Price of Progress

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Premodern Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Price of Progress

Instant

Price of Progress deals 2 damage to each player for each nonbasic land they control.

Icbrgr on Red: Redux

1 week ago

Price of Progress might be with reverberating?

VladMarkov on First

1 week ago

I reckon, what the deck really needs, is lots of cheap spells that can be cast on every player's turn, to get the most value out of the flurry mechanic. The game plan should be to cast Shiko and Narset, Unified on turn 4, prepare the board beforehand, and then spam small, damage-dealing spells that can easily be brought back with tricks like Underworld Breach, Lier, Disciple of the Drowned, or by recasting copies with Narset, Enlightened Exile. You could then replace draw-discard effects with more "pure" card draw options like Treasure Cruise (if you have a lot of cards in your graveyard), Quick Study or flexible draw like Flame of Anor. The main gameplay should revolve around cheap, repeatable spells, but there can also be some utility from the Magecraft mechanic. Most importantly, the deck should keep continuous pressure on opponents by dealing large amounts of damage through copying small spells.

Must have: Path to Exile, Cyclonic Rift

Useful: Cori Mountain Stalwart, Devoted Duelist, Monk of the Open Hand, Ashling, Flame Dancer, Jori En, Ruin Diver, Ledger Shredder, Smoldering Egg  Flip, Burst Lightning, Electrolyze, Virtue of Courage, Fire / Ice, Galvanic Blast, Heartflame Duelist, Ionize, Lightning Bolt, Lightning Helix, Lightning Strike, Magma Jet, Parch, Play with Fire, Punishing Fire, Risk Factor, Sacred Fire, Searing Spear, Shock, Skullcrack, Thunderbolt, Wild Slash

Possible: Taigam, Master Opportunist, Breeches, the Blastmaker, Gale, Waterdeep Prodigy, Rammas Echor, Ancient Shield, Storm of Saruman, Turn / Burn, Price of Progress, Finale of Promise, Increasing Vengeance, Frolicking Familiar, Molten Influence, Slaying Fire, Wizard's Lightning,

MtgHarmacist on Punishing Spells

3 months ago

I’m building a Myra the Magnificent attractions deck where I want it to trigger punishing cards instead of your typical extra turn build. So far I have Acidic Soil Price of Progress. Prisoner's Dilemma Molten Psyche. Spells in my deck will be copied and not cast so do not want x spells. Any other cards like these you can suggest. Thank you for any insight. Here is my brainstorm list so far. Tons of cuts to make deck list here

Last_Laugh on It's time for their daily penance, honey.

1 year ago

Price of Progress and Blood Moon will hate on good mana bases (assuming the 36 basics is accurate and not just a lazy placeholder... I've been there lol). Blood Moon can definitely cause some saltiness though.

Archfiend of Depravity will screw go-wide creature strategies. Tainted AEther is another card that punishes creature strategies. Feed the Swarm and Chaos Warp are your only 2 answers to enchantments in these colors. Oubliette is another premium piece of removal (use on commanders for maximum effect).

Vicious Shadows, Emberwilde Captain, and Unquenchable Fury will hate on large hands. I'm not sure I like the Black Vice effects (or at least so many of them).

Exsanguinate would be a nice finisher here.

You are a bit light on creatures. Koskun Falls can be hard to find if you aren't shopping online but it does provide some defense.

Last One Standing and Blasphemous Act are a pair of good budget friendly boardwipes here.

jethstriker on Modern Horizons 3 Predictions/Wishlist

1 year ago

A color shifted pseudo-Blood Moon already exists: Back to Basics. They could introduce that to Modern.

With the rising power of Modern due to its non-rotating nature, I think it's not unreasonable anymore to ask for Eternal format answers. Cards like Price of Progress, Swords to Plowshares, Wasteland, Daze, or even Force of Will will inevitably needed as time goes by. Might as well start to legalize them now little by little.

Icbrgr on Modern Horizons 3 Predictions/Wishlist

1 year ago

So With Modern Horizons 3 Officially announced to be on the Horizon (No I'm not sorry) I was wondering if anyone had any hot takes/predictions or just a general wish list of cards they would like to see in the upcoming set.

Personally I have no Idea what to predict in terms of Brand new/never before seen cards... not even really sure what kind of theme/mechanic Modern needs or feels like its missing...not even really sure I can think of a cycle I would want to be finished... But I am always in favor of Tribal support... I genuinely believe Treefolk are only a powerful staple or two away from being a competitive deck IMO.

I have been building Burn in paper recently so for selfish reasons I think it would be neat for some legacy Burn staples be printed into Modern.

Im not sure If these cards would be considered "Too powerful for Modern" but I more so just fear that it would take away from "Legacy's Identity"... idk but these are just my from the hip thoughts.

Gidgetimer on Warhammer Cascade

2 years ago

What you think Price of Progress does that you are suggesting LESS basics?

legendofa on Rootpath Purifier

2 years ago

It would prevent damage from Primal Order and Price of Progress, and Blood Moon and Magus of the Moon don't effect you.

How does it interact with Null Chamber, though? With Rootpath Purifier out, does Stomping Ground count as the name of a basic land?

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