here's the deal with my sideboard. It's got to be anti control. Counter decks are the only thing I fear right now.
Trinisphere and perhaps the bolts stay....
I want stuff like Thrun, the Last Troll and Loxodon Smiter that 'will' be cast. Choke among others are cool but any of my current cards like Batterskull whould rape control. Its just a matter of casting. Thrun would be sick.
January 9, 2016 9:10 p.m.
Ok so here... a sideboard in a laughable state :D!!
but a sideboard none the less. I'm going for anti-counter/twin/scapeshift decks with a little anti affinity and creature rush decks.
January 10, 2016 10:12 p.m.
Nice deck you got there. Would you be able to test Crumble to Dust? I feel like it is pretty decent against tron matchups.
January 10, 2016 10:19 p.m.
Yah actually that fits into a model of this deck I have been theorizing for a while:
it uses turn two land destruction and then these:
Haunting Echoes: being the pseudo kill strike
it will have BS critters like Bloodghast and Gravecrawler so that I have a reacurring force while they are mana screwed. I'll trow it up now called: The discer
it could beat their face in with twerps or mill them out.
January 10, 2016 10:43 p.m.
although, Tron is a victory being handed to me. Really i don't fear those whatsoever. That kind of anti land for tron is kinda redundant. But I will test it for fun. I havn't yet testing anything like that lol
January 10, 2016 10:45 p.m.
have 1 cost discard like Inquisition of Kozilek and Thoughtseize in side board. this way against twin they have to counter a lando or targeted discard of their key pieces.
do a we bit of remodel for a cheap win combo rather than struggling for victory:
Kiki-Jiki, Mirror Breaker and Deceiver Exarch, or Pestermite.
January 12, 2016 1:13 a.m.
I like Crumble to Dust because it's less color intensive them Sowing Salt, (although I need to see if there's some disadvantage or advantage to casting devoid of color over red but whatever.)
The card wrecks twin because twin relys on fetches fetching their Steam Vents and that's pretty much it. If I take out either, that hurts their draws. Of course I have to cast, but it would be a good addition to my sideboard because like you said Sylo, it's good against tron. So it serves at least two purposes.
along with Slaughter Games and the rest in my sideboard up there, it hybrid kills tron and other decks.
it works pretty cool!
January 14, 2016 8:39 p.m.
Glad I could help. It's basically a more splashable Sowing Salt. Unless someone has a way to counter colorless cards, I don't think there is a difference between the two.
January 15, 2016 12:41 a.m.
Jamesfurrow says... #10
The real difference is people cant now use Flashfreeze to counter your crumble due to the fact crumble has devoid (the card is colorless despite having a red mana requirement to cast). If agaisnt a blue deck that may be relevant. Again it was also stated that it is easy to cast due to being a single red and not double red.
January 15, 2016 1:07 a.m.
Splinter Twin has been banned.
...
I will now take a moment to run out the door screaming in joy...
REJOICE!!!
@(&(!%!!&%$#&Y TFGV<>.....
January 16, 2016 11:17 p.m.
Me, as courageous person, will ask you about the following cards Annex (steal tapped lands or just any tapped permanent), Crumble to Dust (yeah, I know it cost ), Ghost Quarter, Mana Confluence. What do you think of thoses cards?
April 9, 2016 6:11 p.m.
HAHA, thanks!
and sorry for the rant, I like to give all my thoughts.. :D
Well here are my thoughts: Annex is nice. Mwonvuli Acid-Moss though I think would be better seeing as it itself is not a permanent and has the same affect, actually a insignificantly better affect because it thins my deck of lands improving draws... also its green matching my core mana colors.
However these cards are nice, they are too slow. Land destruction has only been feasible when I can turn 2 cast them which means 3 cost is a requirement. I'm gearing up to win a grand prix soon and after much testing, the empirical data says 4 cost lando can't do it unless I built a different deck.
I built a deck off this concept actually: Eminent Domain Without Reimbersment: The Democrat
It actually does very good, its like a cage deck. It has different and more prominent weaknesses though... still is slower too. Marked as unfeasible if I want to win.
Crumble to Dust along with Sowing Salt are very cool! I was designing a deck of that concept as well where I shred your land draws and then mill up to lands which then discard the lands like Mind Funeral and Consuming Aberration. Brutal, it wins, but again has other prominent weaknesses that just are unavoidable which prevent from consistent competitive victory.
Basically what I am saying is these cards don't work well unless a whole deck's synergy is designed for it. these deck's I meantioned are then therefore not feasible except this model you commented on.
Turn 3 when I have 4 mana, I cast Crumble to Dust and take out a land, which accomplishes me getting another free turn.
If you don't mind me being a bit long whinded but I'm going to explain a concept:
What does destroying land accomplish?
A free turn, because they could not cast
you lost a card, but so did they
:::So basically you get a free turn! How many free turns do you want?
Most lando decks try to annihilate every land. After 2 years of trial and error this cannot be accomplished while winning professionally. Unless Wild Growth was legal lol... But again, how many free turns do you want? If I am at turn 3 with 4 mana casting another lando, I am getting a free turn but now my hand is down another card while they can easily just draw and drop another land.
Therefore: this deck is what I call a tempo deck. I destroy land turn 2 up to turn 3 and maybe 4. Up until I ramp to 5 mana so that I can cast my Primal Command (which grants another free turn) searching for my artillery. I drop my artillery and the enemy is starting as if they were turn 2. I win basically.
