The Angry Insect (Grixis Delver)

Modern ToolmasterOfBrainerd

SCORE: 26 | 52 COMMENTS | 3420 VIEWS | IN 6 FOLDERS


Living the Dream —June 25, 2018

I went 3-0 for first place on Saturday. There were 8 players; I had the only perfect record. The other decks were Affinity, Mill, KCI, Breach Titan, Bogles, Dredge, and another deck I don't recall.

Round 1 I was paired against Mill. Game 1 I started with Tasigur in hand and drew Gurmag Angler on my first turn. Turns out having a large graveyard is a good thing for a deck with delve threats. He had a hand of Fatal Push that did not do him any favors. Game 2 he played an early Ensnaring Bridge that I couldn't counter. Both my Kolaghan's Commands were in the bottom 10 cards of my library. I spent many turns with 5 lands, Snapcaster Mage in hand, and lethal power on the table waiting for him to mill a K-command. No such luck. Game 3 I fetch turn 1 and he plays 2 Archive Trap. I get down an early Tasigur and realize he's milling me out very quickly, so I decide to race him and snap-bolt, rather than wait to flashback a counterspell. I get him down to 5, he plays Collective Brutality on all 3 modes to kill snap, put him at 7, and take something from my hand (don't think it was important). Then he Surgical Extractioned my Lightning Bolts (I had 2 in my last 15 cards). Now he's at 5, I have 4 power on board, and 2 Mana Leak and a Counterspell as relevant draws remaining. I drew Mana Leak, put him at 1, he drew ancetral vision, which drew another Ancestral Vision. I think he played a creature to block with because I didn't damage him that turn. I drew another Mana Leak. Enough to counter any mill spell he could play. He drew then scooped.

Round 2 I was against Breach Titan. I didn't even know he was playing Through the Breach until after the match. Game 1 I play Delver of Secrets  Flip into Young Pyromancer into Serum Visions to make a token and set up a delver flip. I think I played Gurmag Angler after that and starting swinging hard. He played Bloodbraid Elf finding Scavenging Ooze at one point, but Fatal Push and I think Lightning Bolt got them. He didn't find removal and I killed him before he could Breach or play Primeval Titan. Game 2 was almost the exact same. Delver of Secrets  Flip into Young Pyromancer into heavy beats. I never had countermagic in either game. Anger of the Gods would have wrecked me, but he didn't see any.

Round 3 I was paired vs Bogles. Quite possibly my worst matchup, except maybe Eldrazitron. He wins the die roll, keeps his 7, and plays turn 1 Leyline of Sanctity and Gladecover Scout. I play a land, holding Spell Snare. He plays 2x Spider Umbra turn 2. Turn 3 I Spell Snare his Daybreak Coronet, drop Young Pyromancer turn 4, and start making tokens. I was able to hold up Mana Leak or snap-Mana Leak for most of the rest of the game and make a bunch of tokens. He never resolved a relevant enchantment (and also drew a lot of lands). Game 2 he kept his 7, played turn 1 Gladecover Scout, and turn 2 Spider Umbra and Hyena Umbra and failed to have another enchantment. I countered a Leyline of Sanctity, played a Delver of Secrets  Flip at some point, and then drew Serum Visions. Serum visions drew another Serum Visions, and scried Gurmag Angler and Tasigur, the Golden Fang to the top. 2nd Visions allowed me to play Gurmag Angler, and saw a Lightning Bolt. 2 delve threats and a flipped Delver were too much for his 3/3. I got so lucky that round.

I don't think I drew well or played that well, but my opponents decks simply didn't work. If I can't be good I might as well be lucky.

I could cut a Flooded Strand and an Island for 2, but hitting my colors is more important than ever with Anger of the Gods in the deck. But the payoff is real. I think 1 for an Island is definitely worth it. I used a lot of removal on manlands against Jund tonight. I'll start with 1 and if it's not hurting too much I'll add another. Not going to 2 right away because I only own 1.

Regarding Leyline, I need 4 Anger of the Gods in the sideboard. The testing I've done shows me it's way too good to not play. Additionally, the Eldrazi matchup is so bad that I need to be sideboarding something for them. Collective Brutality is the best thing I can do against the colorless menace, and the matchup is bad enough to warrant playing 4. Finally, if I play any Leyline of the Void, I need at least 2, and probably should play 4. That only leaves me with 3-5 spots, in which I need to address burn and midrange and control. 3 spots Certainly isn't enough. 4 probably isn't. 5 might be. Those 5 would be 2x Dispel, 1x Countersquall, and 2x Collective Brutality and I'd have to add another Terminate (probably cutting 1 opt) to the main deck to feel safe. Could 2 Leyline of the Void be enough to justify playing any? It's only in the opening hand 22% of the time, but with 2 copies I'd board it in against Control, Mardu Pyromancer, BGx, and any Snapcaster Mage deck.

Basically I'm worried about spots in my sideboard and how I'm allocating them. I need to be good against the field, not just beat one deck.

Thanks for helping me puzzle through this.

May 23, 2018 1:09 a.m.

Chasmolinker says... #2

Sounds like quite the puzzle. Good luck. I’ll be looking forward to what you discover.

May 23, 2018 1:12 a.m.

SeekerofSecrets, TheAlexGnan, tlhunter07

So, the deck has been performing quite well. After taking out into the meta I've made a few changes. Opts are out, more removal is in, and man do I love playing 4x Anger of the Gods.

