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Another take on Teferi, Temporal Archmage leveraging all sorts of counters and their proliferation. There are many wincons and evasion mechanisms so the deck shouldn't play the same every time!

Making Counters

There are a lot of types of counters we can both create and manipulate:

Manipulating Counters

  • Moxite Refinery: It can be used to move counters off our Summon (Creature) Sagas to keep them in play. Or to boost Eternity Vessel to increase our life total. Or to facilitate the wincons below.

  • Ferropede: General utility to be able to remove a counter from something on our turn.

  • Nesting Grounds: Particularly useful for removing Saga or -1/-1 counters from our stuff or for moving Crystalline Giant's counters to other creatures. It works on any permanent, so also can move a shield counter from Diamond City at instant speed to save something.

  • Rikku, Resourceful Guardian: Good for stopping opponent's from Leveling up or removing indestructible or other pesky counter issues that may arise.

  • Goldberry, River-Daughter: One of the only other generalized 'move counters' options for blue.

And we want to increase our counters! Plenty of proliferating options here as well:

Proliferating Counters

Flash

Flash is also key here Vedalken Orrery and Leyline of Anticipation - we want to be able to utilize some of our abilities on other peoples' turns:

Flash lets us play spells at instant speed to steal threats Corrupted Conscience / Scroll of Isildur or destroy permanents / do direct damage Summon: Bahamut or create a blocker Kiora Bests the Sea God.

Utility

  1. Cauldron of Souls - allows your creatures to come back from a board wipe or forced sacrificing. And now you have -1/-1 counters you can move and remove.

  2. Sun Droplet - because who doesn't love Sun Droplet!!

  3. Draw - we have a number of options here - Danny Pink, Mind Unbound, O'aka, Traveling Merchant, Scroll of Isildur, Shimmer Dragon, Toothy, Imaginary Friend along with most of our planeswalkers: Jace, Ingenious Mind-Mage, Tamiyo, the Moon Sage and our commander.

  4. Our commander's untap ability is especially useful for our ramp artifacts, but also for counter manipulation O'aka, Traveling Merchant, Goldberry, River-Daughter, Nesting Grounds, Rikku, Resourceful Guardian or accelerate proliferation via Contagion Engine.

Wincons

  1. Mirrorform - a number of options here. This transformation is forever - which is hilarious to start. So you can play at at the end of your opponent's turn before your upkeep and then have the craziness start. How about 20 Summon: Bahamut all triggering the first lore counter after your draw step, not to mention 20 9/9 flyers that can immediately attack? Or same thing with Summon: Valefor or Kiora Bests the Sea God. Or even Ferropede since it cant be blocked or Viral Drake if you opponent is low on fliers.

  2. Moxite Refinery - Most easily a wincon with Darksteel Reactor and a lot of other +1/+1 or charge counters on the board (or a large Eternity Vessel). Though a very large Ferropede could win, and same for Viral Drake.

  3. Myojin of Cryptic Dreams - depending on how many proliferated indestructible counters it has, you could be making 9, 12 or even 15 copies of something. Make 12 copies of Corrupted Conscience! Or any of the Summon enchantment sagas. Or B.O.B. (Bevy of Beebles) for an army of unblockable Beebles.

  4. Summon: Bahamut - With enough on the board, proliferating to get to his 3rd ability may be enough!

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