If I continued to lando like most lando decks do, then I am battling chance moreso. I am depending on drawing a lando every time they draw a land which statistically is impossible. People also can just win castiing 1-2 cost creatures and then I must have a response which gives them a turn to profit a landfall.
SOOoooo... in summary, I am wanting low cost lando only to tempo/ramp into my large lifegain high presence creatures like Thragtusk. Crumble to Dust would get in the way. I hope that made sense lol... sorry I'm an abstract thinker, and am thinking openly.
About the lands: Ghost Quarter is cool but I want only land destruction that profits a negitive land gain on their part, ghost quarter replaces its target which is not giving me that extra turn, and I lost a land...
Mana Confluence. There was an alternate mana base I was considering where this was a componant. Ratehr than fetches and shocks, I have Mana Confluence and City of Brass. These cannot be fetched but tehre is enough to do a consistant mana base.
but here's the deal. This is a tempo deck that easily goes to turn 10-15 in professional play. This means I drew 10-15 cards (one draw per turn). Therefore, I need fetching to thin my deck of lands to make these 10-15 cards more non-lands.
I cannot just swap out a card for Mana Confluence or otehrs alike because then it cannot be filtered out. It permanently takes a space, I can't fetch it. Also it continually does damage. So for those 10-15 turns I could have lost lets say 6-12 life. This is worse than a 3 life investment of fetch a shock entering untapped which thins my deck.
Hope that made sense! This deck is finished in every aspect except this card sequence:
Deceiver Exarch vs Restoration Angel (I have a unique theory no one has done about this but I can mention that if you like later)
Wurmcoil Engine: can be Path to Exile'd and I profit nothing
Batterskull: Can't be fetched with Primal Command!
:::
therefore I was considering:
Huntmaster of the Fells Flip: Like Thragtusk, just can be nuked...
Kitchen Finks, nuke proof
both of which have a presence through a token or another life while gaining me life. (BY THE WAY, if you know cards like these let me know!!!, ignore colors!)
so yah... that was a rant...
April 10, 2016 4:33 p.m.
Dragonlord Dromoka: was high consideration for replacing Wurmcoil Engine. It can be removed though, but at least they have to wait until their turn which burns mana; protects the rest of my casts. Thrun, the Last Troll is also cool. Either seem ok and counter control decks fairly hard.
April 10, 2016 5:05 p.m.
This kiki deck would better if you took out a great deal of the land destruction and added some more kikis into it. My suggestion though if you really want to win with a kiki deck is to just look up the latest kiki deck and just play that.Then work on your piloting skills its really the only thing that matters in this game. (so yeah don't waste time coming up with new deck ideas).
April 19, 2016 3:34 a.m.
Some drastic changes are happening. This model is decadent. I am actually upping the kiki quantity I can definitely agree to that.
Pioletting comes next. I have to finalize a deck first which is this deck style, I'll have the final model out in a bit (Before this week ends for sure.) Yes I agree, I have spent enough time experimenting, I have already comitted to this deck only recently.
_
Micro rant:
This is not a kiki deck!! that was an after thought! This is land destruction that happened to be efficient with kiki with the last months thorughout the years I have been experimenting with lando.
April 19, 2016 4:46 p.m.
Undercity Informer well that could do double duty off of your kiki tokens copy a slime and then sac it witht that or just copy it and sac it.
April 23, 2016 9 p.m.
also more cards!!! I'm looking through cards to improve my discard deck. Hinder,Dimir Machinations (almost lando and can be interchanged for a trini sphere search or any othe high value 3 cost card) , Noxious Revival(I see it as very similar to shadow of doubt its bassically zero cost lando,oh and it could return a dead thragtusk or kiki or angel or any other creature or primal command or lando or or or or ) Dimir Charm, Jeskai Charm, Lurking Informant, Psychic Surgery(could be a bitch)
Anyways I highly suggest.
Noxious Revival(must test absolutely tremendous potential)
April 23, 2016 10:07 p.m.
orpllort and I agree you should play Squelch instead of shadow of doubt. Squelch has way way more applications than search cancel does. That is only if your mana base culd handle it blah blah
April 26, 2016 5:37 p.m.
I think that maybe pithing needle could be good sideboard. It's one cost anti fetch and is great sideboard against many things. Plus you'll know what fetches they have that they can play so when you put that out there you are eliminating about 4 potential lands which is very great card advantage.
April 28, 2016 1:23 a.m.
the biggy is that squelch forces me to have a blue.
April 29, 2016 11:22 p.m.
Rest for the Weary vs Heroes' Reunion vs Lone Missionary vs Nourish vs Lightning Helix vs Sun's Bounty
Engineered Explosives: yah very good!
April 30, 2016 1:26 p.m.
May 1, 2016 12:48 a.m.
Act on Impulse is pretty cool cause it is basically draw 3 cards for 3 mana.
Loyalty says... #1
Was expecting to see something like Boil, Boiling Seas, Choke, Flashfires etc in sideboard.
I feel as though Ajani Vengeant would fit alright. has a Lightning Helix ability and land destruction if he lasts long enough. But as you were saying the huntmaster is a solid option too.
January 5, 2016 6:25 a.m.