Skyshroud Elite

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Skyshroud Elite

Creature — Elf

Skyshroud Elite gets +1/+2 as long as an opponent controls a nonbasic land.

abby315 on I Didn't Wanna Do It...

7 years ago

For any Ezuri deck I'd recommend putting in Umbral Mantle to give you infinite mana with any mana dork that taps for 4+ (also gives the dork infinite power). You can then win on the spot with Ezuri pumps. You should also have Natural Order to get Craterhoof Behemoth out early. Replace draw spells like Harmonize and Collective Unconscious with creatures, esp. Regal Force, or else a powerful spell like Glimpse of Nature. I do like Shamanic Revelation though.

You should put in a Karametra's Acolyte if you put in the Mantle.

Otherwise I'm not super familiar with 1v1 metas, but the above changes make the deck win faster and in more diverse ways, including through disruption. Hall of Gemstone is probably a good include to fuck with the 4c decks. Some other aggressive elves to consider: Skyshroud Elite, Wren's Run Vanquisher, Sylvan Advocate.

Can't remember if it's banned, but Sylvan Library. Also more creature tutors to be able to find your Reclamation Sage or Priest of Titania will probably help, so Eldritch Evolution, Chord of Calling or Worldly Tutor are good options.

I like haste enablers like Concordant Crossroads (also randomly useful because it's an Enchant World) and Thousand-Year Elixir.

GL! Here's my multiplayer competitive list (a little outdated, but for ideas): How Aluring~~ (Competitive Aggro/Combo Elves)

Sharkfists on Canadian Highlander GB Aggro

7 years ago

I'm definitely going to pick up those two and jam them to see if they are any good. Narnam Renegade slipped past me when I was looking over the set, but it seems like a better version of Skyshroud Elite (which I've had enough opponents play around to reconsider), and Greenwheel Liberator seems like a good cheap alternative to Tarmogoyf that also plays with the counters-matter theme.

Hitting revolt is going to be easier once I get the two fetches I'm missing, and it does up the value of having free sac outlets like Carrion Feeder and Varolz, the Scar-Striped. Maybe I'll even bring out my old friend Flesh Carver.

abby315 on It's OK. They're just Elves.

8 years ago

Agreed with your change, taking out Door; doesn't seem necessary.

If you want to go more towards the infinite mana combo win, try Sword of the Paruns and Karametra's Acolyte because they both offer redundancy there!

Creeping Renaissance is pretty good. Aluren is a LOT of fun. Beast Within and Squall Line are both very useful for getting around Moat type effects including Glacial Chasm. That's also why I run one Ghost Quarter.

I tried to make my own list more aggressive mana-curve-wise, adding all the one-drop mana elves including Birchlore Rangers and Boreal Druid, as well as some aggressive elves like Skyshroud Elite and Wren's Run Vanquisher.

My reasoning around deckbuilding is to keep the majority of my elves under 4 mana and keep my wincons at 4+ mana, which include a lot of mana-doubling effects. This build makes it easier to come back from being boardwiped, makes it easier to hit 4 elves in one turn to get infinite mana with Priest of Titania + Umbral Mantle, makes it easy to have some straight aggressive hands that can win early without tricks, and makes the most out of Aluren.

I am missing some cards like Chord of Calling from my list because I don't have 'em, but here it is in case you wanted to check it out: Aluring Elves

I've taken out a lot of higher drops for this purpose, like Elvish Promenade, Masked Admirers, Oracle of Mul Daya and Nullmage Shepherd so I don't get clunky hands and always have things to do early on.

hoggyhay222 on Ezuri Elfvalanche

8 years ago

Thanks for the feedback, abby315!

Firstly, I actually have no qualms with infinite combos! Umbral Mantle, Sword of the Paruns, and Staff of Domination are actually all cards I fully intend to put in the deck when I get my hands on them. This list is what I actually own in paper, so these cards are things I will 100% be putting in the list when I get them.

Thousand-Year Elixir is also on the Too Aquire As Soon as I Actually Find One list.

With regards to the 4 mana elves... I don't think I'd like to get rid of Golgari Decoy because I deeply appreciate the ability to toss it towards a full board when I have a non-infinite amount of mana to ramp up to and still hit straight to the face. Immaculate Magistrate is definitely higher on the chopping block, followed by Dwynen, Gilt-Leaf Daen, and I can see myself getting rid of Masked Admirers and Shaman of Spring.

