Lu Meng, Wu General
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Lu Meng, Wu General

Legendary Creature — Human Soldier

Horsemanship (This creature can't be blocked except by creatures with horsemanship.)

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NarejED on Commanders by Power Level [EDH Tier List]

8 years ago

Whelp, time to try to tackle Tier 4. I won't look too deeply it most card's placement though due to how little these commanders are used.

Akuta, Born of Ash --> Tier 5

Crosis, the Purger --> Possibly tier 3. He plays fairly well in a control shell, and can decimate mono-colored decks when used properly.

Dakkon Blackblade --> Tier 5. Garbage.

Dromar, the Banisher --> Tier 3. See Crosis.

Halfdane --> Tier 5

Joven --> Tier 5. As hilarious as his artwork is, there's nothing here.

Lady Zhurong, Warrior Queen --> Tier 5

Lieutenant Kirtar --> Tier 5

Lu Bu, Master-at-Arms --> Tier 5

Lu Meng, Wu General --> Tier 5

Mazirek, Kraul Death Priest --> Tier 3. It's quite easy to go infinite with him and overrun each opponent with an enormous creature at the same time.

Meloku the Clouded Mirror --> Tier 5

Merieke Ri Berit: I've seen a lot of debate about this commander here, and to a lesser extent in the previous. I personally think Tier 4 is fair for her, but I can see the justification to bump her up. She can prey upon more casual tables fairly easily. I'll side with the general consensus and vote that she be moved to tier 3.

Mistform Ultimus --> Tier 5. Any combos built with him would be woefully inefficient. Aside from a few extremely niche scenarios, I can't see him being of any value to a deck whatsoever.

Nin, the Pain Artist --> Tier 3. Surprisingly, she's fairly strong. Removal and card advantaged as needed for the low drop cost of 2 mana. As far as I know, the best build for her is a control shell that uses the classic Deadeye Navigator + Palinchron combo to win. Nin herself helps in the mid and early game by pinging opponent's key utility creatures to death and sacking her own smaller creatures for hefty hand refills. In other words, she plays like a much weaker Damia, Sage of Stone, having a lesser color identity and weaker ability.

Noyan Dar, Roil Shaper --> Tier 3. He's essentially a slightly Talrand, Sky Summoner with a superior color identity. No reason for him to not be in the same tier as his merfolk kinsman.

Rakdos, Lord of Riots --> Tier 3. The casting restriction hurts a little, but the Animar-esque ability to cast Eldrazis and other enormous creatures for free makes him moderately successful.

Savra, Queen of the Golgari --> Tier 3. Reasons previously stated.

Sen Triplets --> Tier 3. By themselves, they are fairly mediocre. They are not played for their ability to steal cards though. Instead, they're used for their ability to Silence an opponent. Until Oloro was released, Triplets were the premiere commander for Esper Ad Nauseam and other combo decks, as their ability allowed them to prevent opponent most likely to interrupt their combo from interacting. Oloro ultimately proved to be marginally stronger in this regard due to his infuriating life gain and ability to play king of the pillow fort until he could assemble his combo. The Triplets are still an extremely viable alternative though, much as Sliver Queen is a viable alternative to Scion of the Ur-Dragon for 5C combo. Definitely worthy of a Tier 3 placement.

Soramaro, First to Dream --> Tier 5. Almost straight junk, despite blue's draw power.

Soraya the Falconer --> Tier 5.

Spirit of the Night --> Tier 5.

Sunastian Falconer --> Tier 5.

Surrak Dragonclaw --> Tier 3. Surprisingly relevant abilities in a sturdy color identity, particularly if blue control is dominant at the table. He's obviously strictly weaker than Animar, but he's still quite usuable at lower levels of play.

Tariel, Reckoner of Souls: Extremely borderline. I vote Tier 3, though she would be at the lower end of it. When used correctly, she can be fairly effective in smaller matches, but she grows weaker the larger the table is due to the random nature of her ability. She also does poorly at higher levels of play simply because big, durdly creatures are played less often and thus she has fewer relevant targets.

Admittedly, she's stronger than a fair portion of the current Tier 3 list, but that will be changed later with any luck as the Tier is further refined.