epic experiment and exiling more cards?

WalzY on The Epic Burn Experiment (For Geniuses)

1 year ago

I think you may be right BlackSharinganX. So the stack should look similar to this with an Epic Experiment for 3, assuming 1 copy from Chandra, the Firebrand . (Read the stack from bottom to top):

14) etc. etc. etc.

13) 4th Epic Experiment

12) etc.

11) etc.

10) etc.

9) 3rd Epic Experiment

8) Reverberate copying the third copy of Epic Experiment produced by previous Reverberate which was uncovered by first Epic Experiment

7) Mountain

6) Pillar of Flame x1

5) 2nd Epic Experiment (produced by Chandra's copy) - now resolves and comes off the stack.

4) Reverberate copying Chandra, the Firebrand 's copy of Epic Experiment producing a third copy.

3) Flames of the Firebrand x 1

2) Pillar of Flame x1

1) 1st Epic Experiment - resolves and comes off the stack straight away.

If this is correct, that's ridiculous, particularly as I could throw in 4x Increasing Vengeance in addition to the 4x Reverberate which does the same thing. I have some thinking to do... I think even Niv-Mizzet himself would struggle to get his head round this craziness.

WalzY on The Epic Burn Experiment (For Geniuses)

1 year ago

I think you may be right BlackSharinganX. So the stack should look similar to this with an Epic Experiment for 3, assuming 1 copy from Chandra, the Firebrand . (Read the stack from bottom to top):

14) etc. etc. etc.13) 4th Epic Experiment

12) etc.11) etc.10) etc.9) 3rd Epic Experiment

8) Reverberate copying the third copy of Epic Experiment produced by previous Reverberate which was uncovered by first Epic Experiment 7) Mountain 6) Pillar of Flame x15) 2nd Epic Experiment (produced by Chandra's copy) - now resolves and comes off the stack.

4) Reverberate copying Chandra, the Firebrand 's copy of Epic Experiment producing a third copy.3) Flames of the Firebrand x 12) Pillar of Flame x1

1) 1st Epic Experiment - resolves and comes off the stack straight away.

If this is correct, that's ridiculous, particularly as I could throw in 4x Increasing Vengeance in addition to the 4x Reverberate which does the same thing. I have some thinking to do... I think even Niv-Mizzet himself would struggle to get his head round this insanity.

evil_monkey on Joan of Arc

1 year ago

I have yet to test it but I think Flames of the Firebrand will end up being the more versatile sorcery. After some playtesting I'll do an update. Thanks for the suggestion, even though your opening statement was hardly constructive. If I were you I'd find a less incensing way to express distaste. In what way did this offend you? I will do my best to sympathize and may decide to change the name based on your response.

TCGPlayer.com Price

Low Avg High Foil
$0.03 $0.15 $0.75 $0.74
Color(s) Red
Cost 2R
Converted cost 3
Avg. draft pick 3.69
Avg. cube pick 5.45

Legality

Format Legality
Standard Legal
Legacy Legal
Vintage Legal
Commander / EDH Legal
Modern Legal

Printings View all

Set Rarity
Magic 2014 Uncommon
Magic 2013 Uncommon

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