But I still have 1 sideboard spot left. Once upon a time I was toying with including 3-4x Leyline of the Void, but it's too narrow and expensive. Not going down that route. I'll take my chances that Hollow One is the breakout degenerate deck of the summer and won't be around next summer. Humans is neutral to good, Affinity would probably be insane if I had experience in the matchup (seriously, I never see it). RG Tron is okay to bad, Eldrazi of any kind is awful, Burn is good, Storm is fantastic. Mardu Pyromancer I don't have a good feel for, but I think it would be okay to good if I could figure out the matchup. Jund and Control are both decent, but draw-dependent.

With all of that, Liliana, the Last Hope and Search for Azcanta  Flip are my top considerations, with Stormbreath Dragon or possibly Goblin Rabblemaster as secondary options. I think I want another card to bring in against Jund and Control. But I really don't know. Any thoughts?

June 13, 2018 11:19 p.m.

Chasmolinker says... #4

Against Jund Engineered Explosives can wipe a lot of cards off the table. However, Vendilion Clique and Ancestral Vision are more versatile against Control/Jund. If you only have one slot left a single Vendilion Clique is what I would run. Ancestral Vision is something you want mainboard and more than one generally.

June 14, 2018 8:07 a.m.

Of course I just traded away my EE and vendilion clique not too long ago.

Vendilion clique is a decent clock against Tron, especially because I can play it their end step after holding up counter magic. I like that.

I originally decided against clique because it's very soft to removal, especially from jeskai control. I also didn't find it super impactful. But it's still a good proactive play that I don't need to drop countermagic to cast.

I think search for azcanta is the stronger card vs control and jund, but v clique is better vs Tron.

Engineered explosives is the best option, but so expensive. I'll wait for the reprint.

Lili would be the best in the meta I'm currently in (no Jund, no control, all aggro), but when I leave in July I'll be back in a more balanced meta. Maybe I'll get Lili now, then trade it when the meta shifts?

I'm liking the thought of vendilion clique a lot. Extra threats for when I cut delver are always good. Darn it, I think I'm even more undecided now.

Thanks Chas!

June 14, 2018 10:11 a.m.

Chasmolinker says... #6

Hahaha! You're welcome. Search for Azcanta  Flip is really good against discard and midrange decks. If you're looking at an aggro heavy meta though, Anger of the Gods should take care of that. I wouldn't over SB for aggro. Maybe swap Countersquall in the mainboard for Rakdos Charm. It punishes go wide strategies (ahem might conflict with Young Pyromancer a bit...), helps against tron and jeskai control, and it plays nicely with Snapcaster Mage too.

I hear Damping Sphere stops Tron reasonably well. I haven't actually tested it out, I just ordered my playset last week.

June 14, 2018 10:48 a.m.

Chasmolinker Damping sphere is good against Tron (I've tested quite a bit) but it's a very narrow card. I don't even know if I'd board it in against Eldrazi.

How does Rakdos charm help vs jeskai? Spending a whole card to exile their graveyard doesn't seem worthwhile. In general I don't think it's powerful enough to play. This deck would prefer to attrition rather than race, especially against the go-wide decks (Pyromancer, humans, etc).

TheAlexGnan So far anger of the gods has been a huge standout card. I haven't felt the need for anything stronger, except against Hollow One. Some games humans can make things larger than 3 toughness, but that's more a matter of correct timing with Anger of the Gods. I could see damnation working against Hollow One, but vs Humans I worry about getting locked out of playing it between my land count and Thalia, Guardian of Thraben.

As for Ceremonious Rejection, it's very good against Tron, but if Eldrazi gets out Cavern of Souls, then it doesn't really work.

Congrats on your tournament! That's awesome. Ad Nauseam is a super winnable matchup too, although depends heavily on if we get enough countermagic and if they get what they need. I thought you'd sold out of paper magic.

I'll be playing this tomorrow night. I'll add an update with my results.

June 15, 2018 1:38 p.m.

Chasmolinker says... #8

Rakdos Charm isn't perfect for jeskai. But it's flexible enough to be used in multiple scenarios. Exiling their graveyard isn't great but it gives you a mainboard answer to Tron, affinity, and go-wide decks that Countersquall doesn't. (Other than countering Karn Liberated but there is already decent counter magic for him.) Rakdos Charm just seems like a better flex option than Countersquall for the mainboard. If you need more counter magic you have 2 Countersquall in the side board.

June 15, 2018 2:25 p.m.

Too often Rakdos Charm would be an 0-for-1. It's flexible, but it's only fantastic in very specific scenarios or against very specific decks. It would do nothing against humans pre-board because I can't race them. It's even worse against Burn. Countersquall is possibly my favorite card in the deck.

TheAlexGnan that's awesome! Where in the US were you?

June 15, 2018 2:59 p.m.

I've been testing against Tron a bit more and it's still a struggle post-board even with 4 Ceremonious Rejection. Rejection is amazing, but Ulamog, the Ceaseless Hunger is a very difficult card to beat. And because of Sanctum of Ugin, they have a lot of ways to find Ulamog. My current approach of trying to counter everything they play after they get Tron online isn't really working. I could try Fulminator Mage or more Field of Ruin or Molten Rain, but I've never found land destruction to fast enough to matter. And Surgical Extraction doesn't seem reliable enough.

June 15, 2018 11:39 p.m.