Before when I originally was working on this deck I didn't really like the idea of having Wirewood Channeler in my list, but looking back that now seems a little silly and I should pick up one very soon. I struggle wrapping my head around consistency with Viridian Joiner, but it fully occurs to me this is likely a card I need to play with to understand. I'm not sure how much I lean towards playing Karametra's Acolyte mainly because I just want to limit the amount of non-elves I play in the deck to as small a number as I can possibly manage.

Elvish Pioneer is another creature that I hadn't really considered. At first I was not sure about it because I don't run a lot of lands, but then it occurred to me I want this for my t1 or t2 plays, where hopefully I didn't keep a one land hand, so I will certainly consider it a bit more. Skyshroud Elite Is a card I don't see myself adding, because I've really tried to cut down the amount of elves that I play that don't really do anything other than buff themselves, especially just a little bit. I'm not sure the Elf synergy is enough to convince me to play Kird Ape in EDH.

Arbor Elf is one of those that I just derped on and didn't really think about. I will fix this immediately, I can't imagine that I don't have one laying around somewhere.

Elvish Guidance is a card I just straight up didn't know about, and I will certainly be looking into how I can hunt this one down soon. Same goes for Creeping Renaissance, I REALLY like this suggestion and will be picking one up ASAP, if not sooner.

Aluren was a card I kind of flopped back and forth on, but I did eventually decide against it because I felt like I had enough mana that I didn't really care enough if my things were free. I might still consider it, but I'm not sure I want to experiment with it just yet. I'd rather make the rest of the priority changes first, and see how it slots into a more final/concrete list.

My only other question after looking at your list, is how do you find Ambush Commander? The idea of turning my precious lands into elves makes me incredibly nervous, but I could be wrong and that it just wins on the spot.

Again, I super appreciate all of your feedback! Thank you so much, you've definitely given me some things to think about.

On a final note, Copperhorn Scout sure is the bee's knee's. I completely agree it is also my favourite, right behind Priest of Titania. It offers a lot of neat little things you can do with it just by it's simple attack.

abby315 on Ezuri Elfvalanche

8 years ago

If you really want this to be competitive even against boardwipes, you gotta run some infinite mana combos. Umbral Mantle and Sword of the Paruns get you there if you can find a mana dork that taps for 4 (basically any Priest of Titania effects).

I know people don't like running infinite combos but in Ezuri I think it's necessary at the competitive level, or you're too fucked by boardwipes. The combos enable you to steal a win early or late with like 4 elves, and in one turn if you have haste or enough attackers that stuck (just need one per each player).

Other good mana dorks to consider that can turn on the infinite combo or just tap for a lot: Viridian Joiner, Karametra's Acolyte, Wirewood Channeler.

With that kind of build in mind, the Thousand-Year Elixir in your maybeboard is really good.

I would take out some of the more niche and expensive elves to make room for your combo, like Golgari Decoy, Immaculate Magistrate, Masked Admirers, Dwynen, Gilt-Leaf Daen, Shaman of Spring-- I've found that when I was running so many 4+ mana elves my gameplan was seriously slowed down by them.

I also liked replacing my Essence Warden and Wellwisher with more aggressive elves like Skyshroud Elite and Elvish Pioneer to make hitting 4+ elves even easier early on.

Arbor Elf is a great one mana mana dork to include, especially if you also want to run Elvish Guidance which I have had GREAT success with.

I also love Aluren, it's a ton of fun and really bonkers, especially since you can flash in Ezuri (you do still have to pay command tax, but never his casting cost).

Highly recommend Creeping Renaissance over Praetor's Counsel. I find it's hard to get that much mana if you've just been boardwiped.

Anyway I'm glad to see other people running Copperhorn Scout, it's my favorite elf in my deck except for Priest of Titania. I promise these are all changes I've personally made to my Ezuri deck after a lot of testing, especially against playgroups with many boardwipes, and it's much smoother now and much easier to win.

I'd love to keep discussing changes or answer any questions! I love Ezuri and elves, and I'm committed to finding a fun AND competitive list that makes the most use of elfball tactics but isn't weak to getting Wrath'd :)

Haven't done a proper write-up since I changed it, but check out my list here if you're interested: Aluring Elves