Probably Need to Put Something Here...

Commander / EDH FLATSO99

SCORE: 39 | 147 COMMENTS | 21813 VIEWS | IN 11 FOLDERS


comment cleanup #1 + changes —Sept. 4, 2016

a big thanks to all the people who helped with this deck!!!!!!!!!!!!!!!!!!!!!!

MagicalHacker says... #1

Sweet, I like the direction! A couple of pointers relating to the description:

  1. Power Artifact doesn't combo with Mana Vault since the ability untapping it is a triggered ability instead of an activated ability.

  2. Argothian Elder, Bloom Tender, and Pemmin's Aura can help provide more consistency to the combo between Freed from the Real and Krosan Restorer. I am actually building a Tasigur, the Golden Fang deck around combos that generate infinite mana to dump into his ability to find Blue Sun's Zenith to kill all opponents simultaneously.

Which leads me to my next suggestion, why not make Tasigur the commander to instantly win when you get infinite colored mana?

July 18, 2016 11:39 a.m.

Didgeridooda says... #2

Basalt Monolith works with power artifact. Mana vault is worth keeping though.

Alchemist's Refuge is a land I really like. It is really good for using control to protect combo. I like eot plays, and don't know if it is an endgame card. Just one I like. You could use a bit more utility in your land base I think.

You have 2 Verdant Catacombs in there. Also it is legal to run off color fetches like Wooded Foothills. It can fetch 2 of the shocks, and really helps for mana fixing.

July 18, 2016 11:50 a.m.

FLATSO99 says... #3

@MagicalHacker

i miss read Mana Vault thanks for pointing that out!

i thought Pemmin's Aura was already in there as Aggro-Blaster suggested it thanks for telling me it wasent in there:)

i will try out Bloom Tender and Argothian Elder to see how they work!!

how will i win instanly with tasigur?

July 18, 2016 5:04 p.m.

FLATSO99 says... #4

@Didgeridooda i will add Basalt Monolith, Alchemist's Refuge, and Wooded Foothills and take out one of those Verdant Catacombs thanks for your help!!!!

July 18, 2016 5:07 p.m.

MagicalHacker says... #5

You asked how you would instantly win with Tasigur:

If you have infinite blue mana, you can cast Tasigur (you need a single , but that shouldn't be a problem), use his ability infinite times, which will mill your whole deck into your graveyard and return all nonlands in your graveyard to your hand, and then Blue Sun's Zenith each opponent for infinity. (This last step requires alternating between casting it with X being infinity and using Tasigur's ability to get it in your hand again.)

Note: Technically, you can't cast something for infinity, so just choose a really big number instead.

July 18, 2016 5:25 p.m.

Didgeridooda says... #6

If you are going to playtest Argothian Elder might as well replace a basic with Maze of Ith. They go infinite together, and maze provides very good utility.

Edit (explanation) - Attack with elder, maze it, tap elder to untap land + maze, tap maze to untap elder ect...

Unlimited mana, but need instant speed sink.

July 18, 2016 6:54 p.m. Edited.

Daedalus19876 says... #7

You need more ways to protect your combo once you have it out. Also, Gemstone Array can hold mana at instant speed. Also, Rings of Brighthearth goes infinite with several of the self-untapping mana rocks.

The deck is not terrible, but the clickbait title is still frustrating. How in the world do you win T1 reliably? Most combo decks can win T1 with the perfect hand, so what makes this one the best?

July 19, 2016 2:13 p.m.

FLATSO99 says... #8

@MagicalHacker thanks for explaining how to win with tasigur and the rest of your help:)

July 19, 2016 5:44 p.m.

FLATSO99 says... #9

@Didgeridooda thanks for all your help i relly aprecite it i have added Maze of Ith for yet another infinte combo!!!

July 19, 2016 5:46 p.m.

FLATSO99 says... #10

@Daedalus19876i will add Rings of Brighthearth and i already have Gemstone Array in the deck you seemed to like the deck better in your previous comments:) as for why this deck is the best it may not be the most consistent EDH deck ever but it has more combo options then other turn one win combo decks i have seen and i playtested this deck 10 times just now and won 5/10 turn lost 2/10 and won 2/10 turn 4 and won one game turn one this deck may not be able to win turn one all the time witch almost always gets it combo but it is still a pretty good deck over all and is still under constuction. its turn one win isent always but i can portect myself with this deck till i get one of the combos so what do you think:)!

July 19, 2016 6:18 p.m.

So what is your opening hand looking like in order to "win turn 1"? And is that for 1v1 only or multiplayer as well?

July 21, 2016 10:12 a.m.

