• CARDREALMS POWER: 4
  • COMMANDERSALT POWER: 5.6
  • COMMANDERSALT SALT: 56.0%
  • RATED: 13082025

As soon as I saw this card mentioned somewhere it was an instant "YEP!" like in Step Brothers when the guys have their moment about just becoming best friends.

The hard decision was whether to try and go hyper group hug, have some of the deck do this or none at all.

I ended up trying to find ways just to seem friendly enough and not being a threat moving late game into two creature types I just love at the top-end of mana curve: Sphinxes & Hydras.

Absolutely no real expectations here other than a deck that will be a bit of fun to play in larger groups.

Updates Add

Well my son educated me in how this deck should strictly be used for group encounters when my early game was too passive two games in a row as his Yargle & Mutani steamrolled me. I had some fun interactions and good card advantage engines going but just couldn't get many Hydras or Sphinxes out before I was overwhelmed.

Definitely want to see how this runs in a larger setting however!

Comments

98% Casual

Competitive

Revision 1 See all

(3 months ago)

+1 Dictate of Karametra main
-1 Forest main
-1 Ondu Giant main
+1 Polukranos, World Eater main