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Said on Rage in the ......

#1

While the strategy is sound, you could easily improve the combat effectiveness of your low-cost creature base with mana dorks with high toughness. Leafkin Druid and Druid of the Cowl come to mind, although their mana cost is 1 higher than the dorks you've already got. Still though, a 3/3 equivalent isn't as bad of a late-game draw as a 1/1.

October 3, 2019 12:40 p.m.

Ninja'd; do the challenge above.

September 27, 2019 12:33 p.m.

Rock Farmer

Creature - Goblin Peasant

Abundance - When Rock Farmer enters the battlefield, reveal any number of land cards from your hand. Each opponent takes 1 damage for each land card revealed this way.

2/2


Abundance of abundance!

September 27, 2019 12:32 p.m.

DragonOfTheWest, that's a perfect application of the banding mechanic for a more modern context. Excellent job.

And Thick_Tentacles, I love your Abundance mechanic. It's quite elegant, and rewards something that we haven't seen matter a lot, but could really help with mana flooding situations in the late or early game. I want to design a bunch of cards for it, but I'll restrain myself to one.


Scion of the Glade

Creature - Elf Noble

Abundance- When Scion of the Glade enters the battlefield, reveal any number of land cards from your hand. Gain one life for each land card revealed this way. If you reveal three or more lands, put a +1/+1 counter on Scion of the Glade

1/2


I decided to try making "having lots of lands in hand matter" into a "try to have this much or more for an added benefit" sort of effect. I think this would be a passable uncommon. If it drew a card instead, it would probably have to be a rare.

I'd like to see more cards featuring Abundance too!

September 27, 2019 11:02 a.m.

exalted_k1d, I like the design, though the removing cards from the top of libraries isn't really necessary - it kind of feels tacked on. That said, you could probably get away with just having XBG as the mana cost (no need for double-G, because you're already paying a fair amount, limiting the number of counters).

Wait. What's that? a Wild Card?!? I LOVE WILDCARDS!


Curse of Gold

Enchantment - Aura

Enchant Player

Whenever enchanted player touches any card they control (to attack, activate an ability, tap for mana, etc.), exile it at the beginning of their next end step, then create a Treasure Artifact token with ": add one mana of any color" for each card exiled this way this turn.


Definitely an un-set kind of card, but would be lots of fun to play around as the player who's enchanted.

Now, make a card with a similar function that doesn't require printing in an Un-Set (feel free to interpret it differently)

September 26, 2019 2:30 p.m.

lagotripha - I really like your design. What creature type is it though? And how does it have flying? Typically, flying is reserved for overcosted creatures or dragons in Red, so seeing it on a 4-cost something is a bit odd.

Anyways, making a "legendary" common mana rock... hmmm... I wanted to make it a "reduce costs by a colored mana" kind of thing, but you specifically said that it's gotta be a mana rock, meaning it taps for mana.


Stone of Ioun

Legendary Artifact

: add to your mana pool

: Each source that would deal damage to you this turn deals one 1 fewer damage.

September 25, 2019 4:48 p.m.

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