FLATSO99 says... #12

@Raging_Squiggle

my opening hand is see hand

Island, City of Brass, Command Tower, Gemstone Mine, Mana Confluence, Polluted Delta, Cephalid Coliseum, Misty Rainforest, Watery Grave, Darkslick Shores, or Breeding Pool to get one blue mana Chrome Mox, Lotus Petal, or Mox Diamond of anothor blue mana then Mana Vault, Sol Ring, or Mana Crypt for 2 more mana Grim Monolith and if you have anthor way of getting one more mana in your hand Basalt Monolith will work as well then you need Power Artifact or if you have Ancient Tomb play that and Chrome Mox, Lotus Petal, or Mox Diamond instead of one af the above lands to play Rings of Brighthearth then Gemstone Array and your wincon one of these cards Exsanguinate
play Power Artifact with your 2 blue or Rings of Brighthearth if you had the other combo play Rings of Brighthearth than useing your other mana cast Grim Monolith or Basalt Monolith set your combo in motion then play Gemstone Arrayand play Gelatinous Genesis, Exsanguinate, or Hydra Broodmaster if your on multi player if not just play Villainous Wealth, Blue Sun's Zenith, to end the game
Argothian Elder, a land to tap for green or Elvish Spirit Guide Mana Vault, Sol Ring, or Mana Crypt, and Exploration, Azusa, Lost but Seeking if you dident have Elvish Spirit Guide in hand. and Concordant Crossroads in hand go infinte with it then play a kill card and win

there are a few others but i will get back to you latter on those to answer your other question it is for both 1 on 1 and mutiliplayer thanks for your comment!

July 21, 2016 3:24 p.m.

So you need an exact "God-hand" of 7 cards to win, and you get that relatively consistently turn 1-3? You understand my skepticism on this I'm sure.

July 21, 2016 4:25 p.m.

Daedalus19876 says... #14

It's also worth mentioning that, if you're playing this at a very competitive table, there is usually going to be at least one counterspell on T1: Force of Will or Mental Misstep. Or, if you combo off a turn or two later, you move into Pact of Negation territory.

July 21, 2016 4:39 p.m.

FLATSO99 says... #15

@Raging_Squiggle i dont need an exact hand of seven cards to win with combo one all cards but two have more then one option for the cards Gemstone Array will have more options soon and the win con has quite a few opotions so its not an exact hand of seven cards and the other card combo needs five card the amount of tutors in this deck allows you to grab your hand in a few cards if you not unlucky i get the hand relatively consistently 1-4ish or five this deck like all commander combo decks dosent always get its combo on the first few turns sorry for responeding so slowly i understand your skepticism about this:) i do not have this deck yet on paper as i am trying to perfect it before spending so much money on a deck that won't work so any sugestions you have would be greatly apreciated!! please +1 if you like thanks for all your help!!!!!:)

July 24, 2016 9:16 p.m.

FLATSO99 says... #16

@Daedalus19876 i dont plan to to play this deck at very competetive table with counter spells like this but if i do i have had Pact of Negation and F.o.W. in the deck in case i do!!!!!!!!!!! thanks for your comment!!!!

July 24, 2016 9:21 p.m.

Temerities says... #17

Protean Hulk + Flash = all your creatures out. but cool concept of a deck non the lease

July 25, 2016 6:50 p.m.

Except Protean Hulk is banned so that wouldn't work.

July 25, 2016 7:14 p.m.

PepsiAddicted says... #19

yeah... i have a 6-card wincon (with interchangeable pieces) i can pull of on turn1 with karn and that NEVER ever happened as far as i remember. so im like the others: very skeptic.

anyway, i like a good combo deck when i see it.

July 25, 2016 7:22 p.m.

AllClar says... #20

I find it strange that no one else has suggested that you put in Urborg, Tomb of Yawgmoth to combo with your Crypt Ghast. Simply put, Crypt Ghast says that whenever you tap a Swamp, you add a black mana to your mana pool. Urborg makes all lands swamps, so even though you might still be tapping that land for a green mana (for example), you're still tapping a swamp for mana, and therefore the trigger goes off and you still get the extra mana from your ghast.

July 25, 2016 8:55 p.m.

FLATSO99 says... #21

@PepsiAddicted

i do not have this deck yet and have only got my combo turn one once in 10 games with playtests so yeah not that consistent:)

is there any cards you think i should take out as i need to remove 5 cards until im at 100 thanks in advance for any help!

thanks for your comment and +1 i really apreciate it!!!!

July 25, 2016 9:48 p.m.

FLATSO99 says... #22

@Temerities

thanks for that combo wish it were legal in commander so i could make my deck like my deck turn Turn two win:(

thanks for your comment!!!!:)

July 25, 2016 9:52 p.m.

FLATSO99 says... #23

@AllClar

wow good card i will put it in as soon as posible what should i take out for it?

July 25, 2016 9:54 p.m.

AllClar says... #24

@FLATSO99

I personally would suggest a normal Swamp, considering that you have the option for multiple swamps instead of just one. However, I leave it to your judgement, you know your deck better than I do.

July 25, 2016 9:57 p.m.

Daedalus19876 says... #25

Perhaps Rhystic Study, to help you draw into combo pieces.

July 27, 2016 12:22 a.m.