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Slate Street Ruffian Discussion
1 month ago
Thanks for the suggestions pookypuppy6! The idea of having that sort of interplay is very much on my mind. I have been trying to figure out what that entail for the needs of every color - I'll try to figure that out next.
- As for the cards: Azorius Arrester should already be in, afaik. Slate Street Ruffian is an interesting option, might try to sneak it in. I am not a fan of Daggerdrome Imp - in fact, I recently took out a strictly superior card (Vault Skirge) because I found that lifelink was just not enough punch to justify playing a low-impact card like a 1-1 flier in your limited deck - Sungrace Pegasus in M15 is the closest example I remember seeing where a card like that was playable, but that was in a heavy-convoke set in which you were looking to make the pegasus wear a Marked by Honor or something like that to make it more relevant.
- As for the Orzhov deck: I will happily draft the same Orzhov control deck over and over, thank you very much :) (it might or might not be my favorite archetype). I hear what you are saying, but I tend to see those more as defensive cards that can play offense if needed. Syndic of Tithes in particular isn't good at offense so it can go in an Orzhov aggro deck - it's more of an examle of what you were saying afterwards. It's aggressive so it can also end up in a Boros deck! Also, let's focus on the primary archetypes, and then we can figure out what the secondary ones look like afterwards :)
- As for Simic: I like that plan, especially because it sinergizes well with the Golgari graveyard theme (you can rebuy ETB effects via self-bounce of regrowth). Maybe have some graft galore with +1/+1 counters going all over the place?
1 month ago
-Also, make sure to include plenty of monocolour cards to work for two or more guilds. My favourite example is Slate Street Ruffian, which in Gatecrash Limited helped get Cipher cards through, but also helped Orzhov get damage through to inch closer to winning. Or how about Azorius Arrester, which is not just great for Azorius' controlling side but also for Boros' aggressive swarming tactics (even though they didn't share the same Limited environment till Dragon's Maze). Daggerdrome Imp works in three guilds; Dimir for Cipher-friendly evasiveness, Golgari as a Scavenge target AND Orzhov for some life draining winning-by-not-losing shebang. Filling in the canals with cards like these should mean the interplay between the guilds should make drafting the Cube WAY more fun.
1 month ago
What you're suffering from is a case of what I call 'Newbie Syndrome'. This is where, in an attempt to try to make your deck more varied and give yourself more options, you put 1 or 2 copies of different cards in your deck. The problem with this is, without the ability to search for the cards you need with stuff like Sidisi, Undead Vizier, this makes the deck inconsistent - you can't draw what you need, when you need it.
You're not unique in doing this - everyone's first few magic decks are like this.
To stop the problem, you have to play a few games and think to yourself:
- How is this deck going to win games? What's usually my main plan for beating my opponent? Control all of their threats and then beat them with a big Ajani's Pridemate? Or is it more of an aggresive 'beatdown' strategy?
This will give you some idea of the kind of cards you'll need for the game, and mean you can take out cards that are wasting space, or not allowing you to achieve that goal. A more controlling deck will need more removal like Hero's Downfall and fewer creatures, whereas aggressive decks might want more cards like Herald of Torment.
- Next, evaluate which cards contribute most to the games you play, and which ones are least useful. In an average game, do you ever play cards like Staff of the Death Magus, or are they too mana-expensive? How much life do they gain you throughout an average game? Is that really worth a slot in the deck?
By evaluating every card in this way, you get a sense of which cards you can cut from the list, and which ones you should get more of. With that information, you can start trimming off the cards which you don't need and focus your deck on the cards which are best.
(Oh, and by the way you can't play Slate Street Ruffian - it's not legal in standard)
1 month ago
Some other cards to consider are:
I'd focus more on your warrior creatures and less on other ventures in the deck. However, I noticed that most of your creatures are also Humans, you might consider running Bonds of Faith as well.
I'd like your input on any of my Tiny Leaders decks when you have a chance.
9 months ago
Here is my deck. It's green, black, white...
Commander: Teneb, the Harvester
Basic lands: 14 Swamps, 11 Forests, 11 Plains = 36 total.
Creatures: Troll Ascetic , Deathrite Shaman , Slate Street Ruffian , Thrill-Kill Assassin , Archetype of Courage , Fiendslayer Paladin , Golden Hind , Mwonvuli Beast Tracker , Aegis of the Gods , Bassara Tower Archer , Imposing Sovereign , Grim Roustabout , Manor Skeleton , Avacyn's Pilgrim , Elvish Piper , Sepulchral Primordial , Champion of Stray Souls , Hunted Troll , Eidolon of Rhetoric , Witchstalker , Liliana's Reaver , King Macar, the Gold-Cursed , Archetype of Finality , Pharika's Mender , Dread Slaver , Visara the Dreadful , Sisters of Stone Death , Archetype of Endurance , Xathrid Gorgon , Hythonia the Cruel , Reaper of the Wilds , Polukranos, World Eater , Soul of Innistrad , Sheoldred, Whispering One , Lord of the Void , Avacyn, Angel of Hope = 36 total.
Spells: Deadbridge Chant , Congregate , Ordeal of Heliod , Holy Mantle , Planar Cleansing , Conjurer's Closet , Immortal Servitude , + , + , Mortal's Resolve , Ranger's Guile , Ghoulcaller's Chant , Extinguish All Hope , Rise of the Dark Realms , Fated Return , Undercity Plague = 16 total.
Problem seems to be that it's just hard to get the lands just right and idk. It works well in multiplayer, but when i get aggro i am screwed.
9 months ago
Running 4 Urborg seems really unnecessary, casting double BB should be easy enough for you and it is a Legendary so multiple copies are going to be useless.
Looking for suggestions on my new brew for FNM if you can take a look.
9 months ago
Cards that act as blocks or discouraging attacks don't work with this deck. The whole theory is that the creatures themselves are doing damage. If the creatures aren't doing damage, you can accomplish whatever they are doing for easier in other ways.
I looked at Slate Street Ruffian , but you're at a 3 CMC with nothing making it easier to get damage through (flying) and a 2 toughness body, so you're probably looking at a 1/1 trade there. You'd be better off with a straight up discard card (Wrench Mind ).
I've found Quest for the Nihil Stone , like Bloodchief Ascension , to be really slow. Simply too many conditionals to get it to fire. Thrull Surgeon is simply too mana expensive for the pay-off. Abyssal Nocturnus pumps at the wrong time for this deck, since dealing combat damage kicks off the discard. It's also got no synergy with Ghastlord of Fugue .
That said, Augur of Skulls is a very strong contender: I should have remembered him when discussing the mono-black approach. It's straight discard with bonus chump block, with no straight damage...but it'd work. Black Cat and Drainpipe Vermin might discourage attacks early in the game, but they're expensive and ultimately a 1-1 in terms of cards, with versatility and little chance of doing damage, so they're out.
I'd not seen Stronghold Rats , but that's practically made for the mono-black variant of this deck.
Replacing a creature with Cry of Contrition probably isn't good, though... In playing between this, vanilla 8-Rack, and 8Rakdos, I've found that you really want to use many instants or sorceries, then you have to go creatureless. As normal 8-Rack and 8Rakdos play out, the opponent is probably sitting there with creature removal and no targets to hit. Running just a few creatures means that you're effectively doing a 1-for-1 discard, but those are cheaper to do than 2 CMC creatures. (I don't run Bob, for instance, because he dies immediately to removal.) In creatureless 8-Rack/8Rakdos, you end up with those removal spells being buffers that ease the pain of discard. That buys your opponent time, but at the cost of dead draws. So I was trying to go the other direction, and see if I could draw the removal and still push through creature damage.
Another problem that discard decks have (which I'm trying to solve) is that aggro will often get their creatures onto the field ASAP, before the control really has time to take. Ur-Delver is the classic example of this. Running the 8-of charms gave me the +2/-1 in order to wipe out those utility creatures that make things truly obnoxious later on, with Dreadbore being plan B. This is why I was concerned about the 3 mana: if I have to wait until turn 3 to do creature removal against an aggro deck, I'm sunk. If I have to bank on being able to discard their aggro threats before they can play them, I'm sunk. Hence running Disfigure in its place: that would still allow me to wipe out their utility creatures.
The mono-black approach is really interesting, though. I could probably reduce the overall number of lands and add in some more creatures, too...especially if they were cheap. But Sedraxis Specter and Rakdos Augermage are so good and do so much damage...I'll miss them.
9 months ago
I'd like to lead with the fact that I'm not saying mono-black would be better, but just that it would work well.
For your Specter, I wouldn't recommend either Specter you mentioned, but if unearth is your preference, maybe Rotting Rats suits well, though it pains you a bit as well. I also don't think Ravenous Rats is a bad choice, but you were clearly after ninjutsu jumps... but I see that card is gone now and replaced with Ghastlord... probably a good call overall. Was going to recommend Slate Street Ruffian or Stronghold Rats for that. I also like Abyssal Nocturnus in general.
Piracy Charm is admittedly pretty great... It's just so versatile. But if it were going to be mono-black, there are tons of options, from the overused Thoughtseize to Duress , Inquisition of Kozilek , or many others. My personal favorites for modern are Cry of Contrition and Raven's Crime , with Horrifying Revelation at a close third. Also, another direction might be Dream Salvage , but that looses viability in the mid- to late-game.
Rakdos Augermage's repeatable discard is nice, but not instant speed nice like shortfang. However, there are still some good adds in it's place. Dimir Guildmage comes to mind. it's ability is pricey, but good later... admittedly, that isn't when it's most useful, but at least it doesn't require you to discard. Augur of Skulls is a great blocker, as you can regen him if needed then pop him once you own the field. Thrull Surgeon is ok, but doesn't chump like Black Cat and Drainpipe Vermin , which may discourage attackers as a bonus for early game. Nezumi Bone-Reader is another good option. Last, more no card damage in Quest for the Nihil Stone .
Anyways, if running to mono-black, I think the Hero's Downfall is quite affordable, but regardless, you're playing control, so they shouldn't be getting to play much, and I think the planeswalker won't take too much work, especially if they're down to 0 cards in hand, just hit it with the ghastlord or stronghold rats. Then just run a 2 cost creature kill. I was under the assumption that the wincon is the multitudes of no hand pain. once you get there, you kind-of just have to wait.
Only 10 of your 22 lands are not slow, so in reality, this deck will start a fair bit slower than mono-black with a few one cmc higher cards. I think quicker lands would be much better but can be quite costly. Also, cutting it back to U/B or B/R will pick up your mana pacing too. And if someone wanted, this could become a rats/rack deck fairly readily. It's a great concept with a lot of versatile options for builds.
|Power / Toughness||2/2|
|Avg. draft pick||8.05|
|Avg. cube pick||5.22|
|Commander / EDH||Legal|
Printings View all
|Duel Decks: Jace vs. Vraska